I'd like to discuss the future of movement/placement control (slowing or placing opposing characters, preventing their movement and so on), in the MP games. This part of the game was changed most, and understanding the future options is crucial for proper evaluating cards and items and building the strong characters. I'd like to keep this thread theoretical, since I generally don't accept the flawed arguments like "I've reached XXX rating with YYY deck, and this means it's good". This actually can mean a lot of things: you're the great player, the current map set favors your strategy, the metagame wasn't ready to counter your tactics, you've just got lucky and many more. Yes, this may also mean that your deck is the strongest, but if you don't bother to explain why, people aren't going to understand it. The move/place control obviously became much weaker, which was a primary goal for the rebalance. Wizards cannot hope to completely freeze the enemies now, or even to reliably prohibit the enemy warriors to reach the wizards. What we're going to see now is a good old "guns versus armor fight", where every measure can be countermeasured, and we'll have to find the most efficient measures in terms of cards and actions. Direct Placement While WW/WWE got annihilated, we still have some wizard cards for this. Force Cone, Gusts Of War, Telekinesis, Force Blast, Force Cannon. All these cards can be very annoying, but they aren't strong enough to reliably keep all the enemies away, even combined with encumbrance cards (see below). Looks like the direct placement cards are going just to place the enemies from the victory areas or on the harmful terrain. Funny enough, the warriors possess the most powerful fine-placement cards now (Violent Spin and Disorienting Block), though they cannot have a lot of these cards. They can have a lot of bashes though, which got buffed, but still not enough IMHO. Eixocl's Hammer looks like quite playable though, and don't forget about Barge, which just appeared from the void. Encumbrance This is the most unclear part for me. Initially, when BM restricted encumbrance to "minimum 1", I've thought that it made encumbrance completely unplayable - but at that time warriors could stack Enchanted Harnesses, Team Run pushed the teammates, and Dodge was unaffected by encumbrance. A wizard couldn't hope to defeat the armored warrior packed with step attacks, couldn't slow the Team Run or prevent Dodge - and now all this is possible, so encumbrance will have its niche. How big will the niche be - this is a question! Freeze, a dedicated zero-movement card, is obviously destroyed, and the Sub-Zero Staves are going directly to the void. But what about the rest? Well, Frost Jolt is still a nice long-ranged card with some damage, so it is unlikely to leave play even though its encumbrance won't be as powerful as before. I vote for Cone Of Cold too, though it will need Savage Curse or some other buff to deal the decent damage. You can have some Cones from the arcane items, while the Frost Jolts will require a staff. Looks like the encumbrance would become a "strawman horror" now. I mean, it can be really scary only for the unprepared opponents having not enough step attacks/mass moves, or a lot of Dodges. Nobody is going to play a lot of encumbrance cards now, but many wizards will have some, just in case. Funny enough, the encumbrance is most dangerous for the humans now, not for the dwarves, since the humans will be reduced from 3 to 1 move, while the dwarves just from 2 to 1, and the humans won't get compensated by more HPs or better skills. Movement prevention/restriction (The Walls) Walls are nothing new in the game, but they are coming at the front now, as the more powerful control got destroyed. A good old Acid Spray can force the enemies to move 1 square per move (just as the encumbrance does), plus it deals damage and can dissolve armor. Acid Blast and Stone Spikes can block a narrow passage. Plus, the wizards have a wall of illusion and the new Flash Flood. Looks like the developers are trying to create a new field of struggle here, since there are also new countermeasures to the walls (flying and cleansing got buffed), so we're going to see a lot of interesting things in this area. As always, your opinion is welcome!