I remember the first time I played the first level of this adventure: I was playing a 1/1/1 with a relatively standard buffing priest, and since my party was split up, the priest was essentially useless. (OK, Mass Frenzy and Team Heal still work, but that's about it). So for this level, you have to approach deck construction a little like the Triple Duel league, only your characters need to be more self-sufficient. Or, you could be like yours truly, and work to circumvent the walls. The best answer to that is a card that's also very useful in Triple Duel: Teleport Self. Now, why elves? Dwarves are out, since the walls are 2 squares thick, so their stubby little legs would require either a Quickness Aura, or burning the Teleport to get through the wall. Nope. Humans would work, but they'd have to be next to the wall to go through it. So that leaves elves. Time to shine, my squishy friends!* *I'm pretty sure Melvin calls the slimes this at one point, but I'm rolling with it. Decks and strategy below. Yes, this is Legendary heavy, but I think you could do something similar with less rare cards. Spoiler: Dimensional Rift Celgnoreri Level 22 Elf Wizard Blue Destruction Oxha's Sparkspreader Shifting Bangle Vira's Chain Armorbane Pendant Dimensional Defense Kit Cotton Wizard's Robes Greenguard Boots Cautious Mobility Exceptional Sparking 4 x Teleport Self 1 x Memory Loss 1 x Brain Burn 1 x Squeamish 1 x Combustible 1 x Stone Spikes 1 x Short Perplexing Ray 2 x Laser Beacon 1 x Obliterating Spark 1 x Scouting Run 3 x Arcing Spark 1 x Spark Generator 6 x Arcane Burst 1 x Little Zap 1 x Hard To Pin Down 1 x Gusts Of War 1 x Dissolve Armor 2 x Arcane Aura 4 x Jumpspark 2 x Elven Maneuvers Gwinamthil Level 18 Elf Wizard Heartripper Heartripper Sensate's Ring Sensate's Ring Shifting Bangle Sensate's Ring Forceful Robes Ulalia's Boots Escapist Electroporter Initiate 1 x Force Cone 3 x Little Zap 2 x Flanking Move 1 x Spark Generator 1 x Brain Burn 3 x Squeamish 2 x Teleport Self 1 x Arcane Aura 1 x Resistant Hide 1 x Devastating Spark 12 x Punishing Bolt 1 x Elvish Insight 4 x Gusts Of War 1 x Slippery 1 x Skip 1 x Force Bolt Liasan Level 18 Elf Wizard Staff Of A Million Embers Staff Of The Fire God Shifting Bangle Chartwell's Ring Chartwell's Ring Glowing Ring Firehide Robes Greenguard Boots Cautious Mobility Advanced Pyromancy 1 x Glob Of Flame 3 x Teleport Self 1 x Scouting Run 2 x Firestarter 1 x Resistant Hide 1 x Instant Burn 1 x Squeamish 2 x Short Perplexing Ray 1 x Wall Of Fire 1 x Brain Burn 2 x Fireball 1 x Ember Spray 1 x Hard To Pin Down 1 x Gusts Of War 6 x Ember Burst 1 x Sizzling Bolt 6 x Firestorm 2 x Magma Spray 2 x Elven Maneuvers Strategy here: gang up on someone (preferably the Powerful Mutant in the middle), and get the burning wizard to the troll ASAP (he always seems to have more move cards than you'd think. Frustrating). Bail out if the Cyber Mutant has Invisibility (although remember, AoEs can still hit him), and play keep away until the Adapted to . . . cards run out. Or knock Adaptable off. Don't be too aggressive, both Mutants have Lunging Bite, and you don't have many blocks. Might take a couple re-starts, but it's definitely winnable. Spoiler: Data Stream Celgnoreri Level 22 Elf Wizard Hydrogen Staff Supercooled Laser Barnum's Burning Bauble Xochu's Icy Circlet Armorbane Pendant Defensive Forcegun Cotton Wizard's Robes Ulalia's Boots Cautious Mobility Exceptional Sparking 2 x Flanking Move 2 x Cone Of Cold 1 x Flash Of Agony 3 x Arcane Aura 1 x Laser Beacon 1 x Obliterating Spark 1 x Flame Jet 1 x Dissolve Armor 2 x Elven Maneuvers 1 x Firestorm 1 x Dual Laser Beacon 1 x Weak Block 1 x Glob Of Flame 2 x Force Cannon 1 x Memory Loss 2 x Frost Jolt 1 x Little Zap 1 x Scouting Run 2 x Acid Blast 2 x Ember Burst 2 x Cooling Laser 1 x Combustible 2 x Potent Spark 1 x Spark Generator 1 x Jumpspark Gwinamthil Level 18 Elf Wizard Illusion Illusion Sensate's Ring Sensate's Ring Sensate's Ring Sensate's Ring Lightfoot Robes Dorimer's Boots Superb Footwork Superb Electromancy 4 x Little Zap 1 x Hardy Mail 4 x Squeamish 2 x Spark Generator 1 x Obliterating Spark 2 x Flash Of Agony 3 x Quick Run 10 x Illusory Barrier 1 x Shuffle 3 x Flanking Move 4 x Gusts Of War 1 x Escaping Run Liasan Level 18 Elf Wizard Illusion Illusion Sensate's Ring Sensate's Ring Sensate's Ring Sensate's Ring Lightfoot Robes Dorimer's Boots Superb Footwork Superb Electromancy 4 x Little Zap 1 x Hardy Mail 4 x Squeamish 2 x Spark Generator 1 x Obliterating Spark 2 x Flash Of Agony 3 x Quick Run 10 x Illusory Barrier 1 x Shuffle 3 x Flanking Move 4 x Gusts Of War 1 x Escaping Run I'd made a thread about something like this some time back. You have two wizards with 2x Illusion, and 6x cantrip moves, so you're just going to block LoS and use the first wizard to do damage. Since Adaptable is going to show up, I tried to diversify the damage on the first wizard, since the latter two are all electrical and arcane. Don't let the Laser Beacons poke holes in your Illusory Barriers, and use the Gusts Of War to wind the Gunners and the Boss behind the barriers. Spoiler: The Sanctum Celgnoreri Level 23 Elf Wizard Blue Destruction Oxha's Sparkspreader Ixtli Amulet Blood Locket Armorbane Pendant Asmod's Telekinetic Chain Cotton Wizard's Robes Ulalia's Boots Superb Mobility Exceptional Sparking 1 x Path Of Knives 1 x Little Zap 1 x Memory Loss 1 x Spark Generator 1 x Squeamish 1 x Combustible 1 x Stone Spikes 1 x Acid Blast 2 x Flanking Move 1 x Obliterating Spark 2 x Telekinesis 3 x Arcing Spark 1 x Elvish Insight 6 x Arcane Burst 2 x Illusory Barrier 1 x Slippery 1 x Dissolve Armor 3 x Arcane Aura 4 x Jumpspark 1 x Elven Maneuvers 1 x Winds Of War Gwinamthil Level 19 Elf Wizard Heartripper Heartripper Sensate's Ring Sensate's Ring Ring Of Appropriation Sensate's Ring Hylithia's Robes Ulalia's Boots Escapist Electroporter Novice 1 x Elvish Insight 3 x Little Zap 1 x Arcane Shell 1 x Dimensional Traveller 3 x Squeamish 1 x Spark Inductor 1 x Arcane Aura 2 x Flanking Move 2 x Officer's Harness 2 x Telekinesis 12 x Punishing Bolt 1 x Skip 4 x Gusts Of War 1 x Slippery 1 x Spark Generator Liasan Level 19 Elf Wizard Staff Of A Million Embers Staff Of The Fire God Magma Scepter Chartwell's Ring Chartwell's Ring Magma Scepter Firehide Robes Greenguard Boots Cautious Mobility Advanced Pyromancy 1 x Glob Of Flame 1 x Teleport Self 1 x Scouting Run 8 x Firestorm 2 x Firestarter 1 x Instant Burn 1 x Squeamish 1 x Resistant Hide 6 x Ember Burst 2 x Fireball 2 x Short Perplexing Ray 1 x Hard To Pin Down 2 x Elven Maneuvers 2 x Volcano 1 x Sizzling Bolt 2 x Burning Fingers 2 x Magma Spray Nothing too fancy here. Hit hard, don't get hit. You could probably try the party from the second map here, instead. No, this isn't a farming team (had to use at least two restarts, and those are the regular restarts, since this wasn't a quest), but it was fun, and I wanted to prove I could do it. Also, the new elf wiz skin? Badass. EDIT: if you pay attention, you'll notice everyone leveled up by the end.