So things will be wiped eventually, and I'll get to use lessons learned as I create new parties from the ground up. I set a goal: use all nine race/class combinations, with no repeats. Thus I will make three parties. And I don't want them to be a pointless exercise in stretching resources across repeat builds, so each should play differently. I'm thinking this: A Elf Warrior Human Warrior Dwarf Wizard B Dwarf Priest Human Priest Dwarf Warrior C Human Wizard Elf Wizard Elf Priest Party B has the Priests boost everyone in sight, and they all close for melee and/or wait for the enemy to close. Party C does not let the enemies close, instead playing keepaway with spells, while the Priest works on card draw for yet more spells, and probably curses too. What does party A do, though?