I took a bunch of notes while playing and they don't really fit anywhere so I'm just going to throw them all down here. Love the theme! Item names are fantastic! Definitely a powerful array of new cards, perhaps too powerful? Disappointed with the lack of helms though Odd stuff: Talissa's trident makes Elf Maneuvers playable again. The anti-burst stuff doesn't make a whole lot of sense as the summer balance changes made burrft unplayable. Is @Flaxative intending to de-nerf burst any time soon? Vengeance It's Sparkling Cloth Armor on an attack card. Unlike SCA, isn't easily removed. I was surprised that this effect stacks. I presume vengeance is here to counter the... Mighty new control staffs Gusting Feystaff and Prankster's Feystaff allow for the ultimate control wizzies. The former being seems a bit inexpensive to me. Walpurgis Night Love the name! It has the unexpected effect of drawing a card for every player affected. This makes sense because it is a trait but seems odd as the trait isn't 'played' by the character, so it feels like it should be similar to other attachment cards. I also find the wording on the card a little confusing. And it seems odd that it's not blockable by enemy characters. Boo! I love the theme of this card but it is crazy powerful. Even with purge available as a counter, I'd be running this every chance I get. Sacred Shroud Oh nelly, this is powerful on a tanky priest. a 3+ dice roll gives 2 armor and up to 6 health healed. As it triggers on both melee and magic, I think it's more powerful than barbed platemail and it's only a silver card. can't believe you can get 2 on a item. Investigate/Gumshoe's Gumshoes A character who retreats can run behind cover and heal when his allies are damaged... this card is OP against cardo and I'd love to try it against other players but getting 3 on a seems excessive.