Well ok Fair point. But that might be an exception as it doesn't affect gameplay, only adds VPs at the end of rounds.
The new mini store makes opening bought chests much more tedious. It used to take 2 mouse clicks per chest (which was bad enough), but now it takes 4: Open Open Chest Take All/Sell All Reset Buttons 2 and 4 are completely unnecessary: they don't provide any new information (both are placed on top a closed chest) and you're not allowed to do anything else in the shop until you click them. Just get rid of them. The "Open" button should open the chest and "Take All" and "Sell All" should also reset the shop (whatever that means).
Sorry to bother, but can you please add "cantrip" to either the text or the card info for Flanking Move? It's pretty silly that A: You can't find Flanking Move with a "cantrip" search, and B: you won't understand how flanking move works until you play it. While we're on the subject, Flanking move gives you an extra turn when moving next to 2X2 size mobs as long as it isn't their "base" square. Bug? Feature? You decide.
Sounds like a bug to me. And it would be easier to clarify the card if it said "If this movement does not end adjacent to an enemy then Cantrip." "Take another turn" sounds weird when there's already a keyword for it.
I can fix the first problem (the open button). The reset button is a little harder to get rid of. I'll try to remove that but it probably will be there for a while.