Ok, i took a old board ive done and reduced it. My idea would be a Tag Team amtch using a martial oriented guy (in this case lord batford with all the ducks and dodges) and a wrestling guy (oggencot) and a manager (blood priest to support then). The ring is victory points. so if u want you can take ur manager inside, but since hes bit weak, its a risky move. This is the main idea, with some custom decking i think it would be fun. will post later my ideas for the custon decks. What you guys think?
Ok, if you seen some Wrestling,theres the big hitters and the high-flyers. So the idea would be a tag-team of a team with one of each and a "manager" outside Custom decks: TheHitter: Hp=35 BaseMovement=walk 2x Shambling Bash 4x Bash 2xStartling Strike 1x Unnerving Strike 1x Clumsy 2x Parry 1x Surging Shield Block 1x Muscle Through 2x Lunging Bash 1x Blind Rage 1x Charge 1x Powerful Bludgeon ---- The HighFlyer: Hp=25 Basemovement= run 2x Dodge 3x Duck 2x Barge 2x Hurled Dagger 1x Acrobatic Flip 2x Pressing Bash 1x Fumble 1x Blob Of Slime 2x Cowardly Attack 2x Simple Bash 1x Reflecting Block ------ The Manager: Hp:15 Basemovement= run 2x Raise The Alarm 1x Toughness 3x Twin Heals 1x Battlefield Training 1x Shuffle, Team! 5x Open Wound 1 x Martyr Blessing 1x Healing Blessing 1x Violent Spin ------------ something similar to this. you guys think it could work and be fun?
It might work. Not sure on allowing the Manager to come in though. Why not just make the ring impassable terrain or something?
The idea is to make the illusion of a match: that in wrestling, the heel managers keep interfering with the match, and also to add more options like you can choose to go inside and get victory points but then you risk it of losing it
i changed the duke for bulk goblin chieften, seems to work much better now.. the duke is just to powerful, if he uses is "normal" deck
What do you mean? Just for custom boards in general or specifically fro Martial Wrestling? You can try making a board as a proof of concept and seeing how it plays out. That's what I did with Monster Hunt and it worked well so it got accepted a league map. I'm working on another, but no clue when/if it will be done.
After the update here is my idea (updated), only using already existing cards to minimize work Custom decks: TheHitter: Hp=35 BaseMovement=walk 2x Shambling Bash 2x Bash 2x Lunging Bash 2x Barge ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^this 4 different attacks represent the brute force of the heavy hitter and also give him some movement 2xStartling Strike 1x Unnerving Strike ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this 2 different attacks are a good way to remove the high flyer nasty blocks 2x Parry 1x Surging Shield Block ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ block cards, after all hes a seasoned fighter with some endurance 1x Raging Strike 1x Rage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ big guy getting mad, hitting harder but also takes more damage 2x Clumsy ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes big and bit clumsy, can be anoying if you cant change your facing to attack the other guys 1x Muscle Through 1x Charge ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ burst of pure power translated in quick movement to surprise the enemy foes ---- The HighFlyer: Hp=25 Basemovement= run 2x Dodge 3x Duck 1x Disorienting Block 1x Reflecting Block ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes really fast and hard to hit, also his speed can be used to turn the enemy atacks against themselfs 1x Blob Of Slime 2x Hurled Dagger ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ he fights dirty, so he have some ranged attacks 1x Pressing Bash 2x Simple Bash ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ some attacks that even if they dont hit that hard, push the enemys away ^3x Cowardly Attack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ attacks that don't do much damage, but do alot more if the highflyer can use they speed and dirty tricks to flank the enemy 2x Nimble Strike ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes really agile 2x Fumble ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ trying to be fast and hit and dodge at same time etc, can cause some mistakes ------ The Manager: Hp:15 Basemovement= run 2x Raise The Alarm 2x Twin Heals 1x Shuffle, Team! 1 x Martyr Blessing 1x Healing Blessing 1xSoothing Darkness 2x Bad Luck ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^the manager wants his team to win so he packs utility to help then in several ways 2x Battlefield Training ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ giving his team foreign objects to help them cheat to win 2x Toughness ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ not "official" part of the match so CAN'T TOUCH THIS (also can be used to help his team) 2x Open Wound 1x Backbitting Attack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ minor attack if he fells like to join the fight 1x Violent Spin ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ to diffuse some bad sittuations or help his team 2x Short Perplexing Ray ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ dust to the eyes, always a good trick to mess with the enemy team
I'd probably suggest reducing the number of handicap cards / traits as they can really be swingy. Including one is okay, but what I did for balancing is calculate the average turn length of the game and then factor in how detrimental to someone's strategy it would be if they drew all the worse cards in those turns and the opponent drew all the best cards. The longer a game goes on the less of a factor that is because the "worst draw" will eventually become "good draws" -- but getting a few spaced out negative things can be really problematic. Think over the list yourself for another day or two and then make changes after reflecting on it for some time. I talked to Jon briefly about having you get a chance at developing a league, so we'll see what he says. =)
Ok, will think about it more. A thingy im thinking already, whats a good deck size? i went with 20 but maybe 25ish would be better?
Ok made some changes, and increased all 3 decks to 23 card total. Seems interesting with the new additions Custom decks: TheHitter: Hp=35 BaseMovement=walk 2x Shambling Bash 2x Bash 2x Lunging Bash 3x Barge ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^this 4 different attacks represent the brute force of the heavy hitter and also give him some movement 3xStartling Strike 1x Unnerving Strike ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this 2 different attacks are a good way to remove the high flyer nasty blocks 2x Parry 1x Surging Shield Block ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ block cards, after all hes a seasoned fighter with some endurance 1x Raging Strike 1x Rage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ big guy getting mad, hitting harder but also takes more damage 1x Clumsy ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes big and bit clumsy, can be anoying if you cant change your facing to attack the other guys 1x Muscle Through 1x Charge 1x Tough Hide ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ burst of pure power translated in quick movement to surprise the enemy foes or extra resilience 1x Shuffle ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ sometimes a extra movement is all it takes to catch someone off-guard ---- The HighFlyer: Hp=25 Basemovement= run 2x Dodge 3x Duck 1x Disorienting Block 1x Reflecting Block 1x Simian Reflexes or 1x Readiness ( same card but more in order with the theme) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes really fast and hard to hit, also his speed can be used to turn the enemy atacks against themselfs 1x Blob Of Slime 2x Hurled Dagger ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ he fights dirty, so he have some ranged attacks 1x Pressing Bash 2x Simple Bash 1x Reactive Trip ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ some attacks that even if they dont hit that hard, push the enemys away or can be used to mess with other guys 4x Cowardly Attack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ attacks that don't do much damage, but do alot more if the highflyer can use they speed and dirty tricks to flank the enemy 2x Nimble Strike ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes really agile 1x Fumble 1x Hit The Deck ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ trying to be fast and hit and dodge at same time etc, can cause some mistakes ( hit the deck is a block sure, but getting pinned down versus the heavy hitter can work againt you) ------ The Manager: Hp:15 Basemovement= run -2x Raise The Alarm -2x Twin Heals -1x Shuffle, Team! -1 x Martyr Blessing -1x Healing Blessing -1xSoothing Darkness -2x Bad Luck ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^the manager wants his team to win so he packs utility to help then in several ways -2x Battlefield Training ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ giving his team foreign objects to help them cheat to win -2x Toughness ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ not "official" part of the match so CAN'T TOUCH THIS (also can be used to help his team) -2x Open Wound -1x Backbitting Attack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ minor attack if he fells like to join the fight -1x Violent Spin ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ to diffuse some bad sittuations or help his team -2x Short Perplexing Ray -1x Steal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ dust to the eyes,or another typical Heel trick to make your team win. and also gives us (the player) to choose if we want to get near the danger -2x Unreliable Block ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^last resourt block for a character that isn't a fighter at heart
It depends how much randomness you want in the map. I made fairly streamlined decks that reduce variance in Monster Hunt (especially for the Chupas). The idea was how many turns does the average game go for and how many times can you go through a deck / reshuffle. I made it especially small for the Chupas so they can redrawn Flight Auras if needed due to them getting both early on and then getting removed or discarded. Also, if you want a custom card or two made let me know.
hum maybe a custom card for each char would be cool,will try think of somethign interesting. Updated list: Deck size reduced to 20 (and +1 custom to be made) Custom decks: TheHitter: Hp=35 BaseMovement=walk 2x Shambling Bash 2x Bash 2x Lunging Bash 1x Barge ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^this 4 different attacks represent the brute force of the heavy hitter and also give him some movement 2xStartling Strike 1x Unnerving Strike ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ this 2 different attacks are a good way to remove the high flyer nasty blocks 2x Parry 1x Surging Shield Block ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ block cards, after all hes a seasoned fighter with some endurance 1x Raging Strike 1x Rage ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ big guy getting mad, hitting harder but also takes more damage 1x Clumsy ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes big and bit clumsy, can be anoying if you cant change your facing to attack the other guys 1x Muscle Through 1x Charge 1x Tough Hide ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ burst of pure power translated in quick movement to surprise the enemy foes or extra resilience 1x Shuffle ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ sometimes a extra movement is all it takes to catch someone off-guard ---- The HighFlyer: Hp=25 Basemovement= run 1x Dodge 3x Duck 1x Disorienting Block 1x Reflecting Block 1x Simian Reflexes or 1x Readiness ( same card but more in order with the theme) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes really fast and hard to hit, also his speed can be used to turn the enemy atacks against themselfs 1x Blob Of Slime 2x Hurled Dagger ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ he fights dirty, so he have some ranged attacks 1x Pressing Bash 2x Simple Bash 1x Reactive Trip ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ some attacks that even if they dont hit that hard, push the enemys away or can be used to mess with other guys 2x Cowardly Attack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ attacks that don't do much damage, but do alot more if the highflyer can use they speed and dirty tricks to flank the enemy 2x Nimble Strike ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ hes really agile 1x Fumble 1x Hit The Deck ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ trying to be fast and hit and dodge at same time etc, can cause some mistakes ( hit the deck is a block sure, but getting pinned down versus the heavy hitter can work againt you) ------ The Manager: Hp:15 Basemovement= run -2x Raise The Alarm -1x Twin Heals -1x Shuffle, Team! -1 x Martyr Blessing -1x Healing Blessing -1xSoothing Darkness -2x Bad Luck ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^the manager wants his team to win so he packs utility to help then in several ways -1x Battlefield Training ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ giving his team foreign objects to help them cheat to win -1x Toughness ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ not "official" part of the match so CAN'T TOUCH THIS (also can be used to help his team) -2x Open Wound -1x Backbitting Attack ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ minor attack if he fells like to join the fight -1x Violent Spin ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ to diffuse some bad sittuations or help his team -2x Short Perplexing Ray -1x Steal ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ dust to the eyes,or another typical Heel trick to make your team win. and also gives us (the player) to choose if we want to get near the danger -2x Unreliable Block ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^last resourt block for a character that isn't a fighter at heart
Okay, so any thoughts on changes you want? I'll try to see if Jon can put something together for testing this league. Let me know.
I think the map is good as is. maybe adjsut the victory points..but would like to do some testing before.