I can't understand for the life of me why so many people are complaining about BLESS, and so few people AREN'T complaining about Ancient Grudge, Rocket Charge and Accelerate Time. Ancient Grudge: I personally don't think that ANYONE should be able to do more than 10 damage with a single attack card unless that attack is a Melee. At least Punishing Bolt keeps the damage under 20, though. Does anyone else besides me find it completely ridiculous that anyone can do 32 damage from Range 4 with just one card [no boosts or traits, just the card, itself] or is it just me? Rocket Charge: The damage per square needs to be cut to 2. At least Werewolf Form's Mighty Charge cares about Terrain. Being able to do 15 damage on command regardless of any Terrain that doesn't block, however, is ALSO ridiculous. Accelerate Time has always been the worst offender, in my experience, though: I'm aware that it once used to affect EVERYONE regardless of range. It's been nerfed to Range 5, now, but, I'll say now what I said then; a range of 121 squares is NOT a nerf, just like how Sprint, Team dropping from a combined Range 16 to a combined Range 12 is NOT a nerf. Accelerate Time needs to ACTUALLY ACCELERATE TIME, and drop the durations of all attachments within Range 5 by 1 whenever it's played, and that needs to go for both character attachments AND terrain attachments. Terrain Wizards already have Everlasting Ground to counter this, anyway. There should NOT be what I like to call, "Press A and win" cards. These 3 [Accelerate Time, especially, though] are way worse candidate of this type of card than All Out Attack, Delegate, Greater Heal, Impenetrable Nimbus, Punishing Bolt, Volcano, and, yes, even Bless. Am I the only one who thinks along these lines? Does anyone else find any of these overpowered at all?