Improvements to the Quick Draw mode, some bug fixes from the recent card changes and, on the test server, your rating will now start at 1000. This will allow us to run a quick MP tournament to get some more data on the recent balance changes. Testing On the test server, your rating should now start at 1000. Quick Draw More informative text for Quick Draw prompts Quick Draw now uses alternating draws, and creates multiples for particular selections Quick Draw now tries not to present identical options. Quick Draw refinements - Click to keep, pick one of three each round Cards Fixed rule text on Defender's Block. Corrected Ill-Fitting armor encumber value. Added self target to Twin Heals. Cards draw via Leadership and Lateral Thinking don't count towards draw limit. Cards drawn via Forward Thinking and Inspirational Thinking only count the net number retained towards draw limit.
Maze is now an utility card where it was previously an attack card. I guess this was brought in line to match WWs. This change links to Attack Skill, Inspiring Presence, Unholy Energy, Blind Rage, Fright and Cowardly. Wai ?
This is a question regarding move points triggering for cards with 0 moves, specifically Slowed. My test setup is When I play Walk, the trigger order is unstable bolt, Slowed, flight aura, rushing aura, Demonic Miasa. This is as per normal. Then I played Slowed, the trigger order is unstable bolt, flight aura, rushing aura. Demonic Miasa is bypassed ? The highlighted move zone is 2 squares. WAI ? BATTLE LOG: Player=lockphase,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=PlayAction,Action=Walk,Instigator=Ruffkazak,Targets= BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Player=lockphase,Participant=lockphase,Actor=Ruffkazak,Event=Move,Origin=(9, 9),StartFacing=(-1, 0),Destination=(9, 10),EndFacing=(0, 1) BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=PlayAction,Action=Walk,Instigator=Dawithag,Targets= BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Unstable Bolt,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Slowed,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Flight Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Rushing Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Demonic Miasma,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Player=phaselock,Participant=phaselock,Actor=Dawithag,Event=Move,Origin=(8, 9),StartFacing=(1, 0),Destination=(8, 9),EndFacing=(1, 0) BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now lockphase BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=lockphase passed. BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=PlayAction,Action=Slowed,Instigator=Dawithag,Targets= BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Unstable Bolt,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Action,TriggerLocation=Hand BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Flight Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Rushing Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Player=phaselock,Participant=phaselock,Actor=Dawithag,Event=Move,Origin=(8, 9),StartFacing=(1, 0),Destination=(8, 9),EndFacing=(1, 0) BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now lockphase