Hello, I begin this post with a quote from the help page : The Order of Play When a new round begins, events occur in the following order: 1. Start of Round Effects Before any cards are played, existing effects and those caused by cards in each player’s hand are resolved in the following order: In Hand: All cards in the hand of the starting player that trigger at the start of turn resolve in order of oldest to newest, followed by all cards in hand of the opponent in the same way. Attachments: All cards attached to characters controlled by the starting player that trigger at the start of the round resolve. These are checked from oldest to newest, followed by those attached to characters controlled by the starting player’s opponent in the same way. All terrain attachments that trigger at the start of the round resolve. These are checked from the bottom of the board to the top proceeding by column from left to right and then by row from bottom to top. I saw sometimes lava attachment trigger before card attached. I don't know why, I am searching a logic with this bug, I need your help ! when you found this bug can post on screen and the log of your game please? For this game I don't have screen, but the log prove that priest have fireball attached on him, but lava trigger first. The log : BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=The active player is now Platouf stopTimer 0 799 BATTLE LOG: Player=Platouf,Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Event=PlayAction,Action=Fireball,Instigator=Barazok,Targets= startTimer 1 916 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Melisandre took 4 damage BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Attaching Fireball to Melisandre BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=The active player is now Azuka stopTimer 1 908 BATTLE LOG: Player=Azuka,Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Event=PlayAction,Action=Walk,Instigator=Melisandre,Targets= startTimer 1 908 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Player=Azuka,Actor=Melisandre,Event=Move,Origin=(7, 7),StartFacing=(0, -1),Destination=(7, 6),EndFacing=(0, -1) stopTimer 1 907 startTimer 0 799 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=The active player is now Platouf stopTimer 0 797 BATTLE LOG: Player=Platouf,Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Event=PlayAction,Action=Walk,Instigator=Barazok,Targets= startTimer 0 797 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Player=Platouf,Actor=Barazok,Event=Move,Origin=(5, 3),StartFacing=(0, 1),Destination=(7, 5),EndFacing=(0, 1) stopTimer 0 796 startTimer 1 907 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=The active player is now Azuka BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Azuka passed. stopTimer 1 897 startTimer 0 796 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=The active player is now Platouf BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Platouf passed. BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=All players passed, action phase complete. BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Scoring Phase: initiated stopTimer 0 787 startTimer 1 897 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Discard Phase: initiated BATTLE LOG: Player=Azuka,Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Group=Melisandre,Event=Needs to discard a card BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Player=Azuka,Event=SelectCardRequired,Selections=null|null|Demonic Feedback BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Player=Azuka,Event=SelectCard,Selection=[NULL] stopTimer 1 890 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Group=Melisandre,Event=Discard,Card=Demonic Feedback BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Turn Complete BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Starting round 6 BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Event=Attachment Phase Initiated BATTLE LOG: Player=Azuka,Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Event=TriggerSucceed,Trigger=Wall of Fire,TriggeringActor=[Null],AffectedActors=Barazok,TriggerType=StartTurn,TriggerLocation=SquareAttachment BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Barazok took 10 damage BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Barazok died BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Msg=Platouf was defeated BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Group=Barazok,Event=Discard,Card=Acid Blast BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Group=Barazok,Event=Discard,Card=Hot Spot BATTLE LOG: Scenario=MP Dungeon,Room=Azuka vs Platouf,RoomID=218265,Event=GameOver Friendly, Platouf.
Yeah, I've noticed this change too. I lost a match yesterday because I was expecting Dimensional Traveller to trigger before Wall Of Fire; I would have been able to step to safety like I usually do, but instead my character was killed.
Had this happen to me as well, and could never really figure it out: It might be like this - attachments only trigger on YOUR round, so meaning - if the opponent passes first, you pass that step until turn switches control. Meaning dimensional traveller or similar doesn't come into effect until you're actually in control. Can't verify this atm, but might be a lead for the curious. Or maybe not. This stuff is confusing - might even be a bug that causes the passive players trait to trigger after active players terrain... Edit: Found my own old thread with confirmation of it not working as per the help text (active player's terrain seems to go before passive players attachments?)
This is exactly why I was so confused as to the order of things. I've has the same issue with sometimes slippery jumping someone off of terrain, and sometimes not. Have we confirmed that the order Platouf posted is correct? I'd be happy to do testing in MP if anyone cares to.
Check also the dev replies in the thread Pengw1n linked. One should test to see which statements really work.
Hello, I have a new example, this time is acid terrain who trigger first. BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Msg=All players passed, action phase complete. BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Msg=Scoring Phase: initiated stopTimer 1 1033 startTimer 1 1033 BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Msg=Discard Phase: initiated BATTLE LOG: Player=Platouf,Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Group=Thagibryn,Event=Needs to discard a card BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Player=Platouf,Event=SelectCardRequired,Selections=Missile Block|Weak Chop|Missile Block BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Player=Platouf,Event=SelectCard,Selection=Weak Chop stopTimer 1 1031 BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Group=Thagibryn,Event=Discard,Card=Weak Chop BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Msg=Turn Complete BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Msg=Starting round 3 BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Event=Attachment Phase Initiated BATTLE LOG: Player=Platouf,Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Event=TriggerSucceed,Trigger=Acid Blast,TriggeringActor=[Null],AffectedActors=Barazok,TriggerType=StartTurn,TriggerLocation=SquareAttachment startTimer 0 991 BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Msg=Barazok took 3 damage BATTLE LOG: Player=Platouf,Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Event=TriggerSucceed,Trigger=Dimensional Traveller,TriggeringActor=[Null],AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Player=hugoiam,Actor=Dawilid,Event=Move,Origin=(4, 6),StartFacing=(1, 0),Destination=(5, 6),EndFacing=(1, 0) stopTimer 0 981 startTimer 0 981 BATTLE LOG: Player=Platouf,Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Event=TriggerSucceed,Trigger=Dimensional Traveller,TriggeringActor=[Null],AffectedActors=,TriggerType=StartTurn,TriggerLocation=ActorAttachment BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Player=hugoiam,Actor=Tineva,Event=Move,Origin=(11, 0),StartFacing=(0, -1),Destination=(11, 1),EndFacing=(0, 1) stopTimer 0 978 startTimer 0 978 BATTLE LOG: Player=Platouf,Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Event=TriggerSucceed,Trigger=Wall of Fire,TriggeringActor=[Null],AffectedActors=Varnrinn,TriggerType=StartTurn,TriggerLocation=SquareAttachment BATTLE LOG: Scenario=MP Bridge,Room=Platouf vs hugoiam,RoomID=241403,Msg=Varnrinn took 10 damage Friendly, Platouf.
Hi, there are some exceptions to the ordering that is supposed to be observed. This is because some cards use an old rule pathway that happens after the proper start of turn triggers are ordered. I've logged myself a task to fix this.
Thanks for this. One more question along these lines, how does the game determine which side discards first? This is a minor issue that I'm sure not many people use, but seeing what people discard tells me a lot about their hand. It definitely influences my game but can also influence my discard decisions if I go second albeit not as heavily. I assumed the first person to pass is the first to enter discard phase, but that's not the case.
Oh, interesting. I would have thought it was the first person to pass too, but it turns out to be the person who went first at the start of the current round (not the next round).
Is this still listed as a bug? Or is it a right mechanic? I noticed that Dimensional Traveller is quite useless with terrains since I can't know if it will trigger before or after.