I just played a 77 round 35 minute battle in the first encounter of The Viscous Tombs. While I was able to deal with all the oozes, the armored skeleton is harder than he should be (I guess I haven't figured out the right balance of bludgeoning weapons for him and slicing/piercing for the oozes). My party consisted of a 10th level human wizard, a 10th level dwarven warrior and a 10th level human priest - in the end I was just down to the priest and was able to get the skeleton down to 3 hps, but btwn its armor and "Just Bones" ability was able to absorb more damage than I could deal out while dealing out a lot of its own. I just ran around in circles healing until I could exchange a few blow and then did it all over again. Still didn't succeed. I have to admit. It got a little boring after a while - though I am not sure if that is so much a bug as a design issue with combat that can fall into a long grind. Anyone else have similar experiences?
I forget which of the level 6 adventures it is, but the battle called something like Mining Tunnels took the longest. I mean seriously: what was I gonna do, run through the choke points myself? Nope, I just waited for all three massive mobs of kobolds to come to me. Through multiple turns and piles of difficult terrain. Which was important, because I had to be sure I'd drawn the right cards to kill each subsequent range 2 enemy, and preferably do so while it still blocked my choice of choke point.
Being chased by a trog for 40 rounds and waiting for a range 3+ card that would get through both armor cards with my 1 hp wizard was fun. Won that fight with surperior hit and run tactics.