JojoE Level 20 Dwarf Wizard Pearwood Staff ManMelter Sarigo's Rod Luke's Iron Hand Ring Of Appropriation Ring Of Appropriation Bimson's Glowstone Robes Vira's Shoes Untrained Toughness Novice Electromancy 1 x Obliterating Spark 1 x Stone Spikes 1 x Mighty Spark 2 x Gusts Of War 1 x Acid Jet 7 x Telekinesis 1 x Walk 1 x Shrug It Off 1 x Fright 1 x Dissolve Armor 2 x Path Of Knives 1 x Spark Generator 3 x Winds Of War 1 x Reliable Hide Armor 1 x Pull The Trigger 1 x Long Spark 1 x Laser Spray 1 x Mega Laser 1 x Parry 1 x Frost Jolt 1 x Surging Blast 1 x Spark Inductor 4 x Shimmering Aura JojoF Level 19 Dwarf Wizard Supercooled Laser Staff Of Winter Spector's Raygun Ring Of Appropriation Overheated Mesmerizer Ring Of Appropriation Rockshard Robes Iberial's Boots Untrained Toughness Novice Electromancy 1 x Shrug It Off 1 x Dangerous Maneuver 3 x Stone Spikes 2 x Cooling Laser 1 x Spark Generator 4 x Telekinesis 2 x Shimmering Aura 1 x Volcano 1 x Cold Snap 1 x Spark Inductor 2 x Hypnotic Beacon 1 x Weak Block 1 x Reliable Hide Armor 1 x Brain Burn 1 x Illusory Barrier 1 x Flash Of Agony 1 x Resistant Hide 1 x Long Spark 1 x Parry 6 x Frost Jolt 2 x Gusts Of War 1 x Chilling Rime JoJoW Level 22 Dwarf Wizard Supercooled Laser Staff Of Winter Ring Of Appropriation Ring Of Appropriation Ring Of Appropriation Ixtli Amulet Rockshard Robes Vira's Shoes Untrained Toughness Novice Electromancy 1 x Shrug It Off 2 x Stone Spikes 2 x Cooling Laser 1 x Spark Generator 6 x Telekinesis 2 x Shimmering Aura 1 x Cold Snap 1 x Acid Blast 1 x Long Spark 1 x Walk 1 x Weak Block 1 x Reliable Hide Armor 1 x Spark Inductor 2 x Illusory Barrier 1 x Flash Of Agony 1 x Resistant Hide 1 x Parry 6 x Frost Jolt 3 x Gusts Of War 1 x Chilling Rime Haven't posted in a while, but every now and then I have a decent build that works. Tips: *You need to be able to identify builds you're playing against from the get go -for example if you're playing against three priest you're not going to be able to kill them probably, they have too much healing and you don't have enough burst damage most of the time you probably want to claim the VP stop and hold out while focus firing on one of them *VPs are key to winning, always try to earn at least two stars *You have range and control use it! Most mage attacks range from 6 panels or less, frost is 8, if they want a battle of attrition, you should win out -This is where shimming aura (it's really your only defense against mages) is key, you can't waste slots on counter spells that only work usually against mages or spell heavy priest *Keep within range of each other, unless you're 110% sure that there's no way you can't be targeted stay within 4 panels of your other mages (the limited range of telekinesis) *Positioning is KEY, one bad move and you've probably lost a mage, THINK before you move and if you have no options PASS. -Losing one, two, even three VP isn't important if you can stay alive
My head hurts. So you're saying triple dwarf wizard with some sort of damage and heavy control is viable? Get out of here.
Double negatives can be confusing, I agree. But Headache or not, please be considerate and stop to think about how your message comess across to others. Thanks for sharing your build, Gento!