So a long, long time ago, there was a thread about vampire priests. I'd been running one since a bit before the thread, and I've been fine-tuning my way up the ranks for the last couple months. I don't think my build is Top 20 worthy or anything, but I'm well in the Top 200. The party has a pretty good matchup against Triple Dwarf Control (3DC), and packs enough control to deal with the less impressive draws of a more aggro party, so I figured I would share it. I am down to improve it, so suggestions are welcome. For a while I didn't want to post it because I never encounter the mirror and I like feeling special—"hey, it's my build!"—but that's dumb and doesn't help the meta. So here. we. go! Dink Smallwood Level 20 Human Priest St. Olf's Fiery Pike Whiteglow Flail Thick Healer's Hide Banana Shield Sticky Slippers Medallion Of St. Vigus Shuddering Relic Shuddering Relic Perfect Command Focused Piety 1 x Martyr Blessing 2 x Vulnerable 3 x Impenetrable Nimbus 2 x Immovable 1 x Flimsy Block 1 x Flanking Move 3 x Altruism 2 x Minor Heal 1 x Thick Hide Armor 1 x Boosted Heal 2 x Stab 2 x Enervating Touch 2 x Fiery Stab 1 x Barge 4 x Mass Frenzy 2 x Hit The Deck 1 x Run, Team! 1 x Dash, Team! 2 x Nimble Strike 1 x Healing Blessing 1 x Wild Run Dink's a frenzybot who tries to abuse Altruism. He could pack more Mass Frenzies if I had the gear, but 4/29 cards isn't that bad, and the main reason it's not a better ratio (5/28 with another Shuddering Relic) is that Nimbus is such a high-impact card in the current format.* I'd been running a Shielding Token (more attacks is more better when you've got frenzies), but I switched to the medallion because while healing blessing is an overvalued card it does push off attachments, and it triggers Altruism. *Nimbus is a lot better now than it was before the draw deck nerfs. There're a lot fewer people running priests, which has a two-pronged effect: 1) Fewer people playing nimbus, which in addition to making nimbus better thanks to its scarcity actually feeds the second point, 2) Fewer people have deck slots for purge. Earmuff Level 20 Elf Priest Lifesuck Spear Vampire's Blade Glowing Hide Armor Slippery Shield Black Iron Boots Shielding Token Wuuna's Vampiric Shroud Wuuna's Vampiric Shroud Escapist Focused Healer 1 x Draining Touch 1 x Reliable Hide Armor 1 x Impaling Stab 1 x Walk 2 x Impenetrable Nimbus 1 x Immovable 3 x Invigorating Touch 4 x Consuming Touch 1 x Thick Hide Armor 3 x Talented Healer 4 x Enervating Touch 1 x Devastating Blow 1 x Elvish Insight 2 x Spear Of Darkness 2 x Loner 2 x Lunging Strike 1 x Quick Run 1 x Slippery 1 x Hardy Mail 3 x Hard To Pin Down Earmuff, thusly named thanks to his unused power token, is my vampire priest. He's built for draining and he does a lot of it: 18 out of his effective 28 cards are attacks, and 14 of those are drains. Could get it higher with Hand of Melvelous instead of Shielding Token (up to 16 drains), but as I explained above Nimbus is huge. Black Iron boots do the two things you want boots to do in the current environment: stop Winds of War, and stop Winds of War. Immovable is one of the best traits in the current meta. I'd switch the boots for Sticky Slippers (more Immovable!) but Quick Run is basically a bomb for an aggro-combo party member like Earmuff. He gets in and can start draining (with Talented Healer cantrips) without giving the opponent a chase to respond. Slippery is similar; I've won games on Woodhome Blizzard just by getting Slippery and Nimbus on Earmuff, dashing onto the victory square, and sliding off before Nimbus expires. You can rinse and repeat twice! Judas Level 19 Dwarf Wizard Trembling Staff Ironwood Staff Of The Magus Axander's Twisted Circlet Simin's Glowing Mirror Blood Locket Blood Locket Robe Of Lightness Sticky Slippers Solid Rock Superb Electromancy 1 x Mighty Spark 2 x Obliterating Spark 2 x Vulnerable 2 x Spark Generator 1 x Zap 1 x Cloth Armor 1 x Wild Run 2 x Flame Jet 1 x Toughness 1 x Desperate Block 1 x Surging Bolt 2 x Winds Of War 3 x Immovable 1 x Penetrating Bolt 1 x Nimble Strike 2 x Hover 2 x Squeamish 2 x Path Of Knives 1 x Big Zap 1 x Stone Spikes 1 x Combustible 3 x Short Perplexing Ray 2 x Parry Judas is the original trait-cycling wizard. My story is that I was squeeing over Electroporter Novice and Robes of Lightness in the "hidden gems" thread before 3DC was ever posted about, and I'm sticking to it. He's changed a bit over the months to include a bit more damage, a few more gimmicks, and fewer Winds of War, but the idea is the same: high impact cards and lots of traits. Until today I was running Untrained Stoutness for maximum traits, but when I swapped Xander's Boots for Sticky Slippers I decided I needed to spend a major power token on my racial. Perfect Toughness is the popular choice, but rusty mail is a dead card, so I opted for Solid Rock. Parry's fantastic against any party that isn't 3DC, and we keep one Immovable. Anyway, this is my PvP party. I stick to the vampire because I have a thing called loyalty. Looking forward to the discussion!