This is my latest attempt for an all warrior build. Arrogant armor and team run are the main solutions to encumber. I try to keep some step attacks on each warrior in order to aid in mobility. It's done well against players, but Mom's warriors have better anti-warrior cards. The leaderships are needed to dig up your anti-encumber cards, other wise it struggled to draw answers to encumber. Sleazy Level 7 Human Warrior The BludgeonatorThe StrongarmDouble-edged SwordEmperor's PlateUnderdog's ShieldShifty Skin HatRhood's BootsAdvanced FlexibilitySavvy Attacker1 x Thick Hide Armor1 x Wild Run2 x Impaling Stab1 x Shuffle, Team!2 x Arrogant Armor1 x Impaler2 x Obliterating Bludgeon1 x Slicer1 x Strong Bludgeon1 x Desperate Block1 x Solid Mail1 x Rushing Aura2 x Wounded Block2 x Dancing Cut1 x Slowed1 x Weak Strike1 x Backbiting Strike1 x Potent Stab3 x Able Bludgeon5 x Strong Hack2 x Leadership2 x Team Run1 x Rusty Armor Remorseful Level 7 Human Warrior Bejeweled ShortswordNifty HalberdDragonslayer SwordImpervious PanoplyCzint's BucklerShifty Skin HatSalazar's SandalsAdvanced FlexibilitySavvy Attacker1 x Impaling Stab1 x Shuffle, Team!2 x Arrogant Armor1 x Weak Parry1 x Powerful Bludgeon1 x Able Bludgeon1 x Violent Overswing1 x Slowed3 x Weak Chop1 x Impaler2 x Shredding Strike1 x Slicer1 x Energizing Move1 x Lunging Thrust1 x Strong Stab1 x Thick Hide Armor2 x Vicious Thrust3 x Powerful Hack1 x Icy Block1 x Heavy Armor1 x Wounded Block2 x Leadership2 x Rusty Armor2 x Nimble Strike2 x Team Run CannonFodder Level 7 Human Warrior Bejeweled ShortswordBlazing ShortswordPolished PlanconImpervious PanoplyUnderdog's ShieldShifty Skin HatRhood's BootsAdvanced FlexibilitySavvy Attacker1 x Wild Run1 x Heavy Armor1 x Shuffle, Team!2 x Arrogant Armor1 x Slicer1 x Powerful Bludgeon1 x Able Bludgeon1 x Slowed1 x Stab1 x Potent Stab1 x Impaler3 x Fiery Stab3 x Vicious Thrust1 x Combustible1 x Thick Hide Armor1 x Rushing Aura1 x Obliterating Bludgeon3 x Powerful Hack1 x Desperate Block2 x Wounded Block2 x Leadership1 x Rusty Armor1 x Clumsy Chop2 x Team Run2 x Puncturing Stab
There goes my testing deck. Do we want to keep limiting cyclers or start introducing anti-cyclers into card pool ? I was abusing priests prior to the beta deluge whenever I needed a card combination but that was strictly for testing. Figured it was fine against the ai. You know....we could like totally make build challenge subgame. 1 build, multiple players all using the same build >> best win rate vs non-ai = winner ! Of course, there is absolutely no way to verify this unless devs make it a hardcore mp challenge subgame In case no one got that...its a hint !
There is someone with a fairly successful 3 priest draw build in MP. (1400). It's seems all the items are relatively common. Viewing all his battles, it seems hella frustrating to play against.
That is my deck, I've been using it for a few weeks off and on. At first it was more nimbus focused but then I realized that you only need 1 purge, 1 nimbus, 1 mass frenzy, etc. in deck if you are able to use inspiration and altruism to attempt to draw many cards. It is not foolproof but it is consistent. It is also slow and not that much fun to play as you spend most of your time casting inspiration. Against MOM many times you can build up a huge hand on the second turn and wipe out all 3 of her warriors during the turn, but this one turn can take up to 15 minutes.
I tweaked my draw your entire deck turn 1 and now it is extremely consistent: There are two clerics that only have 15 cards that don't cycle and 4 cards that draw 2 even without the altruism combo, so getting a leadership is pretty much guaranteed. The third cleric has some carddraw as well, but his main role is to cast the nimbus. That's why he has 6 in the deck. Then just walk around with your invulnerable party with unlimited carddraw and kill everyone. Coraline Level 8 Human Priest Duality MaceDuality MaceInspirational MailBig Ash ShieldOff-balance BootsAmulet Of InspirationDemon Charm Of The 2nd CircleMedallion Of St. VigusAdvanced FlexibilityNovice Piety1 x Icy Block1 x Healing Blessing2 x Leadership5 x Inspiration1 x Slowed1 x Minor Heal4 x Touch Of Death2 x Chop2 x Lifesaving Block1 x Unholy Power2 x Run2 x Altruism1 x Demonic Revenge1 x Wild Run1 x Mail1 x Unreliable Block1 x Demonic Feedback1 x Wounded Block6 x Impenetrable Nimbus Baba Level 1 Human Priest Aureate MaceAureate MaceInspirational MailHeavy Wooden ShieldOff-balance BootsAmulet Of InspirationDemon Charm Of The 2nd CircleDemon Charm Of The 2nd CircleAdvanced FlexibilitySuperb Piety2 x Leadership2 x Demonic Feedback9 x Inspiration1 x Slowed1 x Simple Bash1 x Parry2 x Altruism2 x Demonic Revenge1 x Wild Run2 x Unholy Power4 x Bash4 x Devastating Blow1 x Mail1 x Healing Rays2 x Run1 x Flimsy Block Castkierkal Level 8 Human Priest Aureate MaceAureate MaceInspirational MailHeavy Wooden ShieldTaz BootsAmulet Of InspirationDemon Charm Of The 2nd CircleDemon Charm Of The 2nd CircleAdvanced FlexibilityNovice Piety1 x Simple Bash9 x Inspiration1 x Violent Spin1 x Parry2 x Altruism2 x Demonic Revenge2 x Leadership1 x Weak Chop2 x Unholy Power4 x Bash4 x Devastating Blow1 x Mail1 x Slowed2 x Demonic Feedback1 x Flimsy Block1 x Team Shift1 x Minor Heal
I can confirm Turinturamba's deck. I'm not a balance expert, but i do believe something must be done about it. Don't misunderstand me, i love combo decks in 'traditionnal' card games, and i think this deck is so very cool i just created it myself to battle AI. But when playing against it you just "pass" for 15 mins, waiting for those clerics to kill you. And that's not fun, especially because i feel there isn't much you can do to prevent those clerics drawing their whole deck and wrecking you on turn 1.
So looking at these decks, there are 3 main pieces. Altruism, Inspiration, and Leadership. Altruism is the main source of card drawing. This is the card that allows you to turn inspirations into 2 cards. I am surprised at the consistency of the decks given the 50% chance for altruism, but the priest traits do remain the best card drawing options. I'm still curious if we can also break talented healer. Inspiration is at it's best with Altruism, I can't really see any issues with the card outside of that. Leadership, is ... special. It clearly helps setup combos, but it isn't the source for card advantage. Nothing else in the game filters like Leadership does, so it helps get the pieces you need for these combos. Just my 2 cents, but I still think the crazy card advantage is coming from Altruism.
It is. My very first MP build, back in mid March, was an extremely similar build (back before leadership). I just built a new party which is also very similar to Turinturamba's. Although, it does not always win round 1, it does have the added benefit of Purge and Entangling Roots. Still. I've managed to hit infinite draw by the 3rd round every game. Even to the point where the only cards left in the deck are traits and I am forced to infinitely draw and play them, and thus lose the battle, due to running out of time. Otherwise, this party is undefeated.
Here is the build that goes with the previous video. Edit: Will eventually update this to include a breakdown of what does what. Although, I feel that for the most part this build is self explanatory. Thing 1 Level 1 Human Priest Nimbus Blade Nimbus Blade Inspirational Mail Maple Shield Marmot Boots Alabaster Charm Cloudy Charm Demon Charm Of The 2nd Circle Advanced Flexibility Novice Piety 1 x Jarring Block 2 x Strong Bash 4 x Impenetrable Nimbus 1 x Wavering Faith 2 x Altruism 1 x Slowed 1 x Wild Run 2 x Unholy Frenzy 6 x Inspiration 2 x Leadership 2 x Polearm Slash 1 x Minor Heal 1 x Demonic Feedback 1 x Shuffle 2 x Barge 2 x Missile Block 1 x Misguided Heal 1 x Dash 1 x Demonic Revenge 1 x Mail 1 x Unholy Power Thing 3 Level 1 Human Priest White Halberd Duality Mace Inspirational Mail Maple Shield Salazar's Sandals Cloudy Charm Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Advanced Flexibility Novice Piety 1 x Chop 1 x Slowed 2 x Impenetrable Nimbus 2 x Demonic Revenge 1 x Team Run 1 x Jarring Block 1 x Weak Chop 6 x Inspiration 2 x Demonic Feedback 1 x Lifesaving Block 2 x Altruism 1 x Rusty Armor 2 x Polearm Slash 1 x Minor Heal 1 x Draining Touch 2 x Leadership 2 x Missile Block 1 x Misguided Heal 1 x Energizing Move 2 x Touch Of Death 1 x Mail 2 x Unholy Power Thing 3 Level 1 Human Priest Supplicant's Hammer Aureate Mace Inspirational Mail Icicle Shield Off-balance Boots Maple Roots Incense Of Roiled Air Demon Charm Of The 2nd Circle Advanced Flexibility Novice Piety 1 x Wild Run 2 x Leadership 1 x Icy Block 2 x Devastating Blow 2 x Altruism 1 x Mass Frenzy 1 x Slowed 7 x Inspiration 1 x Simple Bash 3 x Bash 1 x Unholy Power 1 x Minor Heal 1 x Purge 1 x Flimsy Block 1 x Wounded Block 1 x Demonic Revenge 2 x Entangling Roots 1 x Demonic Feedback 2 x Skillful Strike 2 x Run 1 x Mail 1 x Healing Presence
But it can still work without leadership, as Lance mentioned too. Try it out. It's less consistent, but you still have lots of card draw to get an altruism. Those are the key. If you use Focused Piety across three priests, odds are one of them will start with it. That helps a mate draw into theirs and so on. Leadership definitely improves the build, which is what it does for all decks that want a specific card, but altruism and inspiration are netting all the cards.
Without leadership the preists would eventually run out of good luck and the card drawing mayhem would stop. They might get one or two really big rounds, but once the round is over they must discard down to two cards each. Then, because running multiple priest deck consist mostly of utility cards, they will be screwed once the next turn comes around and the priests have used most of their inspirations in one or two rounds. It is only leadership that allows you to build a hand full of spam, and then discard them all for huge bonuses. Without leadership you just get decks full of spam.
I've been playing it for a couple days now up into the 1500's, apologies to you guys who I bored with the 15 minute long first turn kills. Forlorn is right and it is the Leadership alone that makes this deck work. Nerf Leadership and this deck will not exist. You may still be able to break Talented Healer but the Altruism/Inspiration deck would at worst be completely gone, at best it would become a mid-tier deck.
We can discuss and speculate about merits of any particular card. However, this is not the place for that. Please let's keep this thread to the topic of MP Builds. Here I even created a thread for, "OP" cards: http://www.cardhunter.com/forum/threads/what-cards-are-breaking-the-bank.2811/
Here's a priest build I've been testing out today. Without leadership, it still seems to be doing just fine (by which I mean crazy good). It requires a bit more in items, but none of these items are beyond rare. Each priest is very similar, with the only difference coming on the human skill ( I didn't have 3 Inspired Command). Elves could probably do just fine using Insight . Each priest runs 3 altruism and 13+ card drawing options, so each deck is over 1/3 card draw. There's very few unwanted cards, everything is an attack, block or it draws cards, with a bare minimum of movement from the boots. After testing, it actually seems to have more Mass Frenzy than it needs, and I could see swapping out the Incense Of Roiled Air for another Amulet Of Inspiration , giving each priest one more inspiration. It's not that I think leadership doesn't have certain issues, but priest card drawing doesn't seem reliant on using that card. Coraline Level 20 Human Priest White HalberdMalign MaceInspirational MailDueler's BucklerOff-balance BootsIncense Of Roiled AirIncense Of The Nether FogAmulet Of InspirationInspired CommandFocused Piety2 x Polearm Slash1 x Block1 x Bludgeon2 x Mass Frenzy1 x Weak Chop2 x Demonic Feedback1 x Wild Run1 x Mail1 x Powerful Bludgeon1 x Unreliable Block1 x Simple Strike3 x Altruism2 x Run1 x Righteous Frenzy1 x Shuffle, Team!1 x Weak Parry1 x Draining Touch1 x Inspirational Thinking10 x Inspiration1 x Strong Bludgeon1 x Parry Meledien Level 9 Human Priest White HalberdMalign MaceInspirational MailDueler's BucklerOff-balance BootsIncense Of Roiled AirIncense Of The Nether FogAmulet Of InspirationPerfect TacticsFocused Piety2 x Polearm Slash1 x Block1 x Bludgeon2 x Mass Frenzy1 x Weak Chop2 x Demonic Feedback1 x Wild Run1 x Mail1 x Powerful Bludgeon2 x Unreliable Block1 x Simple Strike3 x Altruism2 x Run1 x Righteous Frenzy1 x Draining Touch1 x Inspirational Thinking10 x Inspiration1 x Strong Bludgeon1 x Parry1 x Lateral Thinking Healio Level 15 Human Priest White HalberdMalign MaceInspirational MailDueler's BucklerOff-balance BootsIncense Of Roiled AirIncense Of The Nether FogAmulet Of InspirationPerfect TacticsFocused Piety2 x Polearm Slash1 x Block1 x Bludgeon2 x Mass Frenzy1 x Weak Chop2 x Demonic Feedback1 x Wild Run1 x Mail1 x Powerful Bludgeon2 x Unreliable Block1 x Simple Strike3 x Altruism2 x Run1 x Righteous Frenzy1 x Draining Touch1 x Inspirational Thinking10 x Inspiration1 x Strong Bludgeon1 x Parry1 x Lateral Thinking
Off-balance boots have got to be some of the most OP boots I've seen yet. No orb cost, 2 runs and a 1 wild run? Wow... should be a legendary. Anyhow, other than drawing your Wild Run I'm not sure what the above deck would do against encumber.
I finally collected enough firestorms to this fun deck: Idea let the priests draw till they have nimbus(not necessary if you got lucky and drew resistant hides) and wellspring, then focus your remaining draw power on your mage, then buff him and and unleash the fire beast. Lot of fun to play and surprisingly consistent, mostly turn 1 wins. Weaknesses: spread out starting points, whirlwinds, resistant hide and nimbus. You could include cards to deal with those (e.g. team runs, immovable/blocks, armor discards and purges) but it would make the draw more inconsistent, and i was aiming for an all-or-nothing strategy. Fast wins or fast losses to be more efficient. Gitmaraz Level 20 Dwarf Wizard Mullik's Blisterstaff Staff Of The Inferno Magma Scepter Chartwell's Ring Rod Of Falling Cinders Orb Of Flames Firehide Robes Ulalia's Boots Perfect Toughness Fireblinker Initiate 1 x Rusty Armor 1 x Volcano 2 x Combustible 3 x Fire Spray 1 x Dimensional Traveller 3 x Fireball 4 x Force Cone 1 x Burning Fingers 1 x Short Perplexing Ray 11 x Firestorm 1 x Arcane Aura 2 x Flanking Move 1 x Firestarter 2 x Toughness 1 x Improved Telekinesis 1 x Resistant Hide Durazgrom Level 20 Dwarf Priest Duality Mace Axe Of The Dark Soul Inspirational Mail Holtzman Shield Salazar's Sandals Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Advanced Ferocity Focused Piety 2 x Unholy Wellspring 1 x Raging Strike 1 x Blind Rage 3 x Missile Block 3 x Altruism 1 x Dwarven Battle Cry 1 x Chop 1 x Energizing Move 2 x Inspiration 2 x Touch Of Death 2 x Weak Chop 1 x Team Run 1 x Rusty Armor 1 x Lifesaving Block 1 x War Cry 3 x Demonic Revenge 3 x Demonic Feedback 1 x Mail 2 x Impenetrable Nimbus 4 x Unholy Power Helga Level 3 Dwarf Priest Duality Mace Axe Of The Dark Soul Inspirational Mail Slippery Shield Possessed Shoes Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Demon Charm Of The 2nd Circle Perfect Ferocity Focused Piety 2 x Unholy Wellspring 1 x Immovable 1 x Blind Rage 1 x Frenzy Aura 1 x Shuffle 3 x Altruism 1 x Dwarven Battle Cry 3 x Hard To Pin Down 1 x Cautious Sneak 1 x Raging Strike 2 x Touch Of Death 2 x Weak Chop 1 x Chop 1 x Lifesaving Block 2 x Inspiration 3 x Demonic Revenge 3 x Demonic Feedback 1 x Mail 2 x Impenetrable Nimbus 4 x Unholy Power Obviously im still missing a lot of epics and legendaries to make this deck even more powerfull.
I am running a deck with a similar idea, but mine is a lot slower and safer. Currently at 1519 rating. Basically stay with your dwarves bunched in a corner until you have the pieces to burn everything with Unholy Wellspring and Savage Curse while staying alive with Toughness and Impenetrable Nimbus. If someone comes close there is plenty of Whirlwind Enemies and the clerics have quite a few nasty melee cards. Hilga Level 17 Dwarf Priest Demonic Blade Duality Mace Dark Chain Shirt Azan's Icy Bulwark Glimmer Boots Hand Of Melvelous Demon Charm Of The 7th Circle Incense Of Roiled Air Perfect Toughness Trained Cleansing 2 x Toughness 1 x Holy Presence 1 x Bad Luck 2 x Hardy Mail 1 x Rusty Armor 1 x Devastating Blow 1 x Unholy Wellspring 1 x Unholy Power 1 x Chop 1 x Consuming Touch 1 x Lifesaving Block 1 x Run 3 x Icy Block 2 x Inspiration 2 x Spear Of Darkness 1 x Squeamish 1 x Sapping Touch 1 x Invigorating Touch 1 x Mass Frenzy 1 x Healing Blessing 2 x Demonic Pain 1 x Purge 2 x Touch Of Death 2 x Vicious Thrust 1 x Reliable Mail 2 x Impenetrable Nimbus Helga Level 18 Dwarf Priest Axe Of The Dark Soul Demonic Blade Glowing Hide Armor Holtzman Shield Rhood's Boots Scuffed Relic Skull Of Savage Iljin Medallion Of St. Vigus Perfect Toughness Novice Piety 2 x Toughness 1 x Minor Heal 1 x Invigorating Touch 2 x Altruism 2 x Weak Chop 3 x Missile Block 1 x Thick Hide Armor 1 x Rushing Aura 1 x Cleansing Burst 1 x Bungled Heal 2 x Healing Blessing 1 x Team Run 2 x Demonic Pain 2 x Savage Curse 1 x Devastating Blow 2 x Inspiring Presence 1 x Raging Strike 2 x Vicious Thrust 1 x Wild Run 1 x Unholy Power 2 x Impenetrable Nimbus 2 x Unholy Wellspring 1 x Reliable Hide Armor 1 x Rusty Armor Harry Level 19 Dwarf Wizard Staff Of Freezing Fire Staff Of The Inferno Greenstone Pendant Magma Scepter Brin's Storm Locket Greenstone Pendant Tempest Robes Glimmer Boots Perfect Toughness Fireblinker Initiate 1 x Resistant Hide 1 x Brain Burn 1 x Burning Fingers 3 x Whirlwind Enemies 1 x Whirlwind 2 x Big Zap 1 x Hardy Mail 2 x Toughness 2 x Winds Of War 1 x Run 1 x Rusty Armor 1 x Squeamish 2 x Frost Jolt 1 x Forgetfulness 1 x Firestarter 1 x Volcano 1 x Dimensional Traveller 5 x Firestorm 2 x Combustible 1 x Cone Of Cold 5 x Fireball
Updated Aug 8, 2013. Current MP rating: 1524 This is my all-dwarf, no-wizard group. Finneran is a pure healer, though she has a Potent Stab and a couple Violent Overswings, so she occasionally does some damage. McManus is a warrior built to do as much damage as quickly as possible, and Kint is built for battle but also has some buffs and Purges. McManus: Berzerk Warrior Flashing Longspear (16E)Rageblood Dagger (12R)Blazing Shortsword (6E)Dependable Mail (8R)Slippery Shield (18R)Tough Leather Cap (17R)Boots Of The Foolish (7E)Perfect Ferocity (18R)Savvy Attacker (16R) Finneran: Healer Godtouched Spear (18E)St. Amarack's Cudgel (6E)Mail Of Succor (15U)Aegis Of The Defender (18E)Reckless Boots (7R)Silver Healing Ring (15C)Silver Healing Ring (15C)Silver Healing Ring (15C)Stout Charger (7U)Focused Healer (18R) Kint: Battle Priest Scouring Axe (17R)St. Xarol's Axe (7R)Untouchable Plate (15E)Slippery Shield (18R)Magic Monkey Boots (18R)Kristoph's Skull (12L)Badjeera's Black Relic (6E)Hand Of Melvelous (7L)Perfect Ferocity (18R)Trained Cleansing (8C)