There's a new build up, but no one has made an official thread for it yet, so here's an unofficial one. New things: Cardotron: new MP AI Three new winter figures: Elf War, Dwa Wiz, Hum Pri Holiday items, maybe? They're not appearing in the shops yet. I haven't seen anything new yet for custom scenarios. So far, most of this is being discussed here: https://forums.cardhunter.com/threads/cardotron-2000.4699/ And first bug here: https://forums.cardhunter.com/threads/cardotron-2000-counterspell-bug.4700/ Another sort-of bug: Cuthbert doesn't announce when he has new figures for sale.
New bug: If you visit a shop in MP, and then unlock it in SP, that shop will get the New Items sunburst (in both places). I don't know if the inventory changes.
.@FarbsMcFarbs - Added scenarios and adventures for MM#2 2 Hours ago, probably not added to any builds yet. Been wondering why people were discussing stuff that wasn't officially being tested - maybe this is an unintentional test build?
Is there a way to tell which build version of Card Hunter is currently running? Does the build number display anywhere? The test server F1 log currently shows "Version 0.2.7978" and the live server shows "Version 0.2.7911".
I was just thinking today that I should submit my one finished map and start work on my next.. I guess I'll be trying for MM3 instead. I haven't been able to find it anywhere. I just go by what the most recent threads call it, which is why this thread ends in a question mark.
He stated it wasn't final yet, so as long as there's no official word otherwise - I guess there's time!
This isn't a build that we'd even consider for release, it was just an intermediate build to get some stuff up on test. I'll announce when we have one that's worth looking at.
Okay, but I couldn't help noticing that an old bug is back: My suggestion: drop the "locked" tag (since everything is locked by default anyway) and add the tags "treasure_hunt" and "unfinished". An "unfinished" module only unlocks for admin accounts and doesn't count towards the price of the Treasure Hunt bundle even if it's also "treasure_hunt".
Yep, that should be fixed in the first "real" test deploy. It creeps in by mistake when we add new adventures that are still in development.