Both level 13. Both modules have been beating me for quite a while now. High Mountain Pass just overwhelms me with the sheer number of monsters. I've had some limited success having my wizard do lightning magic. I don't have much in the way of fire cards, and those can't seem to do much more than attempt to eat up the enemy's numerous blocks anyway. The only fire card I have on any token item is Instant Burn, and I can't keep the wizard alive long enough to stick enough fire magic to make that worthwhile. Whether my wizard can get rid of the enemy blocks or not, being in range for my warrior's stuff like startling strike has been suicidal every time, from being swarmed. Yet if I don't have both of them removing all the blocks they can, anything that lets me attack with my warrior from a distance gets blocked constantly. Attempted maneuvers to hit them from behind (to bypass the block) result in being swarmed again, and/or open for the ogres to get in range and destroy me. I have had zero success with my cleric doing anything but stacking as many healing cards as I physically can, and healing constantly. If the cleric even has much for attacks (such as on the very few, and very low-level cards that grant me a surestrike blessing), I've never lasted more than a couple rounds from being completely unable to keep up with enemy damage. In "Shrine of the Astral Guardians", I can't make it past the second battle, with two rooks. I can deal with the weaker minions, to be destroyed by the rook's very powerful attacks. If I build defensively to deal with the rooks, and moving around to stay out of their attack lines, those minions pick off my characters one by one. I have yet to figure out a way to even try to deal with both groups at the same time. This one has me completely at a loss. I'm doing a lot wrong, I'm sure. I just don't know what. Thoughts/strategies/cards to look for are most welcome.