Test Build 2.02 (11 April 2014)

Discussion in 'Testing' started by Jon, Apr 11, 2014.

  1. Jon

    Jon Blue Manchu Staff Member

    Just a few more bug-fixes and the new set of ranked MP boards.

    Multiplayer
    • Rotated in new Tezkal MP boards.
    • Close lobby chat panels when disconnected (fixes duplicate lobby panels after reconnecting).
    Monsters
    • Added 61-70 health counters.
    Custom Games
    • Fixed internal names for Blackhammer, Blood Disciples.
    • Added cardotron and mom AI monsters to custom game list.
    • Fixed Melvelous for custom game creation.
    • Added fixed/some custom game monsters.
    Tutorial
    • Move the MP intro prompt to the landing screen.
    Misc
    • Fixed # of hours in a day. We got that wrong somehow.
     
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  2. Jarmo

    Jarmo Snow Griffin

    Why are the MP maps named differently on the "Match Results" list (Scenario column), in the "Create Casual Game" map list, in-match (the map name at the top) and on the "Games in Progress" list? This is needlessly complicated and makes discussing the maps harder for no good reason.

    For example, one of the new maps is called "Hyperthalamus Havok" while in-match and "MP Tezkal Islands" in Match Results. This is very confusing.

    This conflicted MP map naming has been with us since the beginning, but could this please be simplified? It's not always the case as the current live server "Celestial Koi" is named "MP Celestial Koi" in the other name format so it's acceptable if still not ideal. I'd prefer the exact same name everywhere for simplicity's sake.

    By the way, the name "Hyperthalamus Havok" doesn't fit entirely into the in-match space for it. It looks as if it reads "Hyperthalamus Havol" there.
     
    Last edited: Apr 11, 2014
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  3. Jarmo

    Jarmo Snow Griffin

    The new MP map name pairs are
    Ziggurat - MP Tezkal Temple
    River of Tezkal - MP Tezkal Bridge
    Lost City - MP Tezkal Maze
    Hyperthalamus Havok - MP Tezkal Islands

    This seems like unnecessary cognitive and memorization load for the players. Why not have it be at least
    Ziggurat - MP Tezkal Ziggurat
    River of Tezkal - MP Tezkal River
    Lost City - MP Tezkal City
    Hyperthalamus Havok - MP Tezkal Havok
    or some such combination instead of the current melange?


    Also, it looks like it'll be a field day for 3DC...
     
    Last edited: Apr 11, 2014
  4. Phaselock

    Phaselock Bugblatter

    Playing traveling Curse (which came from opponent's hand) does not proc sparkling cloth armor, wai ?

    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=phaselock must play a Trait
    BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Event=PlayAction,Action=Traveling Curse,Instigator=Banironhoh,Targets=
    stopTimer 0 1103
    BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Event=TriggerFail,Trigger=Sparkling Cloth Armor,TriggeringActor=Banironhoh,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    startTimer 0 1103
    BATTLE LOG: Player=phaselock,Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Event=TriggerFail,Trigger=Cloth Armor,TriggeringActor=Banironhoh,AffectedActors=,TriggerType=PreDamage,TriggerLocation=Hand
    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=Banironhoh took 5 damage
    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=phaselock drew Simple Strike for Banironhoh
    BATTLE LOG: Scenario=MP Tezkal Bridge,Room=lockphase's battle vs phaselock,RoomID=104,Msg=The active player is now phaselock
     
  5. Kalin

    Kalin Begat G'zok

    3melvelous.png

    Three cheers for Jon!
     
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  6. Lizard People

    Lizard People War Monkey

    River of Tezkal is asymmetrical - pillar is out of place.
    Also, though not a bug, please reconsider the two open squares surrounded by impassable terrain. I can hear the cries of WWE ragequits echoing in from a future timeline already.
     

    Attached Files:

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    neoncat likes this.
  7. neoncat

    neoncat Feline Outline

    That's terrific. I will promptly ditch all honor and play WW purely for the lulz of landing a character there. :D
     
    Lord Feleran likes this.
  8. Lord Feleran

    Lord Feleran Guild Leader

    LOL - that would be hilarious to WW an opponent there :D :D
    Not so funny to end up there yourself though :p
     
  9. Jon

    Jon Blue Manchu Staff Member

    I'll fix them to use the proper display name.
     
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  10. Jarmo

    Jarmo Snow Griffin

    Great, thanks Jon! Appreciate it a lot!
     
  11. Phaselock

    Phaselock Bugblatter

    Visual highlight for Mystical Drakehide when it stops an attachment is on the armor trigger rather than the boost trigger. Ditto for Mystical Wyrmhide.
     
  12. Jon

    Jon Blue Manchu Staff Member

    Got it, thanks.
     
  13. Phaselock

    Phaselock Bugblatter

    Another grey area/ownership thingy...

    Glittereye curses Banironhoh
    Mystical Wyrmhide stopped Path of Knives attaching to Banironhoh.
    Ghalruff purges Glittereye

    BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=The active player is now Melvin
    BATTLE LOG: Player=Melvin,Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Event=PlayAction,Action=Path of Knives,Instigator=Glittereye,Targets=Banironhoh
    BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=Attaching Path of Knives to Banironhoh
    BATTLE LOG: Player=Melvin,Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Event=TriggerSucceed,Trigger=Mystical Wyrmhide,TriggeringActor=Banironhoh,AffectedActors=,TriggerType=Attach,TriggerLocation=Hand
    BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=Attaching Path of Knives to Glittereye
    BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=The active player is now phaselock
    BATTLE LOG: Player=phaselock,Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Event=PlayAction,Action=Purge,Instigator=Ghalruff,Targets=Glittereye
    BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=Detaching and discarding Path of Knives from Glittereye
    BATTLE LOG: Scenario=Cave of Confusion,Room=BPMT (phaselock),RoomID=786,Msg=The active player is now Melvin

    Enemy tried to Path of Knives on my char, Mystical Wyrmhide triggered, PoK attached to enemy instead. I purged the enemy for fun and the attachment dropped off ? Apparently, cards attached to enemy via Mystical Wyrmhide are considered as originating from my party, wai ?

    *I'm aware card ownership still don't have very clear rules...
     
  14. neoncat

    neoncat Feline Outline

    Actually, they would be considered as originating from the opposing party. "enemy" in Purge's wording refers to your enemy, not the targeted character's enemy. Purge will never remove attachments controlled by you.
     
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  15. Phaselock

    Phaselock Bugblatter

    ok, guess its wai then. Kudos to neoncat. :)
     
  16. Jon

    Jon Blue Manchu Staff Member

    Correct.
     
  17. Flaxative

    Flaxative Party Leader

    Are my eyes deceiving me, or does MP Tezkal Bridge have two isolated squares surrounded by impassable terrain? If so, isn't that problematic with whirlwind effects...?
     
  18. Jon

    Jon Blue Manchu Staff Member

    Will be fixed.
     
    Flaxative likes this.
  19. Sir Veza

    Sir Veza Farming Deity

    Pity it's going away. It sounded like a nice place to park your firestorm wizard or your enemy's warriors.
     
  20. Phaselock

    Phaselock Bugblatter

    Move 1 keyword on Pressing Bash does not show tooltip when mouse-hover.

    edit: Apparently, Sparkling cloth armor has the Move 3 in trigger text, but its not a keyword. On Pressing Bash, Move 1 is keyworded. Do we need a new keyword ?
     
    Last edited: Apr 14, 2014

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