I'm not talking about drawback card that stay in hand like Slowed or Unfortunate Surge that you can work around it. I mean those annoying one that's also Trait, and some of them is just so crippling that you'd never use that item in fear of the thing coming up and utterly screw up your plan. My list right now are: 1. Superstition - the fact that it proc from ANY character's death (ally or enemy, the former giving an extra "you're screwed" level to it) and last a whopping 3 rounds really make it hard to use this, unless your priest have a lot of buff to throw on you. 2. Cowardly - After one time my human priest used Leadership and this thing empty my wizard's hand, I stop ever using any item with it.