Dingding Level 19 Elf Priest Nimbus Blade Nimbus Blade Cintxotl Mail Chilled Buckler Heavy Hide Boots Hand Of Melvelous Incense Of Roiled Air Midnight Shroud Escapist Trained Cleansing 2 x Polearm Slash 1 x Thick Hide Armor 1 x Triple Heals 1 x Barbed Platemail 1 x Weakened Armor 1 x Holy Presence 1 x Skip 1 x Slippery 1 x Healing Dash 2 x Strong Bash 1 x Desperate Block 1 x Invigorating Touch 2 x Inspiration 3 x Spear Of Darkness 1 x Parry 1 x Reliable Mail 1 x Curse Of Fragility 1 x Purge 2 x Unholy Frenzy 1 x Consuming Spear 1 x Draining Touch 1 x Mass Frenzy 1 x Icy Block 1 x Elvish Insight 4 x Impenetrable Nimbus 2 x Fiery Stab Dingdong Level 20 Elf Priest Feathergod Maul St. Well's Powermace Glowing Hide Armor Banana Shield Goat Boots Auric Charm Auric Charm Medical Kit Novice Footwork Untrained Piety 1 x Radiation Bomb 1 x Thick Hide Armor 2 x Healing Blessing 1 x Muscle Through 1 x Immovable 1 x Radioactive Spray 1 x Boosted Heal 2 x Altruism 1 x Pressing Bash 1 x Reliable Hide Armor 1 x Flimsy Block 1 x Invigorating Touch 1 x Escaping Run 2 x Greater Heal 2 x Stone Feet 1 x Genetic Engineering 1 x Radiation Bolt 1 x Bash 1 x Laser Strike 1 x Devastating Blow 1 x Defensiveness 1 x Dangerous Maneuver 1 x Vulnerable 3 x Inspiring Presence 2 x Entangling Roots 1 x Mighty Bludgeon 1 x Weakened Armor 2 x Hit The DeckDingaling Level 20 Elf Warrior Laser Spear Spear Of Dancing Spear Of Dancing Wex's Mail Hexagon Shield Angry Jack's Helmet Heavy Hide Boots Cautious Mobility Superb Impaling 1 x Weakened Armor 1 x Scouting Run 1 x Purging Strike 1 x Crafted Mail 4 x Disorienting Block 1 x Walk, Team! 2 x Pushback Parry 3 x Penetrating Stab 1 x Flaring Laser 1 x Blind Rage 3 x Impaling Stab 2 x Elven Maneuvers 1 x Push The Button 4 x Lunging Thrust 1 x Healing Dash 1 x Thick Hide Armor 2 x Shimmering Aura 2 x Impaler 2 x Penetrating Cut 1 x Surging Shield Block 1 x Reliable Mail I made this deck before I went inactive about a year ago. I thought it was amazing at the time but I didn't want to play a ton of multiplayer then. I haven't played a lot of games with this deck but it's always been fun, win or lose. The decks are built to serve not any one strategy but to counter other strategies in the most obnoxious way possible: be hard to kill even though its characters are often right in front of enemies. That's about as hard as it sounds! But these decks try to do it with a healthy mixture of value and variety. It has mobility (duh! Elves), flexible and valuable Priest cards, plenty of survivability and a good amount of cost-effective melee attacks that can be used collectively to snipe characters over the course of a turn or two. The team consists of three Elves, two of which that have enough defensive cards that they can be considered as a non-cheesy frontline. One is an Elf Priest [Dingding] with good attacks and defensive Priest cards, heavily stated by his 2 Nimbus Blades. The other is an Elf Warrior [Dingaling] with two Spears of Dancing, five positive traits and variety of cost-effective items that give him lots of flexibility. In the rear is Dingdong, who has lots of supportive Priest cards as well as three Inspiring Presences which work wonders since his teammates are a solid and mobile frontline and he himself can keep up with them since he's an Elf as well. This is an intensely reactive deck even though it is very assertive. In other words, deck's hard to play, yo. But when the party is played well, it's not just cool: it's the Bee's Knees. That's the idea at least haha. There are plenty of perfectly good alternatives for a lot of items here. I'm positive, for example, that there's a strictly better third Weapon for Dingaling that I just don't have and haven't bothered to look up so that's definitely a good place to start haha; keep in mind that this deck hasn't been touched in over a year! Disorienting Block is amazing but other Weapons with Parries like Warrior's Mace are fine substitutes as well. If you want to try to fit in some Elvish Scampers, feel free; that's probably a great idea. Dingdong might be better off without an Elf Skill with Vulnerable on it, but changing it might hit his consistency a bit so build around that if you decide to change it. If this deck needs any modernizing I'm all ears! I had a lot of fun with it in the past so if there's a way to optimize it with new items while keeping its playstyle I'd love to hear suggestions.