This build contains the data for the four new leagues but also some other miscellaneous fixes and additions. Leagues Added/updated the new leagues: Monkey Magic, Triple Duel, Astral Tourney and the Golden Shrine. Levelling First power token occurs at level 5, not level 7. Level up command skips updating health if it hasn't changed. Figures Fixed missing voice for Samurai figure. Fixed mingolborn pain bringer voice Foil effect has no delay cycles more slowly. Fix a foil effect load timing issue that was causing a client crash. Add a sparkle to foil figures. Chat Updated banned words list. Misc Snoozi says "meep!" Internal Stuff Add handler start counting to profiling so that we can hopefully pick up unterminated handler calls.
Just curious about the reasoning for this, since this is the biggest balance change to SP since... early beta?
I've felt for a long time that: There's a significant difficulty bump around level 5-8 in the campaign. It's a bit frustrating to get/see so many power token items without being able to use them. Characters go back in power a bit in the early game as more slots open up without any power tokens being given out. I think this will help address all those issues.
What I wonder is if doest mean that characters will have more than 4 minor and 4 major tokens in PvP from now on?
All reasonable, was just curious since it was a bit of a stealth change. I'd say I'm pretty positive that's a no - and this change only affects the first power token, not the total.