Current Rare/Epic/Legendaries Helmets Shimmering Helm Shimmering Hood Solid Iron Helmet Gouging Helm Helm Of Alacrity Kathon's Steel Helm Shaman's Felt Cap Shiny Chain Coif Silver Helmet Tough Leather Cap 2 x Weakling's Helm 4 x Bellowing Helm Crown Of Thorns Energetic Helmet Necalli Cap 2 x Finzi's Horned Helmet 3 x Helm Of Breezes Minotaur Helmet Commander's Cap 2 x Maztl Helm Shields Frozen Shield Sparkling Shield Acrobat's Aegis Buckler Of Protection Rusty Buckler Shivering Shield 2 x Steel Shield (Also have 2x Wreath of Steel) 3 x Antler Shield 2 x Bulky Shield 2 x Effulgent Shield 2 x Halo Shield Maple Shield Orange Shield Parrying Buckler 3 x Pentagon Shield 2 x Sepia Shield Twisting Shield Hexagon Shield Heavy Armor Hawlic's Glowing Shirt Rolf's Reliable Platemail Coruscating Mail Hawlic's Armor Ogre Plate Plates Of Ixicha Spiked Platemail Bulging Cuirass Dependable Mail 2 x Gauntlets Of The Giant Mail Of Absorption 2 x Patchwork Storm Plate 3 x Perilous Ringmail Stormward Pauldrons Tarik's Heavy Plate 2 x Yolotli Armor Chainmail 2 x Cuirass Of Froth Golden Splint Mail Jerkin Of Thorns Northgale Plate Shoulderspike Mail 3 x Deathcurse Mail 4 x Ogre Hide Armor Divine Armor St. Gwendolyn's Armor Blessed Mail Dark Chain Shirt Barbed Armor 2 x Holy Leather Armor Pearlescent Mail Spiked Trapping 2 x Zealous Mail 2 x Armor Of Cleansing 2 x Armor Of Tlacoa 3 x Cleansing Mail Holy Breastplate 2 x Jet Armor Mail Of The Martyr 3 x Metzli Mail 3 x Saint's Armor 3 x St. Temrum's Chainmail Expulsive Greaves Infused Cloth Armor Robes Festive Robe Aloysi's Cloak Cinetotl's Robes Robe Of The Geomancers Scintillating Robes 2 x Crimson Robe Mantle Of Instinct 2 x Ochre Robes Quickling Robes 2 x Whispering Robe Footfall Robes Quickfoot Robes 3 x Robe Of Auras Robe Of Lightness Robes Of Levitation 2 x Scarlet Robes 2 x Alizarin Cloak Cat's Cape Cerulean Robe Cloak Of Instinct 5 x Cotton Wizard's Robes 3 x Green Hide Robe 2 x Imp-proof Robes Mauve Cape 2 x Phantom Cape 2 x Pixie Hide Cloak 2 x Smoke Robe Thin Sparkling Cloak 2 x Vermillion Cloak 2 x Yellowdrake Robes Phew, ok, this might be "slightly" longer, but it covers quite a bit. As always I omitted all the miscellaneous gear that wouldn't be useful. I have one last post to make, just for the items and skills, which is not going to be that long, since most of it is pretty useless!
To clarify, I had intended those recommendations as a modification of your original build. You may have to do a little bit of rejiggering in order to get the tokens to work out, but I had planned it so that ideally you should be able to fit most of those things in without wrecking the mainstays of your build, such as the Glinting Eye Hammers and the Deadly, Deadly Staffs.
Arcane Items Orb Of Eex Banik's Bubbling Bauble Cobalt's Chalice Farzil's Perplexing Horn 2 x Mad Eskin's Pin Pip's Anklet Ring Of Hot Spikes Tauri's Watery Maze Weighty Wand 2 x Xochu's Icy Circlet Acidic Gland Blood Locket (Whups, I lied, I do have one >_<) Bracelet Of Elements 2 x Chit Of Choking Smoke Hurricane Stone Mind Water Ring 2 x Orzo's Excellent Wand 3 x Pin Of The Painful Mirage Sky Locket 2 x Blasting Amulet Glowing Jewel 3 x Mindzap Bauble 2 x Cinnabar Ring 2 x Runestone Divine Items Antioch's Figurine Hand Of Melvelous Relic Of St. Darqar 2 x Ajan's Glowing Vial Flax's Thirsty Vial Grey Charm Jygpin's Healing Ring Auric Charm Black Token Bursting Medallion Corpselight Charm Demonic Charm Of The 3rd Circle Ebony Prayer Beads Feathered Idol Incense Of The Netherfog 3 x Midnight Shroud Scuffed Relic 2 x Shuddering Relic Spellstripper Relic 3 x Tome Of The Tree 3 x Twilight Talisman Witch's Charm 2 x Acolyte's Healing Ring 2 x Amber Charm Amulet Of Inspiration 2 x Bishop's Healing Ring Blackglass Token Medallion Of St. Vigus Purging Charm Unyielding Charm Alabaster Charm 2 x Beech Roots 3 x Charcoal Talisman 2 x Lifedrinker Tome 3 x Cloudy Charm 2 x Maple Roots 3 x Whiteglass Token Human Skills Apprentice Command Untrained Tactics Advanced Tactics 2 x Inspired Command Trainee Command Untrained Flexibility Advanced Flexibility Beginner Command Novice Command Novice Flexibility 3 x Superb Command Tactics Thoughtful Guidance 3 x Superb Tactics 5 x Trained Command Elf Skills Brutal Agility Apprentice Insight 2 x Cautious Trickery 3 x Footwork Superb Evasion Untrained Insight Advanced Evasion Cautious Mobility Novice Insight Salubrious Mobility Trained Footwork Wariness 3 x Apprentice Footwork 3 x Escapist Fast Mobility 2 x Insight 2 x Perfect Evasion 3 x Superb Footwork 4 x Superb Mobility Dwarf Skills Raging Rock 2 x Advanced Ferocity Apprentice Toughness 2 x Perfect Ferocity 3 x Raging Brute Trained Stoutness Untrained Toughness 2 x Advanced Stoutness 3 x Advanced Toughness Perfect Toughness Solid Rock Stoutness Martial Skill Focused Bruiser 3 x Savvy Attacker Trained Crushing 2 x Advanced Bruising 3 x Advanced Attacker 2 x Frenzied Slicing Superb Bruising 3 x Superb Impaling Swift Attacker Swift Gouging Trained Slicing Divine Skill 2 x Focused Piety 2 x Advanced Healer 2 x Advanced Piety 5 x Canny Healer Superb Healer 3 x Trained Cleansing Arcane Skill Advanced Levitation Exceptional Sparking Fireblinker Initiate Focused Teleportation (Looks pretty useless!) 2 x Spreading Flames 2 x Advanced Electromancy Advanced Pyromancy Arcing Electromancy Combustion 3 x Electroporter Initiate Electroporter Novice Molten Pyromancy Novice Pyromancy Superb Electromancy Superb Pyromancy Superb Teleportation Untrained Electromancy Untrained Pyromancy The rest are either commons or again; not worth mentioning.... PS - One more post I guess, I completely forgot about boots Q_Q
Boots Lewin's Boots Og's Boots Of Peril Araco's Boots Chadwick's Clogs Corian's Boots Kerrick's Steel Boots 2 x Mithril Mesh Slippers Rhood's Boots Utalia's Boots Vira's Shoes 2 x Chestnut Boots Crafted Monkey Boots Dashing Boots Diamond Moccasins Goat Boots Heavy Dashing Boots Infernal Boots 3 x Lurker's Boots Magic Monkey Boots 3 x Reckless Boots Skipping Boots Steel Boots Of The Bull 2 x Taz Boots 5 x Mantis Boots Marmot Boots 2 x Peacock Boots Prickly Boots Jackrabbit Boots 2 x Kangaroo Boots Kodiak Boots Power Boots 2 x Sharp-edged Boots Sparkling Slippers 2 x Striped Boots 2 x White Jungle Boots 5 x Boots Of Discretion 2 x Black Iron Boots Black Leather Boots Eh, anymore would be redundant, since the rest are all commons, and the decent ones require a token, which I don't think would be worth it. I did this mainly because I wanted an appraisal that was as specific as possible, I would even change my entire team to a different racial setup if it would help, so the advice does not need to be catered to my 1/1/1 build. It can be anything that makes the best use of the items I listed and is focused and effective. PS - I think I have more decent boots than any other category of equipment, which is surprising. In any case I won't see any replies until late tomorrow, night everyone, and thanks for reading and putting up with my ignorance >_<.
Okay dude you did read what I said, but yet you still tried to post your inventory... You need to make your own decisions. If you ever played any CCGs one of things you would have learned is having a great deck can be worthless if you don't know how to use it. Part of learning how to use is to build to how you want to play. If you blindly take other's advice only without making decisions for yourself is backwards. I could let you play my build that reached the highest rank in this game, but if don't know why I made the build that way you wouldn't win much more often than you are now. Asking for advice and following it like getting Fright out of any build ever in MP is good, but build is half of the game at most. I have intentionally made "silly" builds and wound up winning with them. There are cards that are usually good (resistant hide or Defender's block) and those that are usually bad (Fright and Large Weapon) but it is about pursuing a strategy to give you an advantage over your opponent. Sometimes something as insignificant as changing your character's costume can help because it makes them seem more or less intimidating. Many cards and items I initially thought were worthless wound up being useful some are even mainstays for me now. I stubbornly rallied against using negative traits instead of learning how to build with them and take advantage of the way they tighten up a deck. You need to play and learn which means losing to get good. Based on your effort here I would imagine you fall in the 14-20 year old range and have not had to accept failure much in life. Anyone who hasn't failed in life isn't trying hard enough (although that doesn't mean it is worth applying to Harvard with a C average). Of course you could be a 40 year old CEO who just has no experience with CCGs and are just lost in understanding why one card is better than another. Pay more attention to the level of the card (the color) than the rarity of it and the rarity of items. I could give you 50 legendary items that you would never want to play with, but almost every level 18 item has some value (but cost the most to equip like Glinting Eye Hammer). It's all about balance since you only get to use 8 tokens and only 4 major ones.
I narrowed this list to the boots I like (and recognized by name). Diamond Moccasins are very underrated, 3 great cards for 1 B. Try it on your warrior. If you have Ulalia's Boots (which I think you do since there are no Utalia's) that is perfect for your wizard. You don't have any any of my favorite tokenless boots (Mouse Boots, Bertha's Big Clogs, Hawkwind's Moccasins) but Corian's are cute 2 officer's and quick step which is great for stealing initiative (going first next round). I left Boots of Discretion on here for 2 reasons. One there is no need to have more than 3 copies of any Boots, Skill or other 1 slot item (armors, shields, helmets, etc.) the other is they a great example of a tradeoff in an item. You get Sparkling and Healing Dash for no token but have to take on the very dangerous Trip. Trip is okay (not good, just acceptable) on a pure support character since positioning is less important and they tend to hang back and are less vulnerable to being a sitting duck and you get to shorten your deck by one. In case you don't understand this concept there is the idea of having a small effective deck size. For example all characters (at level 18) have 36 cards in the deck (other than the racial movement). For your wizard you have you have 12 Deadly Sparks, so the odds of you drawing one is 1/3 (12/36) pretty high. But you have 3 traits so it is effectively 12/33 or better than 1 in 3. If you have key cards (for example Arcane Aura) and only have 1 or 2 reducing effective deck size means you get to draw that card more often making your build more effective (as long as the traits don't get you killed). I hate that cards like combustable or squeamish can do more help than hinderance, but that is the way it is. Finally boots seem to be the most common item in the game, I believe this is intentional, since literally all 9 possible character combos use them. The only other item that crosses class lines (other than racial skills) are shields since both priests and warriors use them.
I believe actually arcane items are more common, because in a 1/1/1 build you have 4 arcane item slots (and only 3 maximum of anything else).
Suggestions for current map rotation: Warrior - Double Edged Sword x2, Dangerouse Club, Diamon Mocc, tough leather cap Priest - Lifesuck Spear or Vamp Blade x2, Suddering Relic x2, SpellStripper relic, best talented healer divine skill + whatever else you want - Really, you don't have a great selection of priest items. Switch to another warrior. Wizard - Firegod/tempered Staff, Runestone x2, Blood Locket, superb pyromancy(or whatever has lots of fire buff traits). or Overloaded staffs and electromancy buffs. Put human leadership traits on your other two characters to help discarding the crappy items. Each character will function reasonable independently but all can support each other.
Spoiler: Acewing's Current Build Spoiler: Acewing's Modifications I recommend trying to put these together and form one superteam, with the powers of both and the weaknesses of neither. Baring that, maybe just forming a decently good team. Then, if you want to talk through modifications that YOU think you'd want to make, we can talk about why those might be a good or bad idea. @Wildarm I disagree with you on your recommendations for the priest and wizard. Having played against Ace's deck, those two are doing their jobs just fine. They could totally benefit from a little bit more focus, but the roles they are filling work with the team Ace is building. @doog37 You may not have spoken it's spirit-name out loud, but you have always called it Yolo Plate in your heart. Finally, Ace - I seriously recommend that YOU try to fill in the gaps in our recommendations from your own pool of cards. Think about why you'd want one item, and the cards it brings, over another. Make hypotheses, test them, and then come to us and ask if what you tried agrees with what we've experienced. That way, when we tell you "Yes, that works!" or "You might want to change this one thing...", you can look back at what you assumed was happening, and update your hypotheses, increasing your understanding of what makes a good pick vs a bad one.
OK, so I've revamped my team build and have been testing it out a bit, and I've run into these issues: my warrior seems to draw into his move cards for up to 3 turns! Priest trying to inspire said warrior out of that stump kinda leaves the wizard unguarded and she pulls into her heals more often now than anything else. My Wizard seems to be the only one that is WORKING very well with the current setup: can move people out of the way, very consistently draws into his trait/handicaps early on, which leads to drawing arcane armor/deadly sparks much quicker than normal. Except my two other teammates aren't able to properly support said wizard or protect him. Kolkarag Level 1 Dwarf Warrior Double-edged Sword Double-edged Sword Slippery Sword Gauntlets Of The Giant Hexagon Shield Shimmering Hood White Jungle Boots Perfect Ferocity Superb Impaling 2 x Quickness Aura 4 x Dancing Cut 2 x Pushback Parry 1 x Blind Rage 2 x Impaler 1 x Surging Shield Block 2 x Potent Stab 3 x Backbiting Strike 2 x Shimmering Aura 1 x Reliable Hide Armor 2 x Frenzy Aura 1 x Dwarven Battle Cry 1 x Reliable Mail 4 x Shifty Stab 1 x Muscle Through 1 x Simple Strike 1 x Flight Aura 5 x Impaling Stab Slacol Level 1 Human Priest Glinting Eye Hammer Godtouched Mace Barbed Armor Twisting Shield Diamond Moccasins Hand Of Melvelous Flax's Thirsty Vial Incense Of The Nether Fog Superb Command Advanced Healer 1 x Heal 1 x Leather Harness 1 x Sparkling Cloth Armor 1 x Quick Run 1 x Block, Soldier! 3 x Team Heal 1 x Horned Plates 1 x Healing Rays 1 x Brutal Charge 1 x Healing Spirit 1 x Sundering Strike 1 x Raging Strike 1 x Purge 1 x Hard To Pin Down 2 x Consuming Spear 1 x Powerful Bash 2 x Pushback Parry 1 x Enervating Touch 1 x Parry 3 x Spear Of Darkness 1 x Purging Strike 1 x Nimble Strike 1 x Fiery Stab 1 x All Out Attack 1 x Mass Frenzy 1 x Inspiration 2 x Mighty Bludgeon 1 x Talented Healer 1 x Demonic Feedback Rikzacfar Level 20 Human Wizard Deadly, Deadly Staff Deadly, Deadly Staff Runestone Runestone Blasting Amulet Mad Eskin's Pin Yellowdrake Robes Ulalia's Boots Trainee Command Electroporter Novice 1 x Bloodied Block 1 x Resistant Hide 2 x Force Cannon 2 x Winds Of War 1 x Dimensional Traveller 1 x Arcane Spray 1 x Mystical Drakehide 1 x Walk, Team! 2 x Telekinesis 1 x Vulnerable 1 x Penetrating Zap 2 x Wall Of Fire 1 x Arcane Aura 1 x Spark Inductor 12 x Deadly Spark 2 x Squeamish 2 x Flanking Move 1 x Brain Burn 1 x Spark Generator So, any suggestions Xd?
With your warrior, one thing that will help is dropping your boots and martial skill down to tokenless options (Novice Impaling is good for the Martial skill, and an easy find at the shops, you'll have to make your own call on the boots), then upgrading your third weapon. Look through your items to see if you have a good, high damage, double-blue warrior weapon - if you do, you can run Sword Of The Winds, Double-Edged Sword, and whatever that is. Alternately, downgrade your Dwarf Skill to something tokenless - while the Frenzy Aura is nice, Dwarven Battle Cry is a dead card for you, with your opponents on average having more dwarves than you do. Glowing Hide Armor is an excellent priest tokenless option for your armor - I don't think your Barbed Armor fits in well. If you're looking for card draw from your priest, Tome Of The Martyr will probably serve you better than Incense Of The Nether Fog. In terms of your weapons, I donno if Godtouched Mace is right for you - without the Frenzy that most priests have to buff the damage, it has less of the punch that your old 2x Glinting Eye Hammer combo gave you. I don't know if you can find anything better right now, but that might be a solution. Maybe swap the Flax's Thirsty Vial out for a Shuddering Relic? Vulnerable hurts less on a vamp/support/finisher priest, and that way even if you swap out the incense you still have a Mass Frenzy. I agree that your wizard looks solid.
Ok, so for the warrior I decided to remove the boots to free up a yellow token, then I swapped out the martial skill with Raging Rock. Now since I equipped Novice Impaling and had a yellow left over from boots; I didn't actually have two blues, but a yellow and blue, so I decided to swap the tokenless weapon out for a Double-edged Sword; so now I have 2x Double-edged Swords and a Sword of the Winds equipped. Now as for the boots: I decided to go with Skipping Boots. So how does that setup sound? For the priest (I really have limited options for her); I'm wondering if Opaline Armor would be a better alternative to the Glowing Hide Armor? If not, I don't mind using the Glowing Hide. As for the swap out of Incense Of The Nether Fog for the Tomb Of The Martyr; I don't actually have that Tomb, but I do have Amulet Of Inspiration and Ebony Prayer Beads. I also have these if they're worth considering: Alabaster Charm or Cloudy Charm or Orla's Tear. I'm not sure if they're a decent replacement, so let me know! I decided to swap out the Mace for another Glinting; like the original build, since you're right, I don't have much frenzy to make that mace worth using. I also replaced the Thirsty Vial with Shuddering Relic as advised. Hmm, so yeah, let me know what you think. I will continue trying to figure out what a good replacement for Incense is.
A day or two of checking the Goblin Markets should yield a Tome Of The Martyr - as an uncommon, they pop up with fair frequency. Of your current options for draws, the Amulet Of Inspiration is probably the best. Again, if you're using boost cards, it's probably best to swap your priest skill for something that gives Altruism - Advanced Piety or Focused Piety are good options, although just about any of the blue token 2-Altruism items will work. I'm going to call this done - I've given out a fair amount of advice, easily enough for you to start working things out on your own. I wish you the best of luck with your item collection, and hope to see you challenging - and defeating - me soon!
Actually after years of playing role-playing and video games with millions of fictional proper nouns my brain now kinda rejects a lot of the info I try to store. Most cards i know by picture or function (e.g. Butt-Zapper for Punishing Bolt or 8 point bludgeon for Strong Bludg) and items some I know by name Heartripper or Runestone, but half of the time it is just a picture, like for Bleneth's charms (in my mind) one is the Blueberry one is the Redberry and so forth. The Yolo Plate I remember the pic.