[Feedback] MP or SP / Growing & easing in new players

Discussion in 'Feedback and Suggestions' started by Questor, May 31, 2014.

  1. Oberon

    Oberon Hydra

    Does it? I have no idea.

    Good idea, the simplest method would be to simply turn a few of the chests into treasure chests like the kobold adventures.
     
  2. Pengw1n

    Pengw1n Moderately Informed Staff Member

    Yes, renown is increased by multiplayer and has since release of the system (december 9th).

    People used to be upset that there were too many treasure drops in mp, so Jon even considered taking it out at one point - I recall we had a discussion about that when the chest track was introduced. Funny how things change. I agree that all item levels should be available in stores, recalculate the current ones maybe? Also, I suggested adding commons or uncommons as a sidedeck included in the starter decks. Possibly allowing bigger "boosters" on sale for pizza for big piles of commons/uncommons for those trying to get a quick start?
     
    Last edited: Jun 2, 2014
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  3. Oberon

    Oberon Hydra

    Yeah sorry never saw it in progress, same on the test server I beat the campaign before we tested the new tournaments.

    I checked the original announcement, but it doesn't go into detail on how MP raises your renown. I guess my question is; Is the current system sufficient? How many games does it take to raise your renown to 17/18 via MP?
     
  4. Pengw1n

    Pengw1n Moderately Informed Staff Member

    That's a very good point. Increasing the renown gain speed could be a potential idea here (either trough club membership, a one time monetary transaction or through plain grinding) - and like you, I have no idea how fast it's raised currently since I never raised my renown with mp.
     
  5. Lord Feleran

    Lord Feleran Guild Leader

    It increases very slowly when playing only MP.
     
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  6. Sir Veza

    Sir Veza Farming Deity

    Setting renown to [at least(5)] after the first MP victory would help those who immediately jump into MP after the tutorial. 5 is the renown of a player who got there via the normal campaign track. This auto-bump should have no effect on SP.
    Edit: Replaced (fixed number) with the actual integer.
     
    Last edited: Jun 3, 2014
  7. Kalin

    Kalin Begat G'zok

    Great video Stexe!

    A bunch of comments I made while watching:

    1:37 Actually, the only card in those decks still not available is Attack Skill (Fireball and Arcing Spark were added/returned in AotA).

    9:30 Not sure we need so much about specific racial cards. I think it would be better to mention that you can recruit additional chars at any time.

    16:40 That's not accurate. The first time you complete a module you may get a gauranteed drop. Otherwise, the loot is the same that you'll get on future completions (CCUU for nearly every module). Also, chest colors aren't used very consistantly in SP.

    20:00 Victory is also a terrain type.

    25:00 It gives the "too high level" message only if the current char can use that item.

    30:37 Garnet Portal has 5 battles, Lord Batford has 6.

    42:00 Rescue from Shieldhaven is level 5. And my notes say I got the MP tutorial after Slub'Gut (also level 5).

    48:40 Yeah, you should fast-foward through loading the map editor.

    58:50 Should just say "no guaranteed rarity" rather than "commons and uncommons".

    59:14 No! Club reward has the same guaranteed rarity as the highest guaranteed rarity in the chest. It can be lower rarity than anything in the chest, or higher.

    1:00:00 You can get all the items, but not the treasure hunts or figures.

    1:00:56 No, club rewards from final SP chests are often Uncommon.

    1:05:16 Unnecessary, the analyzer will grab stuff that's equiped too.

    1:12:50 Loot Fairy replaces Common slots with Uncommons and Uncommon slots with Rares.

    Yeah, the video was really long. I'd edit out most of the battles, for example: Show the first couple moves in Greenfang, then skip to right before killing Greannfang. Show everything through Ommlet, skip Encampment, show Tunnels for facing and blocks, skip to end of White Skull, show keep and Randimar, skip to first Treasure Hunt. Then do a second video starting with the end of Slub'Gut then do an in depth explanation of MP. I'd aim for 2-3 videos, 20-30 minutes each. I'd also record the speakers; it was really odd not hearing the sound effects.
     
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  8. Jarmo

    Jarmo Snow Griffin

    From Test Build 1.45 (29 Nov 2013):
    I tested the Renown increase by MP wins when it was introduced and it does work like Jon says:
    - your second MP win increases your Renown by 1
    - every 5 MP wins thereafter your Renown increases by one
    - to reach 18 Renown exclusively through MP you need 82 wins.
     
  9. Sir Veza

    Sir Veza Farming Deity

    So getting renown up to 5 in SP first will reduce it to 62 wins.
    The renown/price penalty in shops currently ends at 17, so that would require 57 wins.
     
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  10. Jon

    Jon Blue Manchu Staff Member

    Decent starter packs and the constant availability of fixed deck leagues might provide an easier ramp to regular "constructed" multiplayer play?

    We could also crank up the rate of renown advance via MP and make more items available in the shops.
     
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  11. Lord Feleran

    Lord Feleran Guild Leader

    One of the few posts I really like in this thread :)
    Most suggestions were too game-changing but shops could really sell 17-18 commons/uncommons too: http://forums.cardhunter.com/threads/suggestion-adjust-basic-shop-level-ranges.5468/
    Renown could come a little faster in MP, yes, although it's still easier to get it in SP but 82 wins... or even 62 - that's a lot for start. And players need higher level gear faster.
    And since the new elf starter is so much better than old ones, they could also be tuned up to be worth 50 pizza :p
     
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  12. Sir Veza

    Sir Veza Farming Deity

    +1 on the shops.
    Reducing extended MP renown progression from 5 to 4 would allow renown 17 (normalize all shop prices) after 46 wins. This could be done in 16 days of only playing to the 3rd chest, with 17 renown coming on the 1st win of the 16th day. Someone motivated could get there much quicker.
    This seems pretty reasonable to me, and "in the ballpark" compared to the SP progression rate.
     
    Last edited: Jun 3, 2014
  13. Jarmo

    Jarmo Snow Griffin

    Yes please, Jon, especially for putting level 17 and 18 commons and uncommons into a shop. It's much too hard to get them otherwise. The expansion made it even harder as it increased the total amount of items of also high levels so the items players are after drop even less often.
     
  14. Flaxative

    Flaxative Party Leader

    Yeah the shop suggestion The Final Doorman made would be huge.
    If you need the renown system, make it 1/3 ranked/league wins please, something less brutal :)

    Thanks again for listening to players about this!!
     
  15. Jon

    Jon Blue Manchu Staff Member

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  16. Jon

    Jon Blue Manchu Staff Member

    The shop restocking will be in the next build. The shops will now cover all 18 levels of common/uncommon items.
     
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  17. Jon

    Jon Blue Manchu Staff Member

    I'm going to change it so that your renown goes up for every 3 ranked or league MP wins.
     
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  18. Stexe

    Stexe #2 in Spring PvP Season

    Ya, I just remembered they added Fireball and Arcing Spark back in the expansion right as I said it... :-P

    It is really important for people to understand the racial cards so they can plan characters they want. You don't unlock racial slots until late, and if you're been playing a Human and realize they get something you didn't want (Command, Blocks, and Draws) then you've invested a lot of time on the character just to have to get a new one.

    The first time you complete a module you get a higher drop chance because it is a golden chest (guaranteed rare). Future completions only have brown chests (that are slightly better than normal brown chests). Or is this not true? I've yet to see a Gold chest NOT have a Rare...

    Yeah, Victory is a terrain type too, but for all purposes gameplay wise it is just Open.

    Ah, gotcha -- I thought it would display both "too high level" and "can't use on this character" not one or the other.

    Yeah, I try to block out Lord Batford from my mind. ><

    Fast forwarding requires me to go back and edit it... I don't really have the time to do video editing stuff (I do have the skills since I spent some time as a film student, but yeah).

    I thought brown chests are "common and uncommon" with a "rare chance of higher drops" not "no guaranteed rarity" since it doesn't roll on the table equally for every item.

    And isn't that what I said for Club Reward? And "final SP chests" are always Gold the first time you play it...

    Is it unnecessary to unequip your characters? That's not what neoncat said before, but maybe they changed it?

    Are we sure that's how the Loot Fairy works 100%?

    The way I was recording technically does record some of the audio, but it is super low. If you want to edit my video I'd be happy to let you! I'll probably just redo it and focus more on things that are useful to new players.
     
  19. Kalin

    Kalin Begat G'zok

    I think it's good to encourage players to hire new chars if their current team isn't working out.

    Checking my notes, I've never gotten a rare on my first time through Garnet Portal (I've logged three first time completions).

    Does your recorder allow you to pause recording during those parts? Of course, that requires knowing where those parts are ahead of time...

    Brown chests have the same rarities as chests purchased with gold (though purchased chests never give treasures).

    No, you said it's the same rarity or higher than the highest rarity item in the chest. Lots of people assume that and we have several bug threads when people find exceptions.

    I don't pay too much attention, but I think there are some weird adventures that are grey the first time.

    Back to the original topic, we really need to make sure that players have the free starter deck before their first MP game.
     
  20. Flaxative

    Flaxative Party Leader

    Completing modules gives the same loot as replaying them - guaranteed common, AFAIK. Definitely not guaranteed rare. When a special module gives a guaranteed item (e.g. Hand of Melvelous), then the club slot gives an item of that rarity or higher.
     

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