Yes, it's been a long time since the last test build. So, this is a big one. Some highlights: The economy rebalance that we blogged about. Lots of work on chat to better support co-op Lots of rebalancing of the main campaign.play. Lots of rewording of the campaign storyline. If anyone is interested in playing through the campaign with a fresh test account and giving feedback on the difficulty changes and story changes, that would be very much appreciated! Comments on the rebalanced reward schedules and prices are also very welcome. Full change list: Multiplayer Improved the MP reward schedule. Adventures/Campaign Quests reward with loot equal to loot fairy. Early campaign guarantees some treasure. There are no longer adventure specific loot tables. Battle specific loot tables always apply when present. Removed the coffee stain from Card Hunt 2 module cover (it's new!) Award Jewel of Alet Zhav (new) for first completion of that adventure. Removed some redundant adventure prerequisite flags. Temple of Scales only unlocks after Tomb of Tvericus is done. Changed some guaranteed first time adventure loot. Allowing replay of exhausted adventures, but for diminished rewards. (1/2 XP, standard battle loot) Battles Added Icy ambients to Wyvern battles. Tweaked monster counts and board layouts in Black Forest, War Monkeys, Yellow Dragon and Swamp King. Tuned battles in Astral Shrine, Citrine Portal and Gnome adventures. Board resizing in Astral Shrine, Ogre Pass, Tomb of Tvericus and Temple of Scales. Rebalanced various Geomancer battles. Rebalanced Against the Roaches battles. Redesigned the Descent to the Core boards. Redesigned the Against the Roaches boards. Bunch of revisions to various boards and monster spawns in Forest of Souls and Sinister Wood. Tweaked difficulty on some trog battles. Board layout changes to Beneath Frozen Earth battles, Melvelous battles, Stafford battles and Prison Warden. Re-corrected Stafford Treasure VPs. Fixed player victory count in War Monkey Clearing and Woodhome River to reflect actual number of monsters. Board Editor Fixed some Melvelous tile terrain types. Story A major revision to the campaign story including GM dialog and module text. Fixed a couple of prompts that weren't auto-dismissing. Chests Chest prices reduced. Gold Pizza to gold conversion rate increased. Cards Simian Reflexes restores action points as well as drawing a card. Simian Reflexes draws on a 4+, not 5. Fixed wording of Corrosive Breath. Fixed overflowing flavor text on Clubbing Branch and Escaping Run. Fixed missing illustration for Long Branch. Tidied up rule text on various cards. Removed redundant explanatory text for Frenzy Cards. Added some missing card rule punctuation. Reclassified Cave In and Rockfall as harmful, not harmful terrain (makes Geomancers smarter). Removed references to "creatures" in card rules. Teleport Other is described as Push, not Move. Increased radius of Death Meld from 1 to 3. Cards can have a minimum range. The range 2+ tree attacks now have a minimum range of 1. Taunt detaches on death of monster group that played it. Energize has a longer range (8 from 4). Clarified Taunt rules. Clarified Energize rules. Added a septic bite card for Monster Hunt Chupacabras. Fixed armor value on Brittle Flight Aura. Fixed a potential null pointer error when moving with Unstable Bolt. Items Added Manhunter Epic weapon. Added Jewel of Alet Zhav treasure. UI Fixed a possible null pointer in currency display. Replaced Menu button text with an icon, tidied up its code a little Made generic alert backgrounds black, to match other popup background effects Ensure that valid party status is shown in front of currency. Show adventure name in screen title. Fixed bug displaying "Victory location contested" when unoccupied. Show the drag hand cursor over any part of a draggable table. Take all and sell all buttons are shown/hidden not added/removed. Should fix an error when they seem to be added twice. Monsters Made the Hell Mantis more powerful. Changed the names of some tree monsters to be more descriptive of their function. Added a maple tree variant color. Made the Oak Tree King the right color for oak trees. Tweaked Guardian motes and shadow decks. Added "big" rook and bishop blasts. Made gnome inciter a bit more useful. Added audio for fungus warrior. Major re-tune of all Astral Guardian decks. Brother Arun draws more cards. Chef Garcotto is tougher. Kazhak goblin shaman has better cards. Added a variant roach colour. Added a single Apprentice Geomancer. Fixed Brother Arum's name. Fixed Arcane Sprite figure. Renamed some roaches. Bunch of revisions to maple and beech tree decks. Reworked the servant deck a bunch. Reworked the kobold avenger deck and renamed it to Kobold Lunger. Added Blind Rage and Charge to the Orc deck. Reduced the number of Combustible cards in the Trapling deck. Added a Dropped Guard card to trog spearman deck. Added Young Chupacabras for Monster Hunt league. Fixed desired ranges for Amirault Catt, Carolinia and Gethen Deathzap. Added an alternate skin for the third armored skeleton. Reduced desired range for servants (and the dog boy) from 10 to 8. Reduced lord stafford's health and increased his desired range. Fixed Melvelous' desired range. Added Orc guard suffix ("guard"). Fixed Stout Maple Tree desired range. Fixed Trapling race. Added a colour variant Trog Scuttler. Added a colour varant figure for Warden Gorald. AI Added some new AI tuning flags (use charge freely, try to get on axes for attacks). Made AI aware of opponents holding team-based victory terrain AI won't play Energize on a target that belongs to a group with no cards or is in the same group. Set default AI brain parameters for AI when not controlling fixed parties (eg in Quick Draw), so it should make better movement decisions now. Chat/Log Added popup chat button to deckbuilder, world screen, board editor Added World chat room for players in the campaign areas Fixed some private message bugs regarding players you haven't seen in a room yet Added chat window popup on private and team messages Bumped max room users for mp lobby and world room, just in case Added ability to access chat from draggable popup window, test with chatpopout console command Added private messaging. Archives Allow store/retrieve archive mid adventure so long as the party doesn't change. Campaign Map Moved Songsword Tavern. Custom Scenarios Added noNonMinionKillPoints scenario tag Added noMinionKillPoints scenario tag Added player-specific victory terrain, and overlays Added respawn waves (scenario tag: respawnWaves), revives all dead characters using a triangular number schedule Added option for no VPs from kills (scenario tag: noKillPoints) Added option to shuffle monster groups before spawn (scenario tag: shuffleMonsters) Battles Fixed client crash bug on resurrect of dead character after reconnect Added a little more resurrect phase audio Added battle log line for resurrection phase Moved respawn phase to round start, after attachments. Battle UI Filter out characters when selecting a facing so they don't get in the way. Filter out invalid target characters when selecting a target so they don't get in the way. Make the group glow a bit bigger. Fix a problem with highlighting potential targets of square affecting cards. Tutorial Don't show a warning when you re-drop an unpurchased item into the shop while in the state where selling usable items isn't allowed. Hints Fixed/added a bunch of Hints. Reconnection Failure to rejoin battle from landing screen should leave landing screen in proper state. Metrics Log adventure revives. Deck Builder Allowing removal of last party member, to make party reordering easier. Destination test for treasure item transfers to multiplayer chests should work now (doesn't check battle state). Options Catch errors in options saving. Remove pointless saving of item filter that isn't used. Spelling fix in options.
Manhunter Level 8 Epic Weapon Unnerving Strike, Startling Strike, Startling Strike, Lunging Thrust, Weak Parry, Weak Parry
Edit: @Sir Veza beat me to it. Only thing to add: it's AotA expansion; picture is a recolor of Shiny Blade.
Distribute the Mobs in Throne of Stench 2/3 and the Melvelous adventures a bit. The last adventures of Stafford and Melvelous seem a bit too similar. Do you get the Manhunter always after the Trog adventures?
I started testing the campaign with a new account. I'll be drip-feedbacking while playing. I'm at the Raid on Ommlet Aftermath screen. I just noticed for the first time a mysterious speech bubble button at top right. Pressing it does nothing. All the other UI elements I see at this point reveal their function when pressed. The bubble keeps its secrets here.
After Kobold Encampment I was told to buy a shield. I did but I can't use it. There is no equipment slot for it on my warrior or my wizard. I'm experiencing a downturn at the corners of my mouth.
An esoteric edge case: I went to Multiplayer as soon as I was allowed to, after checking out the Keep. I went to the item shops. I had no characters in my MP party. When I looked at the items, the text space at the bottom (Expensive / Not usable / ...) of the item info popup stayed empty. This is because there was no character to compare the item type against. Also, I could not exit the item shop screen before adding one character to the MP party. The empty party was not legal and could not be saved. I did not test what would happen if I closed or reloaded the game at that point while letting the MP party stay empty.
Typo in The White Star adventure cover: "Re-Enter the mine" -> Re-enter Also, the first battle description is headlined with "Gleaming Cavern" and the first sentence begins "The Gleaming Caverns are an ancient mine". I suggest either plural or single form in both places, not a mix.
I replayed Diamonds of the Kobolds twice. I got 2x Common or Uncommon treasure from all three battles every time (ie. 100% of regular loot slots). I thought the treasure dropping from the Kobold adventures was supposed to be decreased?
I think it's supposed to give you access to MP lobby chat from SP, but it's not doing anything for me either. The "chatpopout" cheat code works, but I'd much rather have a resizable chat window than a moveable one. If you close the window in battle you can't get the old chat frame back. Also, detached chat in SP doesn't show MP lobby, only battle chat, and the cheat code doesn't work from the worldmap or SP keep/shops. It does work in MP shops, but if you have it detached in the lobby and go to a shop, it disappears and when you return to the lobby the old frame is back (and working), but you have the shadow of the chat window hanging around (moveable and closeable). If you open it in the shop and return to the lobby, you get this: Closing the shadow window, entering a shop, and returning to the lobby restored the normal chat frame. Could we make the close button a little more obvious?