Talented Healer This says it adds cantrip to Heal cards. First, the game never defines what it means by "Heal" cards. Is that, "Heal" in the title, a card that heals a character, or a card type. None of these is defined. But it is apparent that it is currently any card that heals a character. Really bad design to leave that ambiguous without any in-game explanation. The space isn't an issue in this game at all, as you can add any little extra asterisk or underscore hover-text detailing this minutiae. The card lets you play any Healing damage attack with cantrip. Thus, emptying your entire hand without your foe being able to respond. Run 3 of the same build and you can pretty much kill everyone in a single turn aside from blocks and armor effects stopping you. Heal Enervating Touch One card has Heal in the title, the other doesn't. They both have a Heal Effect. You want to fix the card's text to clarify, let me take a shot at it. If this is not a bug, glitch, or anything of the sort, then it is Over Powered. Broken. Uber. What other adjective can I give it? It wouldn't be common to see it, but it like WhirlWind, is extremely unfun to see and have to sit there and do nothing. I honestly expected better from the team when I read who helped design this game.
Vampires exist. Sure, it's probably not the best design decision to let a player string together a dozen moves without getting to respond, but it's hard to pull off. (I've dealt 45 damage, after hitting two parries, without giving my opponent priority.) Also, once you know about vampires, you tend to clobber them quickly, instead of letting them draw into a perfect hand. It's like letting a warrior draw into war cry + obliterating bludgeon + all-out-attack. *shrug*
Agreed. If an opponent plays Talented Healer, just keep them away until you can kill them. At the moment there are no Step-Drain or Move-Heal cards in the game (though one is part of the new content they're working on; I've already voiced my concerns about it).
Honestly to get that move heal I think you'd need to sacrifice enough consistency that it wouldn't tip things in your favor. But that's just my 2ยข. We'll see when the new content comes out!
Super Saiyan v2.0 (basically, vamp + 2 inspire-bots) was capable of drawing ~15 cards into the vamp's hand, which meant I could almost always draw Quick Run. (Super Footwork also helped a lot.) BUT, it only worked if the opponent let me sit in the corner for 5 or 6 turns and didn't have Hard to Pin Down.
Alright, but it was still not exactly covered in any tutorial I went through. All the more reason to have an in-game rulebook or CRD/Errat explanation on hover over. Also, how do you not let people draw into stuff. You only get so many options a turn.
Its actually imo an inconsistent rule, when something like inspiring presence should have the heal keyword does not, and the explanation is nonexistent except on forums, as to whether this is working as intended, bugged, or just an oversight,