Custom scenario tags

Discussion in 'Card Hunter General Chat' started by BlackVoidDeath, Sep 18, 2015.

  1. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I am sure everyone who has made maps has found this to be a problem: the lack of tags, for instance a lot of my map ideas have been ruined to the fact that there isnt a tag to support it.
    I would first of all want to request the tags: noKillPointsFilterPlayer0 and noKillPointsFilterPlayer1
    By making this thread I would like you as players (especially the map makers) to comment your desired tag(s) and hopefully @Jon or @Flaxative will make your (and my) wanted tags become implemented into the game.
    The currently existing custom scenario tags are:
    • respawnPeriodOne - Dead characters respawn at the start of every round
    • respawnPeriodTwo - A respawn event occurs every second round (rounds 1, 3, 5, etc.)
    • respawnPeriodThree - A respawn event occurs every third round (rounds 1, 4, 7, etc.)
    • respawnPeriodTriangular - The period between each respawn event increases by 1 each time (rounds 3, 6, 10, 15, etc.)
    • respawnFilterMinion - Only characters from minion groups are respawned
    • respawnFilterNonMinion - Only characters that are not in minion groups are respawned
    • respawnFilterPlayer0 - Only characters belonging to the first player are respawned
    • respawnFilterPlayer1 - Only characters belonging to the second player are respawned
    • noKillPoints - No victory points are awarded for killing any character
    • noMinionKillPoints - No victory points awarded for killing minions
    • noNonMinionKillPoints - Applies to all characters that are not minions
    • quickDraw - Creates a Quick Draw game, ignoring monster groups and MP parties. Number of QD chars is based on spawn points.
    • noShuffle - Decks aren't shuffled prior to initial draw. However, a deck will be shuffled once all its cards are drawn.
    • quickDraw0 - makes the first player use quick draw
    • quickDraw1 - makes the second player use quick draw
    • quickDrawUseParty - quick draw teams have the race/class combinations of your party
    ©
    Taken from @Scarponi 's FaQ and Glossary, thanks!
     
    Last edited: Sep 18, 2015
  2. timeracers

    timeracers Guild Leader

    You mean Player 0 for the former and 1 for the latter.
     
    BlackVoidDeath likes this.
  3. Fanturluche

    Fanturluche Thaumaturge

    More than a tag, I would like another type of spawn points, that would be used by any unit (belonging to the matching player), but only when all other currently-possible spawn points are occupied.
    I believe it would allow a lot more flexibilty for the initial placement and the respawns.
     
  4. BlackVoidDeath

    BlackVoidDeath Guild Leader

    I dont see any point in this, if you want randomised spawns then dont select what character will spawn there and the computer will spawn them randomly.
     
  5. timeracers

    timeracers Guild Leader

    I believe he is trying to have extra spawn points for respawns that need them.
     
  6. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Oh right I see, this would be used by respawning characters, that makes more sense.
     
  7. Fanturluche

    Fanturluche Thaumaturge

    What I wanted to have was mostly the possibility to have a group spawning on a specific location, while other groups being shuffled together on random points elsewhere.

    With the current "any" spawn points, units can appear on them even when there are spawn points assigned to their group.
     
  8. BlackVoidDeath

    BlackVoidDeath Guild Leader

    Ok, I see what you mean, yes i'v had this problem myself but I dont think we need new spawns.
    All we need is to have the monsters spawn on their points and the monsters that dont have a set spawn should spawn on the "any" spawn points
     
    timeracers likes this.
  9. Fanturluche

    Fanturluche Thaumaturge

    Yes, but that may damage maps that have already been done if we change that (unless we use a tag to change it)

    Edit: there are in fact only few cases in which this might damage anything, I doubt any map will be broken by this change.
     
    Last edited: Oct 24, 2015

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