[AotA] Expansion PVP cards discussion and feedback

Discussion in 'Testing' started by Phaselock, Mar 30, 2014.

  1. Flaxative

    Flaxative Party Leader

    I don't think that would be "overkill" at all.
     
  2. Jon

    Jon Blue Manchu Staff Member

    It would pretty much render useless Whirlwinds, Winds of War, TK etc as well as degrading Bashes, Acrobatic Flip, Muscle Through and probably some others I forgot. While I can see that as a workable effect, it does seem a bit much for a C card (silver).

    I could be wrong though.
     
  3. Flaxative

    Flaxative Party Leader

    Well, it doesn't render those useless (except Whirlwind Enemies). Winds of War and TK you can still use on your own guys (or to check for blocks); Acrobatic Flip still blocks; Bashes still deal damage. It would be an effect anti-forced-movement card, quite situational and even when it's relevant it wouldn't single-handedly hose any build. Silver is a good quality rating for that, and Common means players can get their hands on it if they want it—seems good to me! :)
     
  4. neoncat

    neoncat Feline Outline

    Not having thought much about balance, here are some random suggestions for modifications:
    - duration 2, +1 move bonus
    - replace entire effect with: "if you would be moved by an opponent's card, instead move 3" (great WW counter if it triggers after the whirl)
    - duration 2, "ignore encumber"
     
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  5. Flaxative

    Flaxative Party Leader

    As a single target assist card I think this would still be super lacking. :\
     
  6. Sir Veza

    Sir Veza Farming Deity

    I think a team Immovable would need to be valued higher than silver. I see some value for the current version in PVP because you can cover the 'one guy' whose Immovable hasn't shown up yet, or to lock down someone who has been whirlwinded into a good spot. Even though it could be useful, this doesn't meet the "No Dead Cards" philosophy, so it won't qualify as a great card.
    I'd really like to see items structured so "Highly Consistent" would be limited to medium-to-good cards, and all great cards would be accompanied by "dead" cards. A truly high-powered build would always be fairly inconsistent. For players of equal skill, it would win or lose to a consistent build depending upon luck of the draw. Heretical, I know.
     
  7. Flaxative

    Flaxative Party Leader

    I don't think there needs to be more variance of that nature in PvP, at least. I don't like winning because my opponent drew his bad cards, and I don't like losing because he drew his good ones. That's why items with Obludgeon and a bunch of weak attacks, or Lochaber Axe, or Advanced Flexibility bug me. Your leanings might make SP more exciting, but they make PvP swingier and less enjoyable IMO.
     
  8. Jade303

    Jade303 Thaumaturge

    The thing about Lockdown Blessing/Immovable Blessing (and Immovable, for that matter!) is that it does prevent certain things pretty hard; but it does absolutely nothing if your opponent doesn't have certain cards in play. So while it does prevent your opponent from doing several, potentially bad things to you, it won't stop them from playing other cards, and also if you don't somehow predict whether they have the cards to begin with... It's just a nightmare. But nothing would be worse than having those cards be useless in your hand.

    I have a suggestion for something: Can you make Lockdown Blessing/a new card trigger so that when your opponent tries to move an ally, it activates and attaches to prevent that move from happening?

    Also, consider Lockdown Blessing targeting your whole team, duration 2, but you must reveal all move cards in hand?

    Final suggestion: Current effect, but have it Slide 1 the target. [Like a Priest's Telekinesis.]
     
  9. Flaxative

    Flaxative Party Leader

    Only thing I'll say is that that doesn't really apply to Immovable because Immovable doesn't cost a card or an action (unlike Immovable Blessing, about which everything you said is true) :)
     
  10. Jon

    Jon Blue Manchu Staff Member

    Yeah, I get the dead card issue, and I suspect it's better to try to find an alternate use for the card than to make the main effect so overpowering that it compensates for occasionally being a dead card.
     
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  11. Stexe

    Stexe #2 in Spring PvP Season

    I'm still working on a balance write up, but I do agree that it is better to give a card more utility than power simply to make up for the fact it might be a "dead card."
     
  12. Jade303

    Jade303 Thaumaturge

    Totally. We don't want it to become Cleansing Presence/Burst, now do we?


    Also, I would like to throw out there that I am disgusted with Spiked Platemail. I mean, Spiked Mail is a bad silver quality card , Spiked Platemail is the same problem but gold quality, effectively ruining any item it appears on. Seriously, these cards are bad because :
    -2 damage is not enough damage to justify the cost
    -Damage is easily negated by a single enemy armor card
    -They allow an enemy with Martyr's Blessing/Elven Maneuvers/Sparkling Cloth Armor to abuse you sometimes
     
    Last edited: Apr 8, 2014
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  13. Jon

    Jon Blue Manchu Staff Member

    Well, not every card is intended to be a good card, or even playable. But I'm definitely open to suggestions for how to adjust any individual card.
     
  14. Jade303

    Jade303 Thaumaturge

    Spiked Platemail: 4+, Armor 3. When it prevents damage from a melee attack, deal 4 damage to the attacker.
    Grounding Blessing: Slide 1 the target OR target takes 2 less damage from attacks while attached, OR target ignores encumber effects, duration 2.

    That's all for now. Thanks for reading.

    EDIT: Also, while I am thinking about Spiked Mail, it would be nice in the future if there was "Reflect Mail" that worked the same way but did damage when hit by Magic.
     
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  15. Sir Veza

    Sir Veza Farming Deity

    +1
    Is this the official Sorcererer position on swingierishness? ;)
    My intent was to make MP "swingier" and more interesting. (Less Klauswitzian.) As odd as it seems, especially to me, I didn't consider SP.
     
  16. Flaxative

    Flaxative Party Leader

    Heh, I said IMO so I was just speaking for myself. I think a lot of folks would agree with me, but I did not mean to claim the support of any group of people. I think variety and diversity are good in PvP but that there is enough random variance with three decks of cards and die rolls on reactions.
     
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  17. Sir Veza

    Sir Veza Farming Deity

    I know. Sorry. I just wanted to use "Sorcererer" and "swingierishness" in the same sentence.
     
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  18. Stexe

    Stexe #2 in Spring PvP Season

    Why not make every card at least slightly interesting at least? They try to do with with cards in Magic: The Gathering -- even really weak things can have interesting combos with other cards (usually due to keywords that you don't think about until much later).

    Either way, I do agree that Spiked Mail and Spiked Platemail could use some love. Not much, but just a bit (like not triggering cards like Martyr's Blessing and maybe making the redirected damage not reduced by armor?).
     
  19. Stexe

    Stexe #2 in Spring PvP Season

    Also, I should have my write up done by tomorrow night. It is just a general overview, but we'll see what you think.
     
  20. Oberon

    Oberon Hydra

    People don't seem willing to dedicate a card to a spot answer in PvP. If your opponent isn't using those cards, it's useless to you. The main exception to this is card draw. People will play traits, even negative traits, just for the card cycling.

    However, I expect that adding card cycling to this card is too good. So what other effects can you add that are always useful and worth dedicating a card to in PVP? Maybe this card could add armor to the character that has it? The armor is going to have to be good, the armor has to be playable in PVP, so something appropriate for the card power (I can't look it up at the moment). This makes the card more interesting it's armor you can stack on another character, or target it to someone who needs armor. The relocation effect is minor bonus, which is more what it needs to be so this card gets played.

    Call it something like "Blessing of Stone" or "Granite Blessing", something that imparts both the lack of movement and the armor. If it provides good enough armor, it could be very playable in PvP.
     
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