We continue working towards getting co-op finished. Almost done now! This build also contains other miscellaneous fixes. Figures Fixed Burning Skeleton NW facing. Spectating Spectators now see player names in all figure popups Tutorial Gary now tells you about a slew of team management and team campaign events Co-op Added player name to figure popup info for co-op team figures. The loot fairy is especially kind to players who co-operate. The hidden bandit gets more thoroughly ransacked by players who co-operate. Rescinding team invitations on adventure start, warning via verification prompt first. Finished building co-op battle rejoin Fixed assorted team management and team campaign bugs Added co-op empty party warning Tweaked team join fail message to refer to the keep as Keep on the Hinterlands Fixed missing pre-adventure story prompts for non-lead team members Added co-op button Added reactive co-op gameplay tips Limited co-op to players who have unlocked their keep Added prompts explaining unprimed adventures Fixed bug in following team leader to new adventure. There are a few UI and feedback issues left, but I think that's all the co-op heavy lifting done! \o/ \o/ \o/ Boards Minor cosmetic fixes on Return to Astral Shrine boards Minor cosmetic fixes on Manor ranked boards Multiplayer Inactivity time outs should work in the case where the clock is running for the player not taking their turn. Archives Raised party archive limit from 24 to 100 Story Fixed Broze/Bronze typo. Battle Made Passing behaviour less obtuse by adding End Round and Next Player buttons.