Well, trading is kind of self explanatory where you can trade gear with your friends. It makes sense to trade equipment since they are part of your party and all. I get an item that I don't want or need while my friend needs and wants the item, it makes sense to trade. YOU GOT TO SHARE, YOU GOT TO CARE for your fellow party members if you feel kind And a board idea: basically where you can place signals on the board for your party to see. like a green arrow or square to go here, or a red mark on an enemy such as target this one. just makes it easier to coordinate, especially when you are the one who organizes and who makes strategies for hard encounters. something like this so that it is easier for a party instead of a person saying "go in between the pillars on the right to lure them out" and in the end the other person goes to the wrong spot because they don't know the specific spot on the board to go to. so many frustrations haha
I simply HAVE to second OP suggestion to add "pings". I'm playing with some friends co-op and is quite hard to point specific enemies or grid squares so they can move there or use any spell/skill on it. I couldn't agree more with this suggestion.
I strongly agree with this. Pinging is one function, yet it might also be interesting to implement a chess like axis system, hence some communication, which is essential in tabletop games, will not suffer too much from a ping trade-off. One axis of a battle field will be letters, the other axis wil be numbers. I second trading as well, especially because it makes it way more interesting to play in general. If not direct trades, then implent the function of the second-hand shop, where other players could buy the item you sell. I guess one of the challenges is keeping a certain Balance in the trading and avoid abuse so as to achieve alot of loot through creating a multitude of accounts and otherwise. Hope this will be adressed, Have a nice day fellow Cardhuntrians and Card Hunter development team, stay safe and prosper ^_^! Cheers, Tholkemosa
You can point out specific enemies by using their names, which is a nice little detail that I absolutely love about this game. It is an often underwhelming little detail, that makes communicating so much easier Happy gaming, Tholkemosa