Alright Melvin, here's a perfectly intellectual challenge for you: Can Melvelous the Magnificent escape the Malicious Maze in five rounds? There will be no shuffling, no dice, no points for killing enemies, nothing except pure logic. These are the cards you will draw each round: 1. Run, Run, Energize, Energize, Stone Spikes 2. Run, Stone Spikes, Stone Spikes, Stone Spikes 3. Run, Powerful Spark, Powerful Spark, Powerful Spark 4. Run, Unholy Curse, Arcing Spark, Arcing Spark 5. Run, Arcing Spark, Defensiveness, Defensiveness, Defensiveness, Shimmering Aura, Teleport Other Enemies will respawn on odd numbered rounds. Aftermath: Congratulations, that was a truly magnificent analysis of the board. ----------------------------- This is my attempt to make a logic puzzle. EDIT: Version 2 Version 2.1
Tricky, took some work but I figured it out. First win I had to get lucky with Defensiveness, then I ran it again and figured out how to avoid needing to win the roll.
How did you get past the little pond: long way or difficult way? I tried to make the long way a dead end, but Gary never moves the Men in time.
Has anyone other than @Scarponi beaten this? Version 2 uploaded in the OP. I believe I have eliminated the alternative paths (while making them more tempting ), and added some extra tiles off the board to make the upper VS visible when it loads. If you play correctly you should always be able to win no matter what Gary does, though it is very very easy to make mistakes.
I achieved 'victory' on my second attempt, but I won on round 7, not 5. Does this mean I fail the challenge?
I beat it. Dunno how, just kinda kept trying stuff until the AI behaved. If respawns choose a random location, I simply lucked out.
Crud, I guess I'll have to replace the pillar to stop that. When I tried doing that, one of the men ran for the finish line instead of attacking me. The respawns aren't random, except when both spawn points are unoccupied and only one enemy is dead.
That's a pretty significant change that I think should make it impossible for me to win the way I did. Nicely done.
Ok, I've got it down. There are a couple of variations in how the AI reacts on turn 3 of round 1, but both variations converge to the same state in round 3.
@peonprop found a second solution through total domination of the AI; I don't fully understand why it works, but I can reproduce it by following his instructions. I could try to disable it, but if you're skilled enough to manipulate the AI that well, you deserve to win. I'll submit this to MM tomorrow if no one has any other comments.
It's not as badass as Kalin makes it sound. If anyone wants to try it take the unobstructed path and think outside the box.