Now, some of the modules are on the difficult side, but this one is just off the wall crazy unbalanced in the worst possible way. You are outnumbered, by enemies that draw more cards than you(sound the alarm!), and do pretty extreme damage(often with backstab mechanics that are really difficult to avoid, cowardly attack does 10 damage, more than 50% of a hero's health in one hit). To top that off if you come back with an overleveled party and manage to scrape through battles 3&4, the boss and his dog is still going to beat you silly. I've failed this adventure at least 6 times, the latest go with a lvl 6 party(lvl 4 module), after breezing through slub'gut and woodhome. The damage the decks in this dungeon can put out needs to be toned down, and the extra card draw spam from the nobs/servants needs to be toned down. Oh and the boss is almost impossible to hit because he's got a ton of block cards as well, joy. Even after managing to kill that vicious kill-char-in-one-turn dog, the boss can wipe my party by himself, with just the servants card draw backing him up.