Among my favorite items from beta, and I need to level enough by the end of the week to buy it. (It was a heck of a lot more expensive yesterday.)
I'm puzzled, how do you actually get anywhere near that amount of gold? My party is about lvl 10 right now and the most gold I ever had was 267 total, from selling all treasure I have found. That seems pretty far from 4.000...
I'm curious what the rationale is for having items be more expensive for low level characters. If a player only has low level characters, then they probably don't have much gold to spend anyway - and so it doesn't seem necessary for balance. To me the rule seems unintuitive and unnecessary complex. As a side note though, does anyone happen to know which day of the week the rare shop resets? There are a couple of rares I'm interested in buying, but I figure I'll buy them close to the reset just in case I actually find them before then.
Rare treasure vendors for 40g, Epics are 200g, and Legendaries are 1000g. In Randimar's an epic is 500g, and a legendary is 2500, once you are appropriately leveled. It's cheap enough to buy a few things every now and then, but expensive enough that you have to be careful about your purchases.
Rare shop resets at 8pm EST (same time other shops and dungeons reset) on Saturday. In other words, in about 120 hours.
I, too, fail to see the rationale. It seems counter-intuitive and is not well explained in the game. But thanks for bringing it to my attention.
Funny, a search for the text "jump ahead" from user "Sir Knight" suggests I've posted about this before . . . including this past Wednesday . . . But to be more helpful, here's Jon back in January: Short version: to do everything in the devs' power to encourage you to play the game. Just play it. Then everything falls into place.
But even without the price magnification, there are already a bunch of other mechanisms which make it harder for players to jump ahead of the power curve. There are power tokens - which prevent the player from using items that are significantly higher level than their characters. The higher level shops are unlocked later in the game, and so significantly higher level items can only be found in the rares shop. But I think the biggest thing is the one I already mentioned: New players are unlikely to have much gold - and so they won't be able to buy much stuff anyway. I think the price magnification is ok in terms of balance, but I also think it's unintuitive and potentially punishing to new players. For example, even though I'm an experienced player from the beta, I didn't know about the price magnification and so I wasted a couple of hundred gold on some 'uncommon' items which I could have easily bought for around 1/4 of the price I just bought them at the end of the day rather than at the start of the day. I don't think the effect of level on price is explained anywhere in the game, and the effect is only applied to new players. (ie. the effect is gone forever once the player has played through the game). Given that there are already other mechanisms to prevent players from jumping ahead on the power curve, I don't think the added balance effect of the price magnification justifies the potential confusion and punishment it can cause.
Well? Don't leave us in suspense - did you manage to get it before the store reset or not? ...also, I am jealous. I had one of those in the beta as well, and miss it terribly. Or I will miss it terribly once I have gold power tokens to devote to it, anyway.
Your list of anti-power-curve-jumping points is worth noting, and I mention power tokens (and whatever else is relevant) when people post about 1) the items from multiplayer causing "problems" in single-player, or 2) being able to buy "THE BEST ITEMS EVER!!!" early on via real-world money. I'm glad those factors are in place. For new players lacking gold, well, I had a mathematical revelation once: So I've been wavering about prices. But now . . . there's something new: http://forums.cardhunter.com/threads/so-apparently-i-can-make-5000-gold-in-4-days.3556 By random chance, new players COULD make a large amount of gold. Once upon a time the White Star Diamond was a cash influx for a new player--and I'd like to see it return to that, now that Treasures are more valuable. Slow growing wealth is fine so long as players are, at minimum, using the gold system. So the math is more complicated now and I'll have to reserve judgment until I see if it works.
Just bought Aegis Of The Defender, along with Mouse Boots. Assuming I can get enough gold, I'll also be getting Rockshard Robes. Randimar was nice to me this week .