I can do the first mission against the geomancer and his minions fairly reliably. Or more truthfully, I typically just restart if I'm not able to get the door out my way immediately. If the door gets (re)moved, my adventurers get out the entrance atrium without too much trouble, and it's pretty much a guaranteed win. Die Hard (four priests in a cottage) is a different story though: I've tried three times using all my replays on this level and have not managed it. Sometimes I get close, just one VP away (typically when one or more goblin shamans come too close while I have attacks available), other times it's a complete slaughter. What tactics do people use to win this reliably? I saw at least one comment saying how it was someone's favourite of all the MM missions, so it's got to be reliably winnable, right? To give a quick overview of what I've been doing I've tried two deployments, one with the priests staying where they are and then moving into the VP spaces once a door goes down, and one where one of the two priests facing off against the ogre moves to the back door, which is otherwise undefended. I generally use heals on the doors to keep them up as long as possible using heals (and in theory, buffs, but defensive buffs never seem to show up in my draws at that stage), but as they only have 10 health and the goblins can hit for that, or almost that, it doesn't take too long. I also tried hunting down the shamans one time and that was hilariously disastrous. Suggestions? Criticisms? Edit: I just played through the whole of Mauve Manticore #2 in 30 minutes, beating it on my first ever try. That really does make me think I am missing something in this one.