Just a few more bug-fixes and the new set of ranked MP boards. Multiplayer Rotated in new Tezkal MP boards. Close lobby chat panels when disconnected (fixes duplicate lobby panels after reconnecting). Monsters Added 61-70 health counters. Custom Games Fixed internal names for Blackhammer, Blood Disciples. Added cardotron and mom AI monsters to custom game list. Fixed Melvelous for custom game creation. Added fixed/some custom game monsters. Tutorial Move the MP intro prompt to the landing screen. Misc Fixed # of hours in a day. We got that wrong somehow.
Why are the MP maps named differently on the "Match Results" list (Scenario column), in the "Create Casual Game" map list, in-match (the map name at the top) and on the "Games in Progress" list? This is needlessly complicated and makes discussing the maps harder for no good reason. For example, one of the new maps is called "Hyperthalamus Havok" while in-match and "MP Tezkal Islands" in Match Results. This is very confusing. This conflicted MP map naming has been with us since the beginning, but could this please be simplified? It's not always the case as the current live server "Celestial Koi" is named "MP Celestial Koi" in the other name format so it's acceptable if still not ideal. I'd prefer the exact same name everywhere for simplicity's sake. By the way, the name "Hyperthalamus Havok" doesn't fit entirely into the in-match space for it. It looks as if it reads "Hyperthalamus Havol" there.
The new MP map name pairs are Ziggurat - MP Tezkal Temple River of Tezkal - MP Tezkal Bridge Lost City - MP Tezkal Maze Hyperthalamus Havok - MP Tezkal Islands This seems like unnecessary cognitive and memorization load for the players. Why not have it be at least Ziggurat - MP Tezkal Ziggurat River of Tezkal - MP Tezkal River Lost City - MP Tezkal City Hyperthalamus Havok - MP Tezkal Havok or some such combination instead of the current melange? Also, it looks like it'll be a field day for 3DC...
Playing traveling Curse (which came from opponent's hand) does not proc sparkling cloth armor, wai ? BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=phaselock must play a Trait BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Event=PlayAction,Action=Traveling Curse,Instigator=Banironhoh,Targets= stopTimer 0 1103 BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Event=TriggerFail,Trigger=Sparkling Cloth Armor,TriggeringActor=Banironhoh,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand startTimer 0 1103 BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Event=TriggerFail,Trigger=Cloth Armor,TriggeringActor=Banironhoh,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=Banironhoh took 5 damage BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=phaselock drew Simple Strike for Banironhoh BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=The active player is now phaselock
River of Tezkal is asymmetrical - pillar is out of place. Also, though not a bug, please reconsider the two open squares surrounded by impassable terrain. I can hear the cries of WWE ragequits echoing in from a future timeline already.
That's terrific. I will promptly ditch all honor and play WW purely for the lulz of landing a character there.
Visual highlight for Mystical Drakehide when it stops an attachment is on the armor trigger rather than the boost trigger. Ditto for Mystical Wyrmhide.
Another grey area/ownership thingy... Glittereye curses Banironhoh Mystical Wyrmhide stopped Path of Knives attaching to Banironhoh. Ghalruff purges Glittereye BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=The active player is now Melvin BATTLE LOG: Player=Melvin,Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Event=PlayAction,Action=Path of Knives,Instigator=Glittereye,Targets=Banironhoh BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=Attaching Path of Knives to Banironhoh BATTLE LOG: Player=Melvin,Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Event=TriggerSucceed,Trigger=Mystical Wyrmhide,TriggeringActor=Banironhoh,AffectedActors=,TriggerType=Attach,TriggerLocation=Hand BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=Attaching Path of Knives to Glittereye BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=The active player is now phaselock BATTLE LOG: Player=phaselock,Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Event=PlayAction,Action=Purge,Instigator=Ghalruff,Targets=Glittereye BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=Detaching and discarding Path of Knives from Glittereye BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=The active player is now Melvin Enemy tried to Path of Knives on my char, Mystical Wyrmhide triggered, PoK attached to enemy instead. I purged the enemy for fun and the attachment dropped off ? Apparently, cards attached to enemy via Mystical Wyrmhide are considered as originating from my party, wai ? *I'm aware card ownership still don't have very clear rules...
Actually, they would be considered as originating from the opposing party. "enemy" in Purge's wording refers to your enemy, not the targeted character's enemy. Purge will never remove attachments controlled by you.
Are my eyes deceiving me, or does MP Tezkal Bridge have two isolated squares surrounded by impassable terrain? If so, isn't that problematic with whirlwind effects...?
Pity it's going away. It sounded like a nice place to park your firestorm wizard or your enemy's warriors.
Move 1 keyword on Pressing Bash does not show tooltip when mouse-hover. edit: Apparently, Sparkling cloth armor has the Move 3 in trigger text, but its not a keyword. On Pressing Bash, Move 1 is keyworded. Do we need a new keyword ?