Sure, I said that because roguelike is a VERY popular formula in games. I had CoC in mind when I said it, I think it's a good move to refine it. I don't remember much about the mode because I mostly played multiplayer, but I think it would be a good idea to make a CoC run similar in duration and depth to a slay the spire run, a single run can generate content to a very long video: A year old roguelike game that haven't changed substantially since launch can still gather quite a lot of views for long videos today, while single player static games get stale fast. EDIT: Oh, I really didn't play it a lot, I found a long video of a CoC run on youtube, I recalled it being shorter, you're right! So I think promoting the mode can be the source of nice episodic videos of runs for content creators, we only lack the views, but I think the game has potential to reach them. I think having random characters with pre made decks randomly given to you kinda cheapens the experience thou, to me (and it being the trend) it would be an improvement having some decision over your deck instead, like drafting it and evolving it as the run progresses.