As part of my tatical writeup for the early adventures, I've found the game about as hard as I want it: some adventures are a bit easy, some a bit harder - but manageable, at least before I progressed to the Dungeon of the Lizard Priest. Before starting this adventure, highest number of replays of any map I had to do was 2 and the other lvl 4 adventure Ruby Demon Portal, which I completed just before, was almost a bit too easy. Amount of replays per map: 1: Sewer Lizards - 3 (somewhat acceptable, but sort of hard for a first map - considering you'd likely need retries for the next 2) 2: Slime Tunnels - 8 (! Not ok, this map is way too hard) 3: Lizardmen Guardians - 2 (Close to victory on the first attempt, not too hard) Problem with the first map is that the Lizardmen Warriors are all single units rather than minions, meaning they have the possibility to attack as many times as they want as long as they have attacks on hand combined with high mobility and reach attacks on a small and crowded map. Aaaand they even have a poison dot. Ouch. Possible solution could be to remove 1 Lizardman Warrior and keep them as single units - or even add one and make it a 4 man minion group (4 attacks every round is better than 6+ even if you have to kill one more unit). Another solution could be to turn a Warrior into a Netter, as they're less dangerous from my experience. Second map is the real nightmare here as you basically start as a sitting duck - I tried various different positioning but at best ended up with 2 mobs left before dying. In the end I lucked out and managed to get in a good position where they couldn't get at me from every direction at once. Lizardmen minion group here could be shrunk by one - or even switch one out for a second ooze (they are less mobile, meaning you have more time to find a defensible position). Another possibility would be to not have you spawn in the middle, but that wouldn't feel like a fun change. I was fine with the third map, so no real need to comment here. Anyone else had problems with this adventure at all, or was it just the gods of RNG taking me for a spin? Didn't feel like I had bad draws or bad gear tbh. I'm open to tactical suggestions for my tactical journey writeup as I currently can't really give any good pointers on this fight apart from the obvious ones.