Test Build 3.74.0 (23 Sep 2015)

Discussion in 'Testing' started by Jon, Sep 23, 2015.

  1. ClanCrusher

    ClanCrusher Hydra

    Had a not terribly interesting run (5 Wins, 28 Minutes) but I managed to catch one of the empty levels in a screenshot this time. Hope it helps.

    [​IMG]
     
  2. Kalin

    Kalin Begat G'zok

    http://forums.cardhunter.com/threads/suggestion-cosmetic-item-sets.5898/
    http://forums.cardhunter.com/threads/suggestion-legendary-figures.5971/#post-64188

    And somewhere there is a thread with a full list of everyone whose name appears on an item or in flavor text.
     
  3. Benhimself

    Benhimself War Monkey

    Is one of the 7 possible bosses a reinforced wooden door?
     
    Fry and Sir Veza like this.
  4. Flaxative

    Flaxative Party Leader

    Hah no I was saying that Blizzy is 1/7 of them :p
     
  5. Flaxative

    Flaxative Party Leader

    This is my plan right now.

    This is intentional.

    Neat idea. Right now the PC characters are from premade parties + a couple others, so yeah they're not super strong. Tweaking them is one of the main levers for balancing CoC and it's something I intend to do before we publish the adventure. Adding a couple Named Heroes could be interesting but it's also considerably more work to add to the roster. We'll see what we have time for—there're a lot of different considerations on our end.

    Thanks for the continued nospawn reports. I'll do my best to fix them as soon as I can.

    You should be good now.
     
  6. PurpleRed

    PurpleRed Orc Soldier

    Took around 1hr20min to get to and lose to level 10.

    Seems to get easier after lvl6, until you reach 10.
    Obvious farming technique would be to quit after lv1 and repeat.

    Lv10 was Bliz again, what are the odds...
    [​IMG]

    Kinda tricky this fight, would probably have to concentrate to beat it. Heh.
     
  7. cardhunter00009.jpg

    The biggest obstacle so far is Whorl. As for this fight I lost outright on round 2 by not drawing any armor, heals, or attacks.
     
  8. Kalin

    Kalin Begat G'zok

    First run:
    Took 36 minutes, died on round 6.
    Got 2 epics in the loot (one was club reward).
    No enemy bug on round 4, map was Temple of Terror #3. Nothing in the logs.

    9:19pm
    1. new map
    Carrion Scuttlers, Ethereal Wisps, Thought Munchers (burfft party)
    UR(R)

    2. Forest of Souls #2
    Orcs, Acid Imps, Kobold Spearmen (PC12, PC17, PC2)
    CE(R)

    3. Beneath Frozen #1
    Acid Imps, Magma Idol, Guardians of Mist (PC3, PC1, PC9)
    RR(E)

    4. Temple of Terror #3
    no enemies!!! (PC22, PC23, PC1)
    URt(R)

    5. High Mountain Pass #3
    Acid Imps, Goblin Grunts1, Plant Pygmies, Frost Imps (PC23, PC5, PC8)
    CtR(R)

    6. Secret Gnome Lords #2
    Green Jellies, Flying Monkeys, Guardians of Mist, Kobold Spearmen (PC1, PC24, PC22)
    defeat!
    9:55pm
    PC1
    ?? dwarf warrior
    default: walk
    Block
    4x Bludgeon
    Bruiser
    2x Dancing Cut
    2x Immovable
    Muscle Through
    Potent Stab
    Pressing Bash
    Reliable Hide Armor
    Reliable Mail
    Scuttle, Team!
    Shield Block
    Sprint
    Thick Hide Armor
    Thickened Mail
    Trained Bludgeon
    Traveling Curse

    PC2
    AtoA elf wizard
    default: Dash
    Punishing Bolt
    Stone Spikes
    Wall of Fire

    PC3
    ?? human priest
    default: Run
    Demonic Power
    Flanking Move
    Healing Dash
    2x Help the Weak
    Leadership
    Limited Heal
    2x Powerful Bash
    Purge
    Purging Burst
    Reliable Hide Armor
    Slowed
    Soothing Darkness
    Team Heal

    PC5
    ?? human priest
    default: Run
    Attack, Soldier!
    Defender's Block
    Demonic Power
    Enervating Touch
    Healing Blessing
    Holy Presence
    Impenetrable Nimbus
    Invigorating Touch
    Jump, Soldier!
    2x Purge
    Purging Burst
    Violent Spin
    Weakened Armor

    PC8
    ?? dwarf wizard
    default: Walk
    Bungled Bolt
    Chilling Rime
    Cold Snap
    2x Cone of Cold
    Devastating Spark
    Firestorm
    2x Frost Jolt
    Gusts of War
    Immovable
    2x Mighty Spark
    Sparkling Cloth Armor
    Squeamish
    Teleport Self
    Toughness
    Winds of War

    PC9
    ?? dwarf wizard
    default: walk
    2x Combustible
    Fire Spray
    Flash Flood
    Flash of Agony
    Flight Aura
    Force Blast
    2x Hot Spot
    Jarring Block
    2x Magma Spray
    Maze
    2x Mighty Spark
    Perplexing Ray
    Toughness
    2x Volcano
    2x Wall of Fire
    Winds of War

    PC12
    caveman human wizard
    default: Run
    Arcane Feedback
    Big Zap
    Cautious Sneak
    Desperate Block
    Dimensional Traveller
    Forgetfulness
    Healing Dash
    Slowed
    Surging Bolt
    Thick Hide Armor

    PC17 (complete!)
    EttSC elf wizard
    default: Dash
    Arcane Feedback
    Arcing Spark
    2x Dual Laser Beacon
    Ember Burst
    Ember Spray
    Flash Flood
    2x Force Bolt
    Force Blast
    Force Cannon
    Force Field
    Healing Dash
    2x Hot Spot
    Laser Beacon
    Lava Pool
    Magma Spray
    Maze
    Pathfinding
    2x Potent Spark
    Powerful Spark
    2x Punishing Bolt
    Scouting Run
    2x Spark
    Spark Generator
    Spark Inductor
    Stone Spikes
    Subtle Parry
    Superstitious
    Telepod Jaunt
    Teleport Self
    Wall of Fire

    PC22
    AotA elf priest
    default: Dash
    Consuming Spear
    Draining Touch
    Enervating Touch
    Help the Weak
    Invigorating Touch
    Loner
    Lunging Strike
    Martyr Blessing
    Reliable Hide Armor
    Skip
    Unholy Wellspring

    PC23
    ?? human priest
    default: Run
    Dangerous Maneuver
    Dash, Team!
    Enervating Touch
    Fiery Stab
    Healing Blessing
    Healing Rays
    Horned Plates
    Lunging Hack
    Martyr Blessing
    2x Mass Frenzy
    Minor Heal
    Reaching Swing
    Reliable Hide Armor
    Stab
    Team Shift
    Walk, Team!

    PC24
    ?? human warrior
    default: Run
    Blind Rage
    Hard to Pin Down
    Impaling Stab
    3x Mail
    Perforating Strike
    2x Puncturing Stab
    Reliable Hide Armor
    Reliable Mail
    Run, Team!
    2x Stab
     
  9. 40c_rudy

    40c_rudy Lizardman Priest

    I managed to do 13 runs so far. Overall it was quite fun and really frustrating at the same time. Like many others have already said, there are quite a few levels that are just unbeatable. I would rather have a higher overall difficulty and know that all the levels can be beaten. Loot is quite nice though, so i am really looking forward to see the final version of CoC (hopefully a bit easier than the current one ;)).

    Information requested by @Flaxative about my runs:
    1st run
    round 1, 3 mins
    round 2, 4.5 mins
    round 3, 6 mins
    round 4, no enemies
    round 5, 7 mins loss

    2nd run
    round 1, 3 mins
    round 2, 3 mins
    round 3, 3.5 mins
    round 4, 7 mins
    round 5, 6 mins
    round 6, 7.5 mins
    round 7, 5.5 mins loss

    3rd run
    round 1, 3.5 mins
    round 2, 5 secs
    round 3, 5.5 mins
    round 4, 5 mins loss

    4th run
    round 1, 3.5 mins
    round 2, 3.5 mins
    round 3, 5 mins
    round 4, 6 mins loss

    5th run
    round 1, 3 mins
    round 2, 6 mins
    round 3, 3.5 mins
    round 4, no enemies
    round 5, 1o mins
    round 6, 1 min
    round 7, 4 mins loss

    6th run
    round 1, 2 mins
    round 2, 4.5 mins
    round 3, 3.5 mins
    round 4, no measurement
    round 5, 6.5 mins
    round 6, 3.5 mins
    round 7, 3 mins loss

    7th run
    round 1, 2.5 mins
    round 2, 4.5 mins
    round 3, 3 mins
    round 4, 2.5 mins
    round 5, 7 mins
    round 6, no measurement
    round 7, 4 mins loss

    8th run
    round 1, 1.5 mins
    round 2, 2.5 mins
    round 3, 3 mins
    round 4, 5 mins loss

    9th run
    round 1, 3 mins
    round 2, 4 mins
    round 3, 2.5 mins
    round 4, 4 mins
    round 5, 4.5 mins
    round 6, 3 mins
    round 7, 5 mins
    round 8, 2.5 mins loss

    10th run
    round 1, 4 mins
    round 2, 4 mins
    round 3, 4 mins
    round 4, 11.5 mins
    round 5, 6.5 mins
    round 6, 3 mins loss

    11th run
    round 1, 2.5 mins
    round 2, 3 mins
    round 3, 3.5 mins
    round 4, 4 mins
    round 5, 5 mins loss

    12th run
    round 1, 2.5 mins
    round 2, 2.5 mins
    round 3, 3 mins
    round 4, 4 mins
    round 5, 5.5 mins
    round 6, 2.5 mins loss

    13th run
    round 1, 2.5 mins
    round 2, 4 mins
    round 3, 5.5 mins
    round 4, 3.5 mins
    round 5, 7 mins
    round 6, 8 mins
    round 7, 8.5 mins
    round 8, 7 mins
    round 9, 4 mins loss

    [​IMG]


    [​IMG]
     
    Last edited: Sep 25, 2015
    Obernoob likes this.
  10. ciopo

    ciopo Orc Soldier

    I gave it a couple of try in my spare time, sorry I couldn't properly track how much time it took because I had to go costantly afk every few minutes.
    on both tries I died on map 3, on both tries it was against laser turret/security robots in an open field map.
    The random party feels interesting but rather underwhelming in card power, given they are supposed to be level 21 :(, but I suppose it makes sense in the context of cavern of chaos.

    Possible suggestion : what if the party for map 2+ was picked with quick draw rules instead? still with random race/classes but at least there is a bit of player agenda.

    Possible suggestion 2 : sincve it's random, what if the player characters were considered higher level for cavern of chaos map 2+? Some extra health would make a big difference in those case of unavoidable 10+ partywide damage :(
     
    Flaxative likes this.
  11. Xayrn

    Xayrn Hydra

    Took me roughly half an hour to make it to level 6 and lose. No blank maps, but I did get a free pass on this one:
    coc.jpg
    It does seem like it'd be a pretty big slap in the face to go through all these levels just to be faced against the alabaster dragon with one of these ragtag teams at the end. Perhaps you should get to use your original party in the final map as a sort of epic finale?
     
    timeracers and Flaxative like this.
  12. Assussanni

    Assussanni Ogre

    This is what I would have expected given that quick draw rules in the campaign has already been done in EttSC. It would keep some sort of deck building component, which I view as a core component of Card Hunter. I'd even like to keep my characters across all the rounds. After all, these are my characters! I've raised them since they were level 1 and repelling Ig-Gabig's kobold invasion of Ommlet. However, I still think the current Caverns of Chaos is a great addition. It's clear a lot of work has gone into it so I've no doubt a lot of thought has gone into it too and there are good reasons for not doing this.
    This would also give an opportunity to use the sweet loot that you've been collecting through the previous rounds, while still not knowing exactly how to build your team since you wouldn't know what you're facing.
    How about Caverns of Chaos Quests? Maps 2-6 give guaranteed epics, maps 7-10 should give guaranteed legendaries but no-one bothered to define the loot tables, assuming that they would never be needed. :p

    ... Anyway, on a more useful note I'll try and get in another run or two today. Happy delving* all!

    * Does one delve in a cavern, or is that only for dungeons?
     
    Flaxative and Sir Veza like this.
  13. Sir Veza

    Sir Veza Farming Deity

    This would certainly have a side effect of slowing down speed farming.
    Maybe we'll get to use our own characters in the next project. I'd like to use mine even if it's quick draw.
    I think Flax prefers balancing the characters and monsters himself, and I can see his point. I don't think he'd have released a beta unless he had personally beaten the final level with the characters provided an acceptable percentage of the time. I also suspect his acceptable percentage was well below 50%.
     
    timeracers, Flaxative and 40c_rudy like this.
  14. PurpleRed

    PurpleRed Orc Soldier

    Security Robots are a bit odd in teams. They never appear in teams in the campaign, always one robot per draw group. When they are in teams the bot that plays the charge up isn't always the one that plays the discharge, this makes the discharge almost unavoidable in many situations. Seems they were specifically designed not to be put in teams.
     
    timeracers, Flaxative and Maniafig like this.
  15. Lucky Dice

    Lucky Dice Thaumaturge

    Okay, tried two times.

    1st time stop happened at... 5th or 6th part I believe. Overall probably round 30-40 minutes taken to get there.

    2nd stop at level 4, after 23 minutes of playing. Archers, damnit.

    Definitely going to try this more than these two times, but there's so many things happening I can only afford as much.
     
    Flaxative likes this.
  16. Assussanni

    Assussanni Ogre

    Got defeated on encounter 7. Total time: 51 minutes.

    Encountered only two copper golems on level 6:
    CoC.jpg
    This was after I logged out after the 5th round and came back about 1 hour later. I logged out after the 6th round and immediately logged back in but the 7th round had all the monsters spawn as normal.

    Log is included on the off-chance that it helps:
    === CARD HUNTER CORE PC Client ===
    Fri Sep 25 13:03:53 GMT+0100 2015
    Sandbox Type: remote
    Version 3.74.0.11045
    SFS Version: 1.2.0

    Create landing screen.
    Initializing world screen
    Landing screen: set login dialog
    No bootstrap configuration file.
    Loading configuration from ch-config.json
    Authenticating... https://test-server.cardhunter.com/game_login.jsp?time=1443182639938
    Connecting...
    Connected
    Logged in as Silver Flame
    === SERVER CONFIG ===
    - CAMPAIGN_TEAMS: True
    Loading static data...
    Fetching manifest
    Manifest loaded.
    Creating CSV parser.
    Processing manifest.
    Processing: Hint
    Loading from https://test-server.cardhunter.com/data/gameplay/Hints/Hints.csv
    received block list
    received friend list
    Processing: Card
    Loading from https://test-server.cardhunter.com/data/gameplay/Cards/Cards.csv
    Processing: Adventure
    Loading from https://test-server.cardhunter.com/data/gameplay/Adventures/Adventures.csv
    Processing: Equipment
    Loading from https://test-server.cardhunter.com/data/gameplay/Equipment/Equipment.csv
    Processing: CharacterArchetype
    Loading from https://test-server.cardhunter.com/data/gameplay/CharacterArchetypes/CharacterArchetypes.csv
    Processing: Figure
    Loading from https://test-server.cardhunter.com/data/gameplay/Figures/Figures.csv
    Processing: ExperienceTable
    Loading from https://test-server.cardhunter.com/data/gameplay/ExperienceTables/ExperienceTable.csv
    Processing: HealthTable
    Loading from https://test-server.cardhunter.com/data/gameplay/HealthTables/HealthTable.csv
    Processing: TalentTable
    Loading from https://test-server.cardhunter.com/data/gameplay/TalentTables/TalentTable.csv
    Processing: Prompt
    Loading from https://test-server.cardhunter.com/data/gameplay/Prompts/Prompt.csv
    Processing: Keywords
    Loading from https://test-server.cardhunter.com/data/gameplay/Keywords/Keywords.csv
    Processing: Price
    Loading from https://test-server.cardhunter.com/data/gameplay/Prices/Prices.csv
    Processing: StarterPack
    Loading from https://test-server.cardhunter.com/data/gameplay/StarterPacks/StarterPacks.csv
    Processing: MPReward
    Loading from https://test-server.cardhunter.com/data/gameplay/MPRewards/MPRewards.csv
    Data loaded.
    Verifying data.
    BattleScreen::getInstance failed - no instance yet!
    Initializing deck builder
    Initializing battle screen
    Battle joined
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Event=StartGame
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Starting round 1
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Event=Attachment Phase Initiated
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Event=Draw Phase Initiated
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Dash for COC PC4
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Powerful Hack for COC PC4
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Impaler for COC PC4
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Impaler for COC PC4
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Walk for COC PC9
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Squeamish for COC PC9
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Perplexing Ray for COC PC9
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Wall of Fire for COC PC9
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Walk for COC PC14
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Healing Rays for COC PC14
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Purging Strike for COC PC14
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame drew Trained Bludgeon for COC PC14
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew Walk for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew a card for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew a card for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew a card for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew a card for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew a card for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew a card for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Gary drew a card for Copper Golem
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Event=Action Phase Initiated
    BATTLE LOG: Scenario=COC Shallow Node3,Room=COFC (Silver Flame),RoomID=1517,Msg=Silver Flame must play a Trait
     
  17. Benhimself

    Benhimself War Monkey

    So partially out of curiosity, and partially to increase the rate at which I get past it, what teams and gear are people running as far as the first adventure goes?
     
  18. Kalin

    Kalin Begat G'zok

    Pure burfft.
     
  19. Sir Veza

    Sir Veza Farming Deity

    Silly me, I've been running an impure burfft. :oops:
     
    timeracers and Lucky Dice like this.
  20. Killer74

    Killer74 Hydra

    Just a heads up:

    I'm not absolutely sure about this (I have gone through rather a lot of maps in CoC): but I think I faced enemies in both ClanCrusher's screenshotted map (glad. quals. map 2) and 40c_rudy's last screenshot (Lord Stafford's Treasure, map 1). If anyone sees enemies in any of the maps that have nospawns, maybe if you could screenshot/confirm this, it might be helpful. Of course, I may just be misremembering.

    So far we have had nospawns at: Lord Stafford's Treasure, map 1 ; glad. quals. map 2; Lair of the Yellow Dragon map 3; Cliff of the Wyvern's map 4;
    Also, there has been only two enemies at: Melvelous the Magnificent map 2;

    There's two of my screenshots which I'm not sure where they are from. Does anyone know where my screenshot on the bottom of page 1 is from? Pretty sure it's from an MM and has a dragony thing in it. Also, anyone know where my screenshot from the top of page 4 is?

    Edited - Thanks to Assussini for telling me the map on page 4 (though, while the map on page 1 looks similar to Dungeon of the Swamp King map 1, I don't think it is)
     
    Last edited: Sep 25, 2015

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