Another new build! The big new features in this are a better introduction to multiplayer including a free starter pack when you play through the tutorial. In addition, we've bumped up the rewards for playing ranked games. There are a bunch of bug fixes, we're trying to correct a lot of the hangs while in battles. In particular, bugs to do with Festering Guts, Mindless Battlerage and Memory Loss should be fixed now. Also, the crash when targeting two targets on opposite sides should be corrected. Please keep reporting any more of these you see so we can flush them all out. As always, there's a whole bunch of new items and a few new cards as well. Enjoy! Game Systems Allow arbitrary facing to targets (don't require targets to be in view), unless actor can't pivot (fixes crash when targeting two targets on opposite sides). Logging Fix client logging format. Log trigger success and failure. Client log of play action events mirrors server logging. Client log action uses same format as other log events. Client logging can handle null parameters. Set default logging level to info Multiplayer Updated prize schedule module cover Made better prizes for ranked game prize schedule. Fixed casual MP game win/loss sequence. Fixed some typos in MP AI decks. Attempted matchmaking startup fix. Unverified unfortunately. Code only. Use MP character sheets and clipboard. Changed "Tournament" to "Multiplayer" on MP character sheets Items Fixed a couple of dup equipment names. added full slate of rare/epic/legendary shields. added White Star Diamond filled out all common/uncommon shields Finished full slate of Legendary Weapons resized hammerbash item Added new weapon item art 19 new Epic Weapons! more new weapons Added a whole bunch of weapon icons Figures Rebuilt wisp figures. added armored skeleton2 small portrait changed dwarf audio gender on warrior f01 Added small portraits for dwarf warrior f01 Fixed up dwarf small portraits Bug Fixes AttachedDamageOnDeathComponent won't trigger in hand (fixes crash from Festering Guts in hand). DiscardRevealedComponent ensures that cards are revealed before discarding (fixes crash when using Memory Loss). DiscardCardCommand warns when trying to discard an unrevealed card. Cards added three new Block cards; twiddled card rarities and intro levels Fixed Altruism trigger text. fixed misguided heal thumbnail Swapped art on bungled/misguided heal cards changed rarities of some block cards modified reflexive teleport card art modified background of reflexive teleport Monster Decks Fixed Jump Back in war dog deck. Treasure Store Disable exit from deckbuilder while loot dropping into store chest. Fix waiting for treasure store items to load while entering deckbuilder. Tutorial/Prompts New multiplayer tutorial. Give first starter pack for free. Safer clearing of nag prompts for visiting various stores. Starter pack free purchase only happens server side when requested by client. Shops Free item price tag. Campaign Rescue adventure appears later in campaign. Fixed some adventure campaign flags. Login/Registration Add a 'Forgot Password' link on the login page, and link the registration button to the new registration page Internal stuff Added locations to new multiplayer lobby. Hooked 'em up, but not their return paths. Reset account clears out old treasure store items. Reset account cheat resets MP win streak. Don't try to report metrics for Gary in MP. Fix up user tool to work better with accounts that haven't ever logged in to the game. Add rate limiting to registration system. Add ability to toggle debug settings at runtime at various levels Fix up setting user passwords via admin tool Fix more account tool bugs related to new account system. Remove fields that no longer exist from database query in account management tool Add the RevealedAdventuresEvent for tutorial.
erm, took me 8mins to get a game with Gary. Is this correct for my win/loss ?...aye, I'm tracking matchmaking times now edit: Woo, congratulations! You won some items - win more games today to get even rare loot! rare -> rarer ? edit: how do u trigger the MP tutorial ? I got Gary's poke to go visit MP lobby upon login but saw no tut. edit: woah...gary is prompting every single time upon login...
BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Msg=Turn Complete BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Msg=Starting round 12 BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Event=Attachment Phase Initiated BATTLE LOG: Player=Gary,AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Event=TriggerSucceed,Trigger=Wall of Fire,TriggeringActor=[Null],AffectedActors=Clubber Zang,TriggerType=StartTurn,TriggerLocation=SquareAttachment BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Msg=Clubber Zang took 10 damage BATTLE LOG: Player=Gary,AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Event=TriggerSucceed,Trigger=Wall of Fire,TriggeringActor=[Null],AffectedActors=Clubber Zang,TriggerType=StartTurn,TriggerLocation=SquareAttachment BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Msg=Clubber Zang took 10 damage BATTLE LOG: Player=Gary,AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Event=TriggerSucceed,Trigger=Mindless Battlerage,TriggeringActor=Clubber Zang,AffectedActors=,TriggerType=Death,TriggerLocation=ActorAttachment BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Msg=Detaching and discarding Mindless Battlerage from Clubber Zang BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Msg=Clubber Zang died BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Msg=Gary was defeated BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Group=Ogre Bruiser,Event=Discard,Card=Shattering Sweep BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Group=Ogre Bruiser,Event=Discard,Card=Shattering Sweep BATTLE LOG: AdventureName=Ogre Pass,Scenario=Pass Ambush,Room=Battle PASS 15,RoomID=41,Event=GameOver > clip MBR triggered after the only remaining mob (clubber Zang) in the game died.
It might be a problem that will get smaller and smaller as more people join but i really think Gary should have a cap in the 15 minute area as i have ques that are just horrible. Since i can't do anything at all while waiting it makes it even worse if i could at least tinker with my pvp builds or anything like that it would be acceptable but as it is currently its eating my enjoyment.
OK, I'll add a safety check to remove Gary's MP nagging after you visit the lobby. Not sure how you got into this state. You might not see the tutorial unless you are starting the game afresh.
There won't be an option. If you start the game fresh, the MP tutorial should kick in at the time the Compass of Xorr adventure is revealed.
Kodi, that would be awesome. It would be as close to tabletop gaming online as we could get without just opening a chat room.