Test Build 2.34.0 (1 Aug 2014)

Discussion in 'Testing' started by Jon, Jul 31, 2014.

  1. Jon

    Jon Blue Manchu Staff Member

    Improvements to the Quick Draw mode, some bug fixes from the recent card changes and, on the test server, your rating will now start at 1000. This will allow us to run a quick MP tournament to get some more data on the recent balance changes.

    Testing
    • On the test server, your rating should now start at 1000.

    Quick Draw
    • More informative text for Quick Draw prompts
    • Quick Draw now uses alternating draws, and creates multiples for particular selections
    • Quick Draw now tries not to present identical options.
    • Quick Draw refinements - Click to keep, pick one of three each round
    Cards
    • Fixed rule text on Defender's Block.
    • Corrected Ill-Fitting armor encumber value.
    • Added self target to Twin Heals.
    • Cards draw via Leadership and Lateral Thinking don't count towards draw limit.
    • Cards drawn via Forward Thinking and Inspirational Thinking only count the net number retained towards draw limit.
     
  2. Jon

    Jon Blue Manchu Staff Member

    There's a problem with the ratings starting at 1000. I'm deploying a fix now.
     
  3. Phaselock

    Phaselock Bugblatter

    Maze is now an utility card where it was previously an attack card. I guess this was brought in line to match WWs. This change links to Attack Skill, Inspiring Presence, Unholy Energy, Blind Rage, Fright and Cowardly. Wai ?
     
  4. Phaselock

    Phaselock Bugblatter

    This is a question regarding move points triggering for cards with 0 moves, specifically Slowed. My test setup is

    upload_2014-8-1_20-29-21.png

    When I play Walk, the trigger order is unstable bolt, Slowed, flight aura, rushing aura, Demonic Miasa. This is as per normal.
    Then I played Slowed, the trigger order is unstable bolt, flight aura, rushing aura. Demonic Miasa is bypassed ? The highlighted move zone is 2 squares. WAI ?

    BATTLE LOG: Player=lockphase,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=PlayAction,Action=Walk,Instigator=Ruffkazak,Targets=
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Player=lockphase,Participant=lockphase,Actor=Ruffkazak,Event=Move,Origin=(9, 9),StartFacing=(-1, 0),Destination=(9, 10),EndFacing=(0, 1)
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now phaselock
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=PlayAction,Action=Walk,Instigator=Dawithag,Targets=
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Unstable Bolt,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Action,TriggerLocation=Hand
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Slowed,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Flight Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Rushing Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Demonic Miasma,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Player=phaselock,Participant=phaselock,Actor=Dawithag,Event=Move,Origin=(8, 9),StartFacing=(1, 0),Destination=(8, 9),EndFacing=(1, 0)
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now lockphase
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=lockphase passed.
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now phaselock
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=PlayAction,Action=Slowed,Instigator=Dawithag,Targets=
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerFail,Trigger=Unstable Bolt,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Action,TriggerLocation=Hand
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Flight Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
    BATTLE LOG: Player=phaselock,Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Event=TriggerSucceed,Trigger=Rushing Aura,TriggeringActor=Dawithag,AffectedActors=,TriggerType=Unknown,TriggerLocation=Hand
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Player=phaselock,Participant=phaselock,Actor=Dawithag,Event=Move,Origin=(8, 9),StartFacing=(1, 0),Destination=(8, 9),EndFacing=(1, 0)
    BATTLE LOG: Scenario=MP Winter Bridge,Room=phaselock's battle vs lockphase,RoomID=97,Msg=The active player is now lockphase
     
  5. Flaxative

    Flaxative Party Leader

    Yes, this is as intended.
     
  6. Kalin

    Kalin Begat G'zok

    Yay! They implemented one of my suggestions!
     
    Flaxative likes this.
  7. Phaselock

    Phaselock Bugblatter

    Ok, noted. Thanks.
     

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