First scenario was amusing... I got to freeze the ogre in place and the Geomancer then used Telekinesis to shove the door inside the starting room. Which allowed me to just run through to the main room and leave the ogre staring at the walls, unable to squeeze through the narrow hall. After that the enemies were slow enough that I just ran the wizard past them to the VP squares and won the fight that way I'm not sure if I just had good luck with my cards on the second scenario but I had very little problems winning that one. One priest per door and once the door broke, just move the priest to stand in the doorway. The only entrance I had to retreat from was the one with the ogre and all those frenzy type cards made it easy to kill enough gobbos to reach the necessary VPs before any of my heroes fell.