MN Testing

Discussion in 'Castle Mitternacht Playtest' started by NIMABI, Oct 4, 2016.

  1. NIMABI

    NIMABI War Monkey

    For now:


    1. vs SanPunkrazio
    • This was the 1st game for both of us in MN Testserver and we are just trying random things out, I guess
    • Roots does not work against Vengence (after being rooted)? - Edit: my mistake; it does work.

    2. vs TimedTesting
    • Winddancer+VampKiss is quite strong for holding VP, or just generally.
    • I tried to make a ZombSpark+Root+PunBolt+Boo+InqStrike combo, didnt have the Bolt in hand but did the rest. the outcome is good, but I think it is way too complicated since one single purge would ruined it.
    • Talented healer still looks better than Vampirism for Vamp Priests. Or probably I havnt figured it out

    3. vs TimedTesting
    • Vanguards as a nerfed version of Team, walk! is very strong on some maps and if you play it right
    • You could use supp Priests to empower those Grudges quickly by drawing a lot and discarding a lot
    • Mid and late game Grudges are too broken

    4. vs TimedTesting
    • Tried with Walpurgis. Zombie looks lot worse than other monster forms
    • Enemy accidentally packed InqBolts...
    • Packing Boo is fantastic against team without a lot of purges

    5. vs stupid531
    • He was using a non-MN deck from Fry-the-Guy
    • Use ZombSpark on enemy could be very risky if they have alot of movement cards - and purges

    6. vs stupid531
    • He used the same deck, just on different map
    • New idea cames to mind: ZombSpark+AT against melee team? But still, need to make sure they cannot reach you

    7. vs stupid531
    • Testing Blight with Nimbus while still tweaking the ZombSpark+Root+PunBolt combo
    • I kinda get the idea about being a walking Radiation Terrain but it still seems bit expensive to play due to the randomness of candicaps and the chance to backfire when enemy has control cards. Sometimes I have to purge it myself because my team is also nearby
    • Lost to 25+ damage Grudges later. Well...
     
    Last edited: Oct 4, 2016
    stupid531 likes this.
  2. NIMABI

    NIMABI War Monkey

    8. vs Fanturlurche
    • From now on I would try a dedicated Grudge deck and see where it's limit
    • My opponent ran a deck with Walpurgis which accidentally negated my plan completely since I had no priest
    • I got 3 Werewolves with almost only the good cards (7-1, 8-1 and AoAs) and finished him quickly
    • Walpurgis seems really hard to control

    9. vs tmzerozero
    • Opponent was using 2 Human Vamp Priest with Vanguards and 1 Dwarf Wiz with lots of Deadly Sparks and TKs
    • The game went quickly into his favor due to his super mobility and the small map size
    • Got Pathfinding right before I was about to lose and was able to 1v3 without any problem
    • Felt like a joke

    10. vs tmzerozero
    • Running Grudge with 1 Grudge Wiz, 1 Control Wiz and 1 Root Priest
    • Things went good early on, but I lost due to my own big misplay

    11. vs Fanturlurche
    • Running Grudge with 1 Grudge Wiz, 1 Control Wiz and 1 Root Priest
    • Things went good early on, but I lost due to my own big misplay

    12. vs Galvatron
    • Another stupid misplay. Im really bad at Wiz decks I think

    13. vs Fanturlurche
    • Grudge deck vs Grudge deck, 3 Wiz has a clear advantage against my Team comp since Roots are totally useless
    • Notice that if you already drew/discarded your entire Deck and then start to draw again, your Discard pile also resets. It is actually obvious but people might forget about that.

    14. vs Galvatron
    • Opponent was running 3 Human Warrs with Vanguards/Winddancer
    • Roots along with controll spells worked quite well and allow me to stall long enough

    15. vs leypse
    • Opponent was running 1/1/1 Human
    • Enemy Wiz could be a problem since Grudge Team kinda lack early damage
     
    stupid531 likes this.
  3. Flaxative

    Flaxative Party Leader

    Thanks, I have you at 15 games played. We're making some changes very soon so maybe take a break from testing until those changes are live.
     
  4. timeracers

    timeracers Guild Leader

    I had Extreme Wind Dancers and you mostly had a lot of Roots. In other words getting hard countered.
     
  5. Flaxative

    Flaxative Party Leader

    Thank you for all your help with the Castle Mitternacht playtest.

    Unless you posted more in another thread (in which case, sorry I missed it), I have you at 15 games.

    You will receive 3 Epic Mitternacht chest when this content is released.
     

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