Here's one for the football fans: Tackle Hybrid Attack-Move If enemy is in front of you, deal 3 damage then side 3 enemy then you move 2.
Came Back Haunted Assist/Handicap Restore a random dead Ally to life. That character has 5 Health. Place that character randomly on the board then attach Fright card. You do not score victory points for killing characters brought back this way.
Master Necromancer Trait Every time a character dies, restore it to life. It has 8 HP and a Zombie Form attached. Everytime the Zombie Form is discarded, attach another Zombie Form. Duration 4
Tantrum Type: attack Quality: paper Slot: warrior Trait. Deal 5 damage to a random adjacent character.
Moment of mercy Type: assist Tar quality Divine weapon slot Trait. Heal 5 opponent with the least amount of health. Ties will be resolved randomly. Unblockable.
Surrender Utility Tar quality Arcane item slot Trait. Push teleport closest enemy onto a random unoccupied victory square. If there are no victory squares or no unoccupied victory squares push teleport closest enemy onto a random adjacent square
Werewolf Charge Boost, warrior card. When you play a non-step move card, move at least 2, and move in a straight line, attach a lycanthropic card and attach it to you, draw a card. Monster Hunter Boost, warrior card. When dealing damage to a character with a form card attached, deal 3 extra damage. Multi-Bash Attack, melee crushing, 3 damage, 1 range, warrior card. Slide Back 1, affects all adjacent enemies. Final Spirit Boost, wizard card. When this character would be killed, set it's health to 1, create an ethereal form card and attach it to yourself. Silver Storm Attack/Armor, magic silver, 1 damage, 6 range, wizard card. 1.Cone, at the end of the round, deal 2 damage to all adjacent characters. 2. Armor 1 (Roll 4+). Force Wall Utility, range 1, magic arcane, wizard card. Cone, Slide Back 1, affected squares become force terrain (Stop, attacks that go through this terrain deal 5 less damage, characters that end their move on this terrain take 4 damage and move 1 randomly. Duration 2.). Taste Of Blood Boost, priest card. When you deal damage, attach a vampiric card and attach it to yourself, also attach to yourself: Frenzy 2. Duration 1. Purity Aura Assist, magic silver, priest card. Attach to yourself: Whenever a character within 2 squares has a form card attached, discard it, deal 3 silver damage to that character, and all other characters within 3 squares of you heal 3. Duration 2. Mystery Soup Attack/Assist, 1 damage, 6 range magic unholy, priest card. When this card deals damage, roll a dice and add that much damage, attach 3 random boost or handicap cards to the target, after this card deals damage, target heals 5.
Pinball Orb Attack, 4 damage crushing, 4 range, projectile, wizard card. Choose up to 3 targets for this attack. Each target must be within 3 squares of another. "There's got to be a twist" Perfidy Assist, human, priest card. Discard all the card in your hand. Draw 3 cards.
@Super4011 -werewolf charge: I don't think we have a high enough quality for this card. It's drawing two cards every move. It's super hard to get rid of as a straight boost and you can't always attach lycanthropic cards. -monster hunter: When you say boost, do you mean boost trait or just boost? This card again is very powerful. -multi-bash: interesting and something that's been suggested in different forms on this forum before. -final spirit: should be a block instead of a boost. Otherwise, this is my favorite of your suggestions because thematically it has a story to it that makes sense. -silver storm: this card does too much. I like the silver cone part. The armor part however doesn't make sense to me. It would have to be attached to self to do what you want at the end of the round, but those effects don't make sense either. Notice also that your armor doesn't have the keep word. Was the armor intended to be an aspect of when it was attached? I'd split this out into two or three cards. -force wall: does a ton of complicated stuff. I love your idea of a cone terrain placement at range 1 though. I hadn't ever thought of that. But I would replace the terrain with illusionary terrain. Otherwise you have basically a triple laser/hypnotic/stone spikes beacon which would again be way too powerful even for amethyst -taste of blood: I think you mean, attach vampiric form to yourself. You can't attach all of the vampire cards to yourself that doesn't make sense. How about: When you deal damage draw a vampire card and attach righteous frenzy to yourself. -Purity aura doesn't make sense quite either. It's an assist card with duration 2. How about: Discard all form attachments in your square and all adjacent squares. Heal 3 all characters in those squares. -Mystery soup: does too much. How about: Attach a random boost card and a random handicap card.
Implosion Magic attack - Type arcane Range 5 - Damage 4 Burst 1, Hard to block 1 All characters move 1 square towards the targeted square
I agree with you. Just some possible changes to my original ideas: Spoiler: Possible Changes Werewolf Charge: Remove the draw a card, it was meant to be discarded after triggering. Monster Hunter: Also meant to be discarded after triggering. Multi-Bash: No changes (Maybe add one to blocks) Final Spirit: Block instead of boost (I originally made it a boost because I though it would be too similar to Lifesaving Block Silver Storm: Make it just the silver cone (Maybe increase the damage by 1) Force Wall: I like your suggestion. Taste Of Blood: That is what I meant and I like your idea (Though it seems powerful when Talented Healer is attached) Purity Aura: I like your suggestion. Mystery Soup: I like your suggestion (Maybe add Heal 3).
Guardian Angel Type: Block Quality: Silver? Block any 6+. Keep. Free Card. This card is not affected by effects that alter die rolls. She will come to your rescue...if she feels like it.
I'd add the following term: This card is not affected by effects that alter die rolls. I don't think an angel would have any qualms about saving you from a feinting or unnerving strike, or from lightning.
Duality Magic assist - Type holy Range 6 Attach a random boost/handicap to yourself. Allies within 6 squares Heal 3. Dragon's Rage Boost Range 1 Add Fly to move cards plus add 2 Fire damage to fire attacks. Duration 2. Advantage Assist? When you make an unsuccessful block or armor roll, roll once more. Keep. Duration 2. Edit: Thanks for the proper name, @Potato Priest
Turn to Frog Magic attack arcane range 4 Arcane skill or armor only Attach to target duration 2 Whenever target would draw a card draw a Frog card instead. Frog cards: Leap Tongue lash Tongue grab Jump back Wimpy Squishy Slowed