Release 2.39.0 (21 Aug 2014)

Discussion in 'Announcements' started by Jon, Aug 21, 2014.

  1. Jarmo

    Jarmo Snow Griffin

    Lateral Thinking has the keyword Free Draw but there is no tooltip. This was also caught two weeks ago by Phaselock here.
     
  2. Stexe

    Stexe #2 in Spring PvP Season

    Flight Aura says Armor 1 but it is actually still Armor 2.
     
  3. Jon

    Jon Blue Manchu Staff Member

    Will fix, thanks.
     
  4. Jon

    Jon Blue Manchu Staff Member

    Will fix, thanks.
     
  5. Stexe

    Stexe #2 in Spring PvP Season

    Team Run now triggers movement bonuses like Rushing Aura... which actually makes it stronger than before (due to Encumber being used less and the lack of AoE Encumber). Might want to change that or just nerf Team Run or something.

    I'll be posting another balance analysis in a few days after some more testing.
     
  6. Sir Veza

    Sir Veza Farming Deity

    I believe this is working as it should. (A move is a move, and both buffs and encumber should apply.)
     
  7. Stexe

    Stexe #2 in Spring PvP Season

    Yes, but Jon intended it to be weaker -- it is a much stronger card now.

    Also, tiebreaker seems weird... I just won a match in Quick Draw League with 3 or 4 tiebreaker but only got 1. (I might have just remembered incorrectly, but I'm pretty sure it didn't get down to a 1 point difference)
     
    Last edited: Aug 22, 2014
  8. Jade303

    Jade303 Thaumaturge

    A single Disorienting Block cancels Linear and Burst Attacks completely, even without breaking LoS with the target(s).

    War Cry is not Unblockable. Or, Defender's Block/Disorienting Block blocks it.

    Resistant Hide is missing the armor clank sound effect.

    And there was something else too... hmm.
     
  9. Stexe

    Stexe #2 in Spring PvP Season

    That's been fixed on the test server and will probably be included next patch.
     
  10. Sir Veza

    Sir Veza Farming Deity

    Okay, I didn't know that. From what I saw, encumbrance was much more common than move buffs in the old system. If it stays that way, Team moves will still usually be weaker with the change. If the balance changes cause some players to choose move buffs over other options it may still have an interesting effect.
    For those interested in such things, anyway.
     
  11. Stexe

    Stexe #2 in Spring PvP Season

    With the reduced mobility, movement boost cards are more valuable. Additionally, Energizing Move -- already a decent card -- was made much better as well. I've been using it on Salazar's and it works extremely well. That combined with Team Run is insane.
     
  12. Stexe

    Stexe #2 in Spring PvP Season

  13. Sir Veza

    Sir Veza Farming Deity

    I've been using Salazar's Boots and Nacalli Caps to chase down Plant Pygmies, Wisps, and the like. They aren't insane, but they're usually adequate if I can draw them.
    Edit: If all Legendaries should feel good, BM has a ways to go yet. :p
     
  14. peonprop

    peonprop Thaumaturge

    As crazy as it sounds I actually prefer Wounded Block to Bloodied Block. Bloodied Block is clearly a bit better when you're in the red but you spend most of the match above half health. When you are slightly wounded that's when Wounded Block is harder to draw out with weak attacks whereas Bloodied Block falls to anything. That said, power creep is bound to happen eventually and you can't go changing every old card to keep up with it.
     
    Stexe and Soltis like this.
  15. Soltis

    Soltis Goblin Champion

    Just a random thought on dodge, Instead of having it just not work when encumbered which works. I was just wondering if it would make it more interesting if its rules were changed so it subtracted 1 from the dice roll for each point that the target has been encumbered.

    It is a bit more complicated but it seems like a rule that also might come in handy later on down the road for other cards as well? Maye -1 for each encumber card attached to the character?

    Anyhow just musing ^.^
     
  16. boro

    boro Goblin Champion

    Battle log text bug:
    Shocker shoots (missing actors) with a deadly spark
     
  17. Mirkel

    Mirkel Goblin Champion

  18. Sir Knight

    Sir Knight Sir-ulean Dragon

    We've been posting that sort of thing in this bug thread.
     
  19. Stexe

    Stexe #2 in Spring PvP Season

    Yes, but it still feels really underwhelming to get a Legendary (supposedly top of class) only for it to just be 100% worse than another Legendary in every way.
     
  20. Jacques

    Jacques Hydra

    It's not necessarily 100% worse. Wounded Block has a good chance to block when you are really in trouble (under 50 % health), and it's not so easy to remove for your opponent with a weak attack. With Bloodied Block, your opponent can easily remove it with a weak attack.

    Appart from that, I don't feel we have to complain about every single bad legendary we get. I have had both shields for a long time and it's fine the way they are. Jon has already explained that not every item is meant to be competitive in MP, there are some items that are thought for SP and a progression through the campaign. If you think it's not worth it for MP, just don't use it.
     

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