Meta vs Map rotation

Discussion in 'Feedback and Suggestions' started by scorpion_wins, Apr 14, 2014.

  1. We currently have a system whereby a 4 map set stays in rotation for aprox a month. The argument for this is that it allows different meta to rise before a new rotation is put in place and a potentially different meta can occur. I would argue that the benefit of this system is not enough to prevent having a different system in place whereby the map rotation is either changed more frequently or more maps are added to one rotation. The current meta is pretty set regardless of rotation, I do not believe it would change drastically based on any available scenario change and (I assume) we want more people playing MP: Playing 4 maps for a month straight becomes dull for the most ardent CH fan.
     
  2. Phaselock

    Phaselock Bugblatter

    Would card/item pool changes (balancing/additions/removals) influence meta shifts moreso than map rotation ? Asking cos most MOBAs are pretty set in the roles (tanks, dps, support, carry, disabler etc) and its quite predictable when meta changes come about, ie, balancing/additions/removals of hero/items/skills. Maps are not a key influence of meta changes there. So I believe its identical in CH as well.

    edit: of course, some party builds are powerful on some maps but less so in others. So terrain changes do have some impact but shifts are largely minimal.
     
  3. Lord Feleran

    Lord Feleran Guild Leader

    Balancing would affect everything a lot more. I don't have a problem with having "only" 4 maps.
    Guess I could play till the end of my life on these same 4.
     
  4. Scarponi

    Scarponi Moderator

    Since the second player has a slight advantage, a change could be made that the player going first gets to pick the map. So that:
    1. A matchup between two players would be made
    2. The starting player would be determined at random
    3. That player would be given an option to choose the map (whether out of a rotation of 4, or out of all the MP maps)
    4. The scenario would load on the chosen map
    Of course I don't know if this would give more or less variety on maps so maybe it's not helpful, but a thought of mine none the less.
     
  5. Jarmo

    Jarmo Snow Griffin

    Actually, the difference between the player win percentages has been explained to result from the AI always being called Player #1 in the stats and the AI losing a lot. So the second player doesn't have any advantage.
     
    Last edited: Apr 14, 2014
    Lord Feleran likes this.
  6. Lord Feleran

    Lord Feleran Guild Leader

    I never believed that the second player can have a 52% win rate or whatever number was called once.
    AI always being player 1 explains this well.

    And Scarponi: No lol.
     
  7. tuknir

    tuknir #3 in Spring PvP Season

    Myself think 4 is good, but i would not mind increase it to 6, just to add a bit more variety.
    anyway the leagues should spice things up a bit plus some player organized events :)
     
    Flaxative likes this.
  8. Scarponi

    Scarponi Moderator

    Ahh, my mistake. I retract my suggestion.
     
  9. Jade303

    Jade303 Thaumaturge

    It would be nice to have things change a bit. These days it's usually like, "Aw, I hate that map".
     

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