Card Ideas

Discussion in 'Feedback and Suggestions' started by timeracers, Jan 2, 2015.

  1. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    The fact that it says "to any character" and does not specify whose enemy/ally means yes, it hits friends and foes alike.
     
    WexMajor likes this.
  2. Inkfingers

    Inkfingers Thaumaturge

    For Avenging Angel - "Whenever this character takes damage from an enemy attack, add that much to this card's duration. At the start of the turn, deal damage equal to this card's duration -1 to all adjacent characters, then discard this card. Duration 1 or until triggered"

    No need for a new mechanic. Think Armor Of Faith - you can create situations that don't rely on the duration running out to remove the card.
     
    ParodyKnaveBob and WexMajor like this.
  3. WexMajor

    WexMajor Thaumaturge

    Delay Death

    Magic assist
    Type holy
    Range 3 - Duration 1
    Attach to target
    As long as delay death is attached, target's HP can't go lower than 1
     
    Last edited: Mar 2, 2016
  4. WexMajor

    WexMajor Thaumaturge

    Illusion Healing

    Magic assist /damage
    Type unholy
    Range 4 - Duration 3
    Heal 7
    Attach to target.
    When the card is removed from target, deal 7 unpreventable damage to it.

    ^EDITED
     
    Last edited: Mar 3, 2016
    tolkien likes this.
  5. timeracers

    timeracers Guild Leader

    I suggest it deal unpreventable damage instead.
     
    WexMajor and BlackVoidDeath like this.
  6. ParodyKnaveBob

    ParodyKnaveBob Thaumaturge

    I agree with timeracers -- and since no card has multiple damage types (such as both Holy and Unholy), I suggest it just be Unholy. Think Soothing Darkness, an Unholy, assist-only card which heals a bunch but also encumbers.
     
    WexMajor likes this.
  7. WexMajor

    WexMajor Thaumaturge

    Only one thing though. The 7 damage is inevitable.
    You will get it anyway, purging the card or attaching more to kick it out will trigger the damage anyway.
    Isn't unpreventable a little harsh?
     
  8. timeracers

    timeracers Guild Leader

    I am concerned about the flavor in regards to the damage type. Because the card's name is illusion healing the healing should be illusory and therefore should completely get removed upon removal of the card. If you want to tweak the power of the card you can increase or decrease the damage and heal values(you could make it heal 10 and deal 10 or some other number as long as both numbers are equal).
     
    ParodyKnaveBob likes this.
  9. xged

    xged Orc Soldier

    Smoke Distraction | Bronze Uncommon | Utility
    Burst 1. Effected squares become smoke Terrain (range 0). Move 1, Teleport.
     
    Last edited: Mar 3, 2016
  10. xged

    xged Orc Soldier

    Unfriendly Run | Paper Uncommon | Movement
    Move 3
    You must stop when moving next to an ally.
     
    Last edited: Mar 3, 2016
    tolkien likes this.
  11. xged

    xged Orc Soldier

    Dizzy | Black Uncommon | Handicap
    Trait. After every move you make, Move 1 randomly. Duration 2.
     
    Last edited: Mar 9, 2016
    tolkien likes this.
  12. xged

    xged Orc Soldier

    Feast | Silver Uncommon | Utility
    Every character keeps drawing a card untill they have 4 cards in their hand.

    Newborn | Gold Common | Utility
    End the round.
     
    Last edited: Mar 3, 2016
    tolkien likes this.
  13. xged

    xged Orc Soldier

    Terrain:
    Carpet

    Move-cost 0. Occupant retains one more card at the end of each round.
     
  14. xged

    xged Orc Soldier

    Great idea. I would like to see it being without Cantrip though, so trait-playing-order would matter more and the card streanth would be more accurate.
     
    Last edited: Mar 3, 2016
  15. Vlamona

    Vlamona Thaumaturge

    Newborn is too powerful if you take into account victory squares.
     
    WexMajor likes this.
  16. xged

    xged Orc Soldier

    Salty | Black Uncommon | Handicap
    Trait. When your Block or Armor fails, Square occupied by you becomes Irradiated terrain (Duration 2). Duration 3.
     
    Last edited: Mar 9, 2016
  17. xged

    xged Orc Soldier

    I changed it from Silver Rare to Gold Common. Keep in mind that Whirlwind Enemies can single-handedly (60%?) steal a star as well, by being just a Bronze Common.
     
    Last edited: Mar 3, 2016
  18. xged

    xged Orc Soldier

    Ragequit | Bronze Rare | Boost
    Trait. When you would lose a card or a card atached to yourself, deal 10 fire damage to the closest character instead. Duration 3.
     
    Last edited: Mar 9, 2016
  19. xged

    xged Orc Soldier

    Firewalker | Bronze Rare | Boost
    Trait. After every move you make, Square occupied by you becomes Lava Terrain. This card grants Immunity to Fire damage. Duration 2.
     
    Last edited: Mar 9, 2016
  20. xged

    xged Orc Soldier

    Slowing Curse | Paper Rare | Utility | Magic Unholy
    Range 6
    Put 3 Slowed handicaps in target's hand and reduce the duration of all cards attached to target by 1.
     
    Last edited: Mar 3, 2016

Share This Page