Should probably bring up the Oozeball feedback in the thread for build 2.21 so Jon knows it still applies after the reduction in VPs in that build.
OK, I extended the Oozeball battle duration to 15 minutes and league overtime to 30. Along with the reduction in points required to 3, I hope that should fix the timing issues.
Will ooze a bit later tonight and check out the improvements! I will report if 15 minutes is enough. I think it is though!