Water Walkway. Treasures appear on islands close to the walkway. Crude bridges are constructed in order to get to it.
Card Hunter: Bots of OP-ness or Mechanical Mayhem or <insert parody of a robot film> League: Fixed deck Modifications required: New Cardotron skins to distinguish player 1 and 2. edit: A good title would be Autobats vs Decepticans ... edit1: added death markers
@Manb0t - Added effect audio and animation for non-damaging card effects (violent spin and muscle through). @Manb0t - Added monster tag for "can't score". @Manb0t - Added Oozeball league. Looks like we're actually getting a non-lethal positional league along the line of what I was too lazy to create (meaning I can't take credit for it, even if it turned out to be anything but coincidence) Edit: Rereading the clues, I'm guessing it might not be positional rather than one of the characters counts as the scorer/ball holder?
Maztec Mayhem! Lost treasure has been reported at an old Maztec temple! Two teams face off to see who will get said treasure! Specifics. Time limit: 8 minutes. Draw limit is enforced.
Oozeball 2v2 League: Fixed deck Spawns: Oozeball or some immobile monster spawns on VPs. Spawns #2 and #3 have "can't score" monster tags. Deck restriction: No Whirlwinds or Whirlwind Enemies. Time: 15mins (Utility version) VPs required to win: 3 (Attack version) VPs required to win: 5 Attack version: Spawns #2 and #3 contains attack cards with low damage in deck. Spawns #2 and #3 worth 2 vps each if killed. Remarks: Just trying out a variant of the oozeball league and exploring the "can't score" monster tags.
Oozeball Mud Wrestling League: Fixed deck Spawns: All Oozeballs or some similar mob with non-attacking decklist. Time: 15mins VPs required to win: 5 Desc: Wrestle the opponent's oozeballs out of the VP zone to win !
Coffin Full of Blood a true minimalist map This map makes Nimble Strike, Whirlwind, Whirlwind Enemies, and Wall Of Stone completely useless!
Whirlwind and Whirlwind Enemies do have a use on Coffin Full of Blood. If you have no ranged attacks and can't reach the opponent you want to you can shuffle the characters to maybe have better luck. Vice versa, you can try to put your vulnerable character out of reach with the same method. Reshuffling might be in order also after someone has put down some damaging terrain. Maybe there are even more uses I can't think of at the moment.
It depends on if WW/WWE "removes" all characters and then replaces them, or if removes one character and places it in an open square at random and then repeats this process for the next character and so on down the line. I don't actually know which it is, but if its the latter of the two, it'll result in no movement whatsoever as each time the only open square would be where the character was to start with. - This is all assuming 6 characters still live.
Pros: *Movement cards and cards that slide are a non-issue on the map. *It is a true minimalist map for 3 party member teams. Cons: *It is a map that completely favors dwarves more than any other map possible.