Hey all, While experimenting with my hover elves I was soundly thrashed by a trio of dwarf priests that chased me around the board with frenzied vampirism and healed themselves incessantly. I was immediately inspired to create a build of my own, one that violated two general assumptions about the current metagame: 1) Healers are a support class at best and heals are underpowered 2) Racially homogeneous parties (particularly dwarves) are in general optimal In order to overturn these assumptions I built a party of human, elf, and dwarf priests. I present to you, the Fellowship of the Zing: Dwarf 1: Human Priest with Buffing Focus The middle-range move and HP make this guy a solid support/melee hybrid. He buffs with frenzies, martyr, nimbus, bless, inspiring presence, and other utility spells. He has a few heals and is capable of a somewhat risky blitz with raging strikes and violent swings. He runs focused piety for triple altruism to maximize cycling. Dwarf 2: Dwarf Priest with Vampirism Focus This little dude is the obvious choice for the frontline muscle. He is amped up on spears and touches and also sports two nimbuses and two toughness for protection. He has dynamic armor to help push him into contact. He runs with focused healer for triple talented healing in true vamp cantrip style Dwarf 3: Elf Priest with Healing Focus This low HP and high movement make the elf ideal for backfield healing support. This guy is slippery and runs two arrogant armor so traits are minimal (though arrogant has the nice side effect of washing away superstitious). He also runs a little bit of buffs and a little of vampirism, as I wanted all three classes to be somewhat self-sufficient. So here is the list: LVM Level 1 Human Priest Giant Skeletal Arm Cudgel Of Wrath Mail Of The Martyr Cherry Shield Mantis Boots St Ulrich's Bones Ihibrin's Holy Droplets Twilight Talisman Untrained Flexibility Focused Piety 1 x Team Heal 1 x Blind Rage 1 x Slowed 1 x Cleansing Ray 1 x Massive Chop 3 x Raging Strike 1 x Help The Weak 1 x Inspiring Presence 2 x Soothing Darkness 1 x Defender's Block 1 x Weakened Armor 3 x Violent Overswing 3 x Martyr Blessing 1 x Bless 1 x Flanking Move 1 x Unreliable Block 1 x Impenetrable Nimbus 1 x Dangerous Maneuver 3 x Unholy Frenzy 1 x Horned Plates 1 x Lunging Thrust 3 x Altruism 1 x Retreat 1 x Light Heal 1 x Wounded Block AVM Level 1 Dwarf Priest Lifesuck Spear Lifesuck Spear Mail Of Succor Spiked Buckler Glimmer Boots Wuuna's Vampiric Shroud Shielding Token Hand Of Melvelous Perfect Toughness Focused Healer 3 x Spear Of Darkness 3 x Consuming Touch 1 x Rusty Armor 2 x Impaling Stab 2 x Unreliable Block 4 x Lunging Strike 1 x Dynamic Armor 1 x Hardy Mail 5 x Enervating Touch 2 x Devastating Blow 1 x Squeamish 2 x Impenetrable Nimbus 2 x Toughness 1 x Lunging Bash 2 x Help The Weak 1 x Run 3 x Talented Healer XVM Level 18 Elf Priest Medic's Cudgel Medic's Cudgel Untouchable Plate Spellthwart Shield Boots Of The Foolish St Ulrich's Bones Fingerbone Of St. Ob Twilight Talisman Untrained Evasion Advanced Medic 5 x Limited Heal 4 x Able Bash 1 x Bless 1 x Heal 2 x Sapping Touch 1 x Soothing Darkness 1 x Greater Heal 1 x Martyr Blessing 1 x Slippery 1 x Impenetrable Nimbus 1 x Dangerous Maneuver 1 x Superstitious 3 x Missile Block 1 x Cleansing Ray 1 x Walk 1 x Talented Healer 1 x Holy Armor 2 x Arrogant Armor 1 x Quick Step 3 x Help The Weak 1 x Wild Run 2 x Powerful Bash I just made this and I have only played two battles so far but the results were encouraging. I beat the crap out of a couple of dwarf mages with a priest and a basic party. I am only in the 1000s currently so have no idea how well this will play at higher levels but very curious to explore some more. What do you think of this first pass? Any cards that I should look out for? I am especially interested in better trait coverage and higher mobility, especially team moves.