PvP Board Contest Discussion

Discussion in 'Custom Scenarios and Boards' started by Stexe, Apr 21, 2015.

  1. timeracers

    timeracers Guild Leader

    There's needs a way around the center to get to the other side
     
  2. Juxtapostion

    Juxtapostion Hydra

    Can you elaborate as to why?
     
  3. timeracers

    timeracers Guild Leader

    Yes, there are 2 halves of the board which have blocked terrain between them except for a couple victory spaces. So unless you have teleport or are going through the center you will not get across
     
  4. eldecrok

    eldecrok Kobold

    What's the stance for having a PVP Map not have Victory Square? I saw the requirements but it might be interesting to make a PvP map with that concept in mind.
     
  5. Flaxative

    Flaxative Party Leader

    We are not looking for maps without victory squares right now.
     
  6. eldecrok

    eldecrok Kobold

    How many VR maps do we have in MP now? If we don't have a lot, then I think BlackVoid's maps are pretty good.
     
  7. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Why thanks you :)
    We have 4 VR maps at the moment: http://wiki.cardhuntria.com/wiki/Category:Cyberspace_PVP_Map
    I agree, it would be nice to have some more VR maps added, not this month, because this month we will have Halloween maps but hopefully next month!
     
  8. BlackVoidDeath

    BlackVoidDeath Guild Leader

    You need to make the VP spots clearer - place the VP doodads over all other doodads.
     
  9. Suruks

    Suruks Kobold

    What about this? I think that's clear enough.
    [​IMG]
     
    Last edited: Dec 23, 2015
  10. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Hmm... yeah I think that would be enough, probably.
     
  11. Flaxative

    Flaxative Party Leader

    BVD is right - Victory decals should go on top of ALL other decals.
     
    ParodyKnaveBob likes this.
  12. Suruks

    Suruks Kobold

    Well, fixed.
    [​IMG]
     
    Flaxative likes this.
  13. Deepweed

    Deepweed Thaumaturge

    @Suruks I think you need to adjust your maps to take into account round 1 Sprint, Team! Currently you can trap the enemy by using it immediately, which is undesirable.
     
    ParodyKnaveBob and Flaxative like this.
  14. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Map not mirrored - difficult terrain must be symmetrical.
     
  15. ztan

    ztan War Monkey

    Attached Files:

  16. Pawndawan

    Pawndawan Champion of Cardhuntria

    So no diagonal-only passages. You also need to use tiles with thick black border for all blocking terrain.

    That plain snow isn't obvious enough for difficult terrain.
     
  17. tolkien

    tolkien Thaumaturge

    Hey gang,
    @SpaceDoubt I played withering falls, which is a beautiful map by the way. Two things, the victory squares don't give victory points and the rock in the middle of the cave is not blocking at all, it is considered open terrain in game. I also playtested castle courtyard and I really like how the interior columns interrupt burst line of sight. Keep up the good work.
     
  18. SpaceDoubt

    SpaceDoubt Orc Soldier

    @tolkien Thanks so much for pointing out those errors on WF! Should be fixed!
    and thanks a bunch for the compliments! I really appreciate it!

    and to all ye fellow boardmakers,
    If you see me on and you need a board tested, don't hesitate to ask!
     
    Last edited: Apr 15, 2016
    ParodyKnaveBob likes this.
  19. SpaceDoubt

    SpaceDoubt Orc Soldier

    (I'm responding to you here, so we don't hijack the submission thread)

    Thank you very much for your kind words! :)
    I totally agree that I went overboard on that one. haha. The whole time I was making it I just kept thinking, "There's no way this is fun to play... but it sure looks neat!"
     
  20. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Really like this map but you need to clean up the blocking terrain, after that it would look amazing!
     

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