Anyone else noticed a much greater variety of triple duel teams this time around? I had a pretty optimized team of dwarf warriors that has served me well for a while. It was optimized to take out the other dwarf warriors that comprised 80% of decks I seemed to see. My version is a bit tanky, and I managed to work in extra Parrys, War Cry, Force Field, and aimed to get double teams with Boots Of Safety. All standard stuff really, and had a pretty good win rate... until recently! This time round I have been running up against all sort of decks combining: terrain/control wizards, electrical wizards, burning wizards, buffing priests, nimbus priests, vamps using Swarm Of Bats. All combined in novel ways and with new and unfamiliar strategies. The wizards have given me particular trouble as I just don't have the mobility to chase them down or I end up facing them with a hand full of Parrys! I won't deny (a little) frustration, but it is nice to see that there is still plenty of variety and innovative strategies going on in an older league concept. Anyone else noticed this, or just who I have been drawn against?