[AotA] Expansion PVP cards discussion and feedback

Discussion in 'Testing' started by Phaselock, Mar 30, 2014.

  1. Oberon

    Oberon Hydra

    It's working, I didn't understand the card. Thought it stopped an opponent from moving, now I see it's more of an answer to wind of war or whirlwind effects.
     
  2. Kalin

    Kalin Begat G'zok

    As worded, it sounded like it should Halt opponents. Maybe mention on the card that it can only be used on allies?
     
  3. Kalin

    Kalin Begat G'zok

    Okay, Sparkling Cloth Armor is totally overpowered. Right now the best defensive card in the basic set is Hard To Pin Down. SCA moves you the same distance, is reusable, and never fails; that should make it two quality levels higher than HtPD, but it's actually the same. But that's not all. It also triggers from ally damage!

    I was bored at work today, so I thought up some names for insane SCA combos:
    trigger with Firestorm for Echoing Team Run
    trigger with Force Cannon for Linear Accelerator
    trigger with Charge for Billiard Dwarves
     
  4. Flaxative

    Flaxative Party Leader

    SCA+Firestorm is basically the single thing I am most excited about in the expansion. I will be so sad if they change this.
     
  5. Oberon

    Oberon Hydra

    As worded it sounds to me like Lockdown should work on enemies as a halt effect.

    Attach to target. While attached, target cannot be moved to or placed in a new location by enemy cards. Duration 3.

    If I use ctrl to attach to this an opponent, I still own the attachment. So I'd expect that the attachment reads enemy cards as those played by my opponent. Meaning they couldn't play move cards or any other cards that would relocate that character so long as the attachment remained.

    Are there any other attachments that work similar to this?
     
  6. Flaxative

    Flaxative Party Leader

    Regardless of whether we find current effects to be WAI or buggy, a general thought on this card's balance.

    • If it works on enemies as a Halt 3 effect, it's way too good.
    • If it only works on allies as a targetable Immovable, it's never worth a card.

    :\
     
    neoncat likes this.
  7. Oberon

    Oberon Hydra


    I'd assume they put a targetable immovable in the set as a way to deal with the umberhulk (what's the monster's actual name?) ability that moves you where they want. Not that it's critical, but hey why not?

    A duration 3 halt would be very good, but there are a lot of ways to deal with attachments in the game. There just aren't many attachments worth the bother. The new mindflenser attachments being probably the nastiest we've seen so far.
     
  8. Flaxative

    Flaxative Party Leader

    Would it even stop Maze of the Mind? I thought Maze of the Mind just let your opponent control your own move card.
     
  9. Kalin

    Kalin Begat G'zok

    Is that the build currently on the test server, or the next one? I was playing around with several of these cards today, and discovered that if you cast Lockdown Blessing on an enemy then Bash them, they won't move. Also, this card would be slightly less pathetic if it could self target.

    Quickness Aura:
    stacks with itself
    triggers on Dodge
    triggers on Dynamic Armor and Thick Hide Armor
    triggers on Healing Dash
    triggers on Elven Trickery
    does not trigger for Pressing Bash
    does not trigger for Sparkling Cloth Armor
    I guess the last two count as Step moves (which I fully approve of), even though they don't say so.

    If you Bash someone with Sparkling Cloth Armor, the Slide Back direction determined from starting positions, but resolves after SCA move. Something to keep in mind if you're planning on using Force Cannon to fling allies across the board.

    Triple Heals can't self target (other people have reported this). It can target three chars if you include enemies.

    Bloodied Block failed with a final roll of 4, even though I was way below max health (3/25). Twice. When I was one point below max it succeeded with a roll of 5.

    Resistant Hide trumps Hot Flames. Hot Flames seems to bypass all other armor (though SCA will still trigger from the damage).
     
  10. Jon

    Jon Blue Manchu Staff Member

    Lockdown Blessing is indeed intended to stop the character you cast it on being moved by cards controlled by that character's enemies, i.e., it's an Assist card. Not sure if there is ever a reason to cast it on enemies. I'll clarify the rules on the card.

    I think it probably should be self-target, so I'll add that to it.

    Is it playable? Not sure, but consider that it has Duration 3 and protects you from Whirlwind, Bash, Winds of War, etc.
     
  11. Kalin

    Kalin Begat G'zok

    And here I was planning on throwing a bunch at the cats in Brain Teaser. I guess I'll just stick with Wings of Faith instead.
     
  12. Jon

    Jon Blue Manchu Staff Member

    I'm also renaming it to "Immovable Blessing" since that's basically what it is.
     
  13. Jon

    Jon Blue Manchu Staff Member

    I think these are all issues with Rushing Aura. Neither Aura should trigger on any triggered move, only played (non-step) move cards. So Dodge, etc, are all bugs.

    I'll fix both.
     
  14. Kalin

    Kalin Begat G'zok

  15. Jon

    Jon Blue Manchu Staff Member

  16. Sir Veza

    Sir Veza Farming Deity

    Bummer. :( I was having fun with Dodge.
     
  17. Jon

    Jon Blue Manchu Staff Member

    I'm trying to remember why we worded the cards that way ("Whenever you play a Move card"). I think it might have been to stop them triggering from things like Team Run, etc.
     
  18. Flaxative

    Flaxative Party Leader

    Because the game has no sideboarding and no global card filtration mechanism right now, it is hard to run niche/answer cards in a PvP build. Immovable Blessing might be playable in some extreme SP modules, but for it to be playable in PvP it needs to either have a bigger effect when relevant (e.g. have it affect all allies) or come with some small extra benefit (like 3 hp healed or something). Of course, not every card needs to be playable in PvP. But this looks like a card designed to be an answer and to problem cards in the environment, and it's not really an answer if it can't be played.
     
  19. Kalin

    Kalin Begat G'zok

    Yeah, I was thinking it would be a lot more interesting as a Team Immovable with duration 2. And maybe reduce the number of copies on some items.
     
  20. Jon

    Jon Blue Manchu Staff Member

    I'd like this card to be a useful answer to board control (through movement effects) but obviously we need to tread carefully. A team Immovable would probably be overkill, I think.

    I'm definitely interested in hearing any ideas about how we might make this into a playable card in PvP though.
     

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