Good to know. Better pack a trog staff from now on =P
I just know you're secretly working on this (and if you're not, why the hell not!?!) but here's a few things that you've probably thought of...
Just make area blocks like Cause Fumble and Defenders Block trigger first when defending a team mate. That can't be that hard to tweak into the...
There are? Well I'm all ears. Please explain a couple. I disagree that Cardhunter aspires to real life though. As well as thirty years of tabletop...
Haha, nice idea, but if thats as abusable as it gets, then its pretty sturdy. Even double unreliable block before a decent block or armor would...
Luck. Randomness. It makes this game (and many others) tick. It provides the element of risk, in all sorts of blatant and subtle ways. Here's the...
1)Aclotheses 2)Hoarding Tactics 3) Human Skill 4) Defensiveness, Forward Thinking, Subtle Parry
I've been a bit dissatisfied with the way cards with the 'halt' mechanic function currently. It seems to be a catch-all that doesn't always...
I don't think there is anything to complain about here. A balanced team that has a response to all enemy strategies is also lacking in focus of...
Hmm yeah. Highly situational, at best. I think the point is, if it says 'Legendary Item', you kind of expect something awesome.
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